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Unable to Prefix RVMAT's
Assigned, UrgentPublic

Description

Hello there.

A major part of my modding means that I have to prefix many seperate files in order to gain the looks that I am aiming for.
I work on Winter Chernarus/Winter Chernarus Map Patch and unfortunately with items like the terrain textures and trees, I am unable to prefix the relevant rvmat to override their properties.

This prevents me from doing lod4 distances for trees and reduce specular for terrain textures, fix normal maps for certain structures and experiment with parallax with objects, amongst other things.

Details

Severity
Block
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce

For testing purposes and ease of access, I shall use the terrain folder as an example.

  1. Copy entire DZ\surfaces\data\terrain contents into a new folder.
  1. Make cp_grass_ca.paa purely white (to simulate snow in this context)
  1. Open up relevant rvmat, turn diffuse, specular etc, down to zero to show a pure black result.
  1. Open Addon builder and use addon prefix "DZ\surfaces\data\terrain" and pack.
  1. Test in game, texture will change, rvmat will not.
Additional Information

Images of Addon Builder setup, rvmat and end result

Event Timeline

Lad created this task.Nov 4 2023, 7:26 PM
Tyson added a subscriber: Tyson.Nov 4 2023, 8:46 PM
Geez changed the task status from New to Assigned.Nov 6 2023, 10:39 AM
Lad added a comment.Nov 12 2023, 9:20 AM

I would like to update this.
I've had a good friend of mine test this further, and it turns out that we can reroute the stages to another area folder and still pack, however for prefixing, settings such as: Ambient, Diffuse, Forced Diffuse, Emissive, Specular and Specular Power, does not get changed and stays their original values.
When unpacking the packed prefixed addon, the settings are saved, but the game just doesn't read those values.
I hope this note helps narrow things down.