SCR_CharacterDamageManagerComponent OnDamage wrong hitTransform on hits from clients (hits from servers have correct hitTransform)
Video explanation:
- The server fires their gun at the target 2 times
- The client (left side) fires their gun at the target 4 times
- The hitTransform is debugged using Print command
- according to the hitTransform, the 4th hit occured 600m below the ground
Server Hit #1
SCRIPT : <1143.217529,1.394644,3344.600098>
Server Hit #2
SCRIPT : <1143.220825,1.438876,3344.667969>
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Client Hit #1
SCRIPT : <1143.225464,2.707078,3345.597168>
Client Hit #2
SCRIPT : <1143.232422,3.639292,3345.597168>
Client Hit #3
SCRIPT : <1150.345215,-3.570895,3343.165527>
Client Hit #4
SCRIPT : <1722.543701,-673.012329,3013.535889>