AI with anti air (rpg32_aa_f) will only shoot a an air unit if this unit is within a severly limited range. (300~m).
If the air unit is in clearsight and further away the AI will lay down and do nothing.
Description
Details
- Legacy ID
- 1289551406
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Issues
Place ai unit with rpg32_aa_f. Place enemy air unit in air.
-Changing skill and spot distance don't matter.
-Player can easily shoot air unit from very far distances.
AI init:
removeAllWeapons this;
this addMagazines ["rpg32_aa_f",2];
this addweapon "launch_rpg32_f";
this selectWeapon "launch_rpg32_f";
Event Timeline
working as intended. the rpg32 is not an anti air weapon. bis just named it wrong. it also doesn't have guidance, they'll have to fix that.
The classname is rpg32 but the display name is "RPG-42 Alamut".
A non-excisting weapon, probably derived from the RPG-43, the well known anti-tank weapon.
But there is a special AA magazine for the rpg32. So therefor in this case it is a AA weapon.
this addMagazines ["rpg32_aa_f",2];
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.