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m1nd0
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User Since
Apr 1 2013, 1:38 AM (337 w, 4 d)

Recent Activity

May 10 2016

m1nd0 edited Steps To Reproduce on T87675: Details screen switches server at random.
May 10 2016, 3:49 PM · DayZ
m1nd0 added a comment to T82465: Powerlines and supports destruction is not JIP compatible.

I guess this is related to:
http://feedback.arma3.com/view.php?id=16829

Any idea if this will be ever fixed?

May 10 2016, 11:04 AM · Arma 3
m1nd0 edited Steps To Reproduce on T80766: addMagazineGlobal does not work if used on client directly after join.
May 10 2016, 10:09 AM · Arma 3
m1nd0 added a comment to T79202: SetAperture Does Not Reset After Mission Ends.

Would be nice if this would get fixed.

May 10 2016, 9:13 AM · Arma 3
m1nd0 added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Any updates on this? I'm unable to start with a town with randomly leveled buildings because of this.

I suppose I could make a workaround by sending a building array to each client but including JIP but that could kill a player if he spawns near a building due to JIP....

May 10 2016, 7:30 AM · Arma 3
m1nd0 added a comment to T72091: Custom textures don't load until you're in close range.

Would love to see this fixed, has been a bug forrever now.

May 10 2016, 6:04 AM · Arma 3
m1nd0 added a comment to T66917: Please add localNamespace (for MP security).

You got my vote.

May 10 2016, 3:00 AM · Arma 3
m1nd0 edited Steps To Reproduce on T66916: serverTime is inaccurate on a dedicated server..
May 10 2016, 3:00 AM · Arma 3
m1nd0 added a comment to T66853: Players cannot join a mission hosted dedicated.

Update. I did some extensive testing and things just kept getting wierder.

A friend of mine tried hosting the mission on his dedicated server. Same result. While other missions run fine aswell.
Then another persons (forums) hosted it dedicated and he got it working. I then hosted a dedicated server on my client machine (dedicatedserver.exe) and started the client on the same machine. Now it works!

So for some reason this particular mission will not run on my dedicated server in the same LAN. If you (BIS) wants to further investigate this I can provide you with a login to my server if needed.

May 10 2016, 2:58 AM · Arma 3
m1nd0 edited Steps To Reproduce on T66853: Players cannot join a mission hosted dedicated.
May 10 2016, 2:58 AM · Arma 3
m1nd0 added a comment to T66340: Server reject connection with error messages.

I am still experience this with latest dev build...

http://forums.bistudio.com/showthread.php?154963-watch-Server-error-Player-without-identity-****

May 10 2016, 2:37 AM · Arma 3
m1nd0 edited Steps To Reproduce on T64938: selectWeapon not working properly with launcher.
May 10 2016, 1:42 AM · Arma 3
m1nd0 added a comment to T64937: AI launcher fire distance at air units is severly limited..

The classname is rpg32 but the display name is "RPG-42 Alamut".
A non-excisting weapon, probably derived from the RPG-43, the well known anti-tank weapon.

But there is a special AA magazine for the rpg32. So therefor in this case it is a AA weapon.

this addMagazines ["rpg32_aa_f",2];

http://browser.six-projects.net/cfg_magazines/1808463

May 10 2016, 1:42 AM · Arma 3
m1nd0 edited Steps To Reproduce on T64936: AI usage of Launcher is broken.
May 10 2016, 1:42 AM · Arma 3
m1nd0 edited Steps To Reproduce on T64937: AI launcher fire distance at air units is severly limited..
May 10 2016, 1:42 AM · Arma 3
m1nd0 added a comment to T63996: Offroad (pick up truck) performance.

I suggest also looking into the quad then. Since it's a geared quad (atleast from the sound of it) it can
A. Accelerate faster then most cars
B. Reach speeds of 120km/h easily.

Even if it's not a geared quad it should still accelerate way faster. The topspeed can be 80, no problem with that but the acceleration for the first 30 km is just painfully slow.

May 10 2016, 1:08 AM · Arma 3

May 9 2016

m1nd0 added a comment to T59829: Animation Problems when sitting on a quad.

The case (Tested):
-Player model is not synced over network when entering back seat of quad.

Local player enters quad backseat of other network player: Localy anims works and players get in quad like he should. The network player however will see the player "planked" on his quad.

May 9 2016, 7:15 PM · Arma 3