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AI launcher fire distance at air units is severly limited.
Closed, ResolvedPublic

Description

AI with anti air (rpg32_aa_f) will only shoot a an air unit if this unit is within a severly limited range. (300~m).
If the air unit is in clearsight and further away the AI will lay down and do nothing.

Details

Legacy ID
1289551406
Severity
Tweak
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Place ai unit with rpg32_aa_f. Place enemy air unit in air.

Additional Information

-Changing skill and spot distance don't matter.
-Player can easily shoot air unit from very far distances.

AI init:
removeAllWeapons this;
this addMagazines ["rpg32_aa_f",2];
this addweapon "launch_rpg32_f";
this selectWeapon "launch_rpg32_f";

Event Timeline

m1nd0 edited Steps To Reproduce. (Show Details)Apr 1 2013, 2:20 AM
m1nd0 edited Additional Information. (Show Details)
m1nd0 set Category to AI Issues.
m1nd0 set Reproducibility to Always.
m1nd0 set Severity to Tweak.
m1nd0 set Resolution to Open.
m1nd0 set Legacy ID to 1289551406.May 7 2016, 1:21 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 1:21 PM

working as intended. the rpg32 is not an anti air weapon. bis just named it wrong. it also doesn't have guidance, they'll have to fix that.

m1nd0 added a subscriber: m1nd0.May 7 2016, 1:21 PM
m1nd0 added a comment.Apr 1 2013, 2:41 AM

The classname is rpg32 but the display name is "RPG-42 Alamut".
A non-excisting weapon, probably derived from the RPG-43, the well known anti-tank weapon.

But there is a special AA magazine for the rpg32. So therefor in this case it is a AA weapon.

this addMagazines ["rpg32_aa_f",2];

http://browser.six-projects.net/cfg_magazines/1808463

MadDogX added a subscriber: MadDogX.May 7 2016, 1:21 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.