Page MenuHomeFeedback Tracker
Feed Advanced Search

Fri, Feb 8

MulleDK19 updated the task description for T136801: Load/Get In waypoint sync does not consider gunner seats, thus making most vehicles unable to pick up people.
Fri, Feb 8, 2:42 PM · Arma 3
MulleDK19 created T136801: Load/Get In waypoint sync does not consider gunner seats, thus making most vehicles unable to pick up people.
Fri, Feb 8, 2:35 PM · Arma 3
MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

Any updates on this?

Fri, Feb 8, 11:24 AM · Arma 3

Tue, Feb 5

MulleDK19 updated the task description for T66329: Radio protocol: Directions are based on world north instead of group heading.
Tue, Feb 5, 8:39 AM · Arma 3

Sat, Feb 2

MulleDK19 added a comment to T71454: Turning the head is sluggish.

This has been fixed.

Sat, Feb 2, 4:20 AM · Arma 3

Tue, Jan 29

MulleDK19 added a comment to T127702: Bipod animations are not synchronized in multiplayer after reloading.

This seems to no longer be the case.

Tue, Jan 29, 3:22 AM · Arma 3
MulleDK19 edited Additional Information on T66329: Radio protocol: Directions are based on world north instead of group heading.
Tue, Jan 29, 2:06 AM · Arma 3
MulleDK19 updated the task description for T136524: "Engage" command is not cancelled by "No Target".
Tue, Jan 29, 12:50 AM · Arma 3
MulleDK19 created T136524: "Engage" command is not cancelled by "No Target".
Tue, Jan 29, 12:49 AM · Arma 3

Mon, Jan 28

MulleDK19 edited Additional Information on T66329: Radio protocol: Directions are based on world north instead of group heading.
Mon, Jan 28, 11:02 PM · Arma 3
MulleDK19 added a comment to T126207: Environmental sound audible after loading a mission in Eden.

This is still an issue. Really annoying...

Mon, Jan 28, 2:36 PM · Arma 3

Sun, Jan 27

MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

Sun, Jan 27, 8:03 PM · Arma 3
MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

Updated this because I've noticed that it's based on the world north instead of group heading, making it confusing as all hell.

Sun, Jan 27, 7:39 PM · Arma 3
MulleDK19 renamed T66329: Radio protocol: Directions are based on world north instead of group heading from Radio protocol: "Left" and "Back" are reversed to Radio protocol: Directions are based on world north instead of group heading.
Sun, Jan 27, 7:38 PM · Arma 3

Feb 11 2018

MulleDK19 edited Additional Information on T127702: Bipod animations are not synchronized in multiplayer after reloading.
Feb 11 2018, 12:17 PM · Arma 3
MulleDK19 created T127702: Bipod animations are not synchronized in multiplayer after reloading.
Feb 11 2018, 12:17 PM · Arma 3

Feb 9 2018

MulleDK19 edited Additional Information on T127692: Skalpel ATGM finds its target without locking on and from any angle.
Feb 9 2018, 9:11 PM · Arma 3
MulleDK19 created T127692: Skalpel ATGM finds its target without locking on and from any angle.
Feb 9 2018, 9:10 PM · Arma 3

Feb 6 2018

MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Testing this on Dev build 1.81.144229:

  • No errors occur when placed an A-164 and a A-143
  • I am able to drop GPU-12s
  • Equiping BL788 CBUs does not trigger anything as well.
Feb 6 2018, 5:29 PM · Arma 3

Feb 5 2018

MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Hello.

Thank you for the report. Do the issues still occur in the current version of the DEV branch?

Feb 5 2018, 5:12 PM · Arma 3

Feb 4 2018

MulleDK19 added a comment to T125949: high prone movement bug.

https://www.youtube.com/watch?v=8H0KB5cxhZg

Feb 4 2018, 10:57 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:25 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:25 PM · Arma 3
MulleDK19 added a comment to T127671: Combat mode setting should apply immediately upon mission start, not be ordered.

Feb 4 2018, 8:23 PM · Arma 3
MulleDK19 created T127671: Combat mode setting should apply immediately upon mission start, not be ordered.
Feb 4 2018, 8:22 PM · Arma 3
MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Yea, dev branch is broken right now.

Feb 4 2018, 1:57 PM · Arma 3
MulleDK19 added a comment to T125949: high prone movement bug.

Confirmed. Very annoying.

Feb 4 2018, 1:42 PM · Arma 3

Jan 29 2018

MulleDK19 created T127634: Rotation widget should reset the drag point after starting rotation.
Jan 29 2018, 9:16 PM · Arma 3

Jan 19 2018

MulleDK19 renamed T127573: Transform -> Move to formation aligns human units to terrain normal instead of surface normal from Transform -> Move to formation aligns units to terrain normal instead of surface normal to Transform -> Move to formation aligns human units to terrain normal instead of surface normal.
Jan 19 2018, 9:29 PM · Arma 3
MulleDK19 created T127573: Transform -> Move to formation aligns human units to terrain normal instead of surface normal.
Jan 19 2018, 9:27 PM · Arma 3
MulleDK19 added a comment to T65976: Please readd commanding delay.

5 years later, the lack of this still makes me weep :'(

Jan 19 2018, 9:24 PM · Arma 3
MulleDK19 added a comment to T117697: Lack of 'In Formation' option in Eden breaks groups set to 'Set Random Position' and 'Placement Radius'.

This is intentional.

Jan 19 2018, 9:23 PM · Arma 3
MulleDK19 added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

I'd like a separate option for flying in Eden.
Right now the editor just assumes I want the engine on when I put a helicopter in the air. Sometimes I want a helicopter in the air without its engine on.
And it doesn't set it to "flying" until a certain height.

Jan 19 2018, 9:10 PM · Arma 3
MulleDK19 updated the task description for T127572: Splendid camera does not restore rotation for presets.
Jan 19 2018, 8:42 PM · Arma 3
MulleDK19 created T127572: Splendid camera does not restore rotation for presets.
Jan 19 2018, 8:42 PM · Arma 3

Jan 14 2018

MulleDK19 added a comment to T124007: Rotor instantly goes full speed when entering a helicopter with Advanced Flight Model enabled.

This still happens.

Jan 14 2018, 4:31 PM · Arma 3

Dec 2 2017

MulleDK19 created T127265: [SEVERE] If a unit has ever completed a get out waypoint, he will get out of any vehicle he is put into, forever.
Dec 2 2017, 7:58 PM · Arma 3

Mar 24 2017

MulleDK19 edited Additional Information on T124007: Rotor instantly goes full speed when entering a helicopter with Advanced Flight Model enabled.
Mar 24 2017, 9:00 AM · Arma 3
MulleDK19 created T124007: Rotor instantly goes full speed when entering a helicopter with Advanced Flight Model enabled.
Mar 24 2017, 8:57 AM · Arma 3

Mar 21 2017

MulleDK19 added a comment to T123933: AI controlled Ghost Hawk's fly backwards when carrying sling loaded cargo.

The AI seems to have trouble with cargo in general. Like, the Huron is better at it, but I find it often circling the Cargo a few times then crash full speed into a tree.

Mar 21 2017, 3:47 PM · Arma 3
MulleDK19 added a comment to T123933: AI controlled Ghost Hawk's fly backwards when carrying sling loaded cargo.

Sure.

Mar 21 2017, 3:46 PM · Arma 3
MulleDK19 added a comment to T123933: AI controlled Ghost Hawk's fly backwards when carrying sling loaded cargo.

It's when it's given another waypoint. It'll rotate to face it, then slide backwards like in the video.
The mission in the video has 2 waypoints. A "Lift Cargo" on the car, and then a "Drop Cargo" where the helicopter spawned.

Mar 21 2017, 2:27 PM · Arma 3
MulleDK19 created T123933: AI controlled Ghost Hawk's fly backwards when carrying sling loaded cargo.
Mar 21 2017, 9:15 AM · Arma 3

Mar 20 2017

MulleDK19 added a comment to T60863: We're are gonna need a 3D editor..

I think this can be closed?

Mar 20 2017, 3:51 AM · Arma 3

Mar 17 2017

MulleDK19 added a comment to T74867: getpos commands return inaccurate X and Y values.

This needs to be reopened, it is NOT a str problem. All getPos commands, except getPosVisual are extremely imprecise, and have a resolution of 10+cm (anywhere).

Mar 17 2017, 1:46 PM · Arma 3

Mar 15 2017

MulleDK19 updated the task description for T58577: Does not detect changes to audio device.
Mar 15 2017, 5:09 AM · Arma 3

Mar 14 2017

MulleDK19 added a comment to T65976: Please readd commanding delay.

https://www.youtube.com/watch?v=81XXFuZ9xgw

Mar 14 2017, 6:56 AM · Arma 3
MulleDK19 updated the task description for T65976: Please readd commanding delay.
Mar 14 2017, 6:50 AM · Arma 3
MulleDK19 edited Additional Information on T123733: Cargo becomes un-detachable on dedicated servers if setSlingLoad is called from multiple machines.
Mar 14 2017, 1:57 AM · Arma 3
MulleDK19 created T123733: Cargo becomes un-detachable on dedicated servers if setSlingLoad is called from multiple machines.
Mar 14 2017, 1:54 AM · Arma 3

Jun 23 2016

MulleDK19 added a comment to T65976: Please readd commanding delay.

Still killing immersion 3 years later...

Jun 23 2016, 1:17 AM · Arma 3

Jun 17 2016

MulleDK19 updated the task description for T86326: Server browser cannot see listen servers after "Play in Multiplayer" in Eden Editor (Dev only).
Jun 17 2016, 12:17 AM · Arma 3
MulleDK19 added a comment to T84704: Lost objects in EDEN editor..

This seems to be working fine in the current build (Tested on APEX preview, 1.62.136802).

Jun 17 2016, 12:15 AM · Arma 3
MulleDK19 added a comment to T86353: Pressing/releasing shift should change between rotating and moving on the fly.

It'd be nice if this was given priority. It makes me want to go back to the 2D editor every time I work with Eden.

Jun 17 2016, 12:03 AM · Arma 3

May 10 2016

MulleDK19 added a comment to T86361: unit special field: "none" shoud be different than "in formation".

That's by design.

Special none does not change group formation, it simply makes units not spawn in the formation on mission start. You'll have to command them to stop.

May 10 2016, 1:04 PM · Arma 3
MulleDK19 edited Additional Information on T86353: Pressing/releasing shift should change between rotating and moving on the fly.
May 10 2016, 1:04 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T86326: Server browser cannot see listen servers after "Play in Multiplayer" in Eden Editor (Dev only).
May 10 2016, 1:03 PM · Arma 3
MulleDK19 added a comment to T84182: Unable to place chemlight within Editor.

Confirmed.

May 10 2016, 11:59 AM · Arma 3
MulleDK19 added a comment to T81341: "Too many virtual memory blocks requested" Every single time i try to complete the mission..

How much RAM do you have?

May 10 2016, 10:27 AM · Arma 3
MulleDK19 added a comment to T81319: Game closes with no error on loading screen.

Like I said, the game produces no crash dump, it simply closes.

EDIT: I haven't encountered this problem today.

May 10 2016, 10:27 AM · Arma 3
MulleDK19 edited Additional Information on T81319: Game closes with no error on loading screen.
May 10 2016, 10:27 AM · Arma 3
MulleDK19 set Category to category:featurerequest on T81231: [EDITOR] Add new "attach" edit mode.
May 10 2016, 10:24 AM · Arma 3
MulleDK19 added a comment to T81230: Running with binoculars is too fast.

Binoculars don't speed up movement, they slow it down. Being unarmed is fastest, equipping binoculars makes it slower.

What they should do is http://feedback.arma3.com/view.php?id=21070

May 10 2016, 10:24 AM · Arma 3
MulleDK19 added a comment to T81217: unable to eject/get out, after loosing propeller..

You can't eject. For some reason, BIS thinks it's realistic that pilots can't eject. Always been like this in ARMA 3.

May 10 2016, 10:23 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

@TakeHomeTheCup: Don't even get me started on 1 unit.

May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

If you have millions of lines everywhere, you're doing it wrong.

And it's just as easy distinguishing the leader in a two man group. You always put the leader in front.

Seriously, I think you're the only one who's ever had an issue with this.

May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

Eh? The leader is the unit who has all the lines pointed at him.

May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81117: Music cannot be heard anymore.

Have you verified that you haven't just turned down the music volume in options?

My computer is dead, so I have no way of verifying this atm.

May 10 2016, 10:20 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T80157: setObjectViewDistance does not render significant objects on clients.
May 10 2016, 9:44 AM · Arma 3
MulleDK19 added a comment to T79714: Unarmed units cannot move forward left when prone..

This seems to have been fixed.
Tested on 1.41.129399 Dev.

May 10 2016, 9:31 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79714: Unarmed units cannot move forward left when prone..
May 10 2016, 9:31 AM · Arma 3
MulleDK19 added a comment to T79705: Bullets do not penetrate characters/AI.

Bullets penetrate just fine...

May 10 2016, 9:30 AM · Arma 3
MulleDK19 added a comment to T79682: There is no getVehicleAmmo command.

@micovery: "Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has.".

It sets how many percents of the 'full' state of the vehicle.
setVehicleAmmo 0.5 sets the amount of ammo to 50% of the full state as defined by the vehicle type.

May 10 2016, 9:30 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79665: Please add an option to disable Vortex Ring State simulation.
May 10 2016, 9:29 AM · Arma 3
MulleDK19 added a comment to T79663: Max file size for pbo.

This is not a forum.

May 10 2016, 9:29 AM · Arma 3
MulleDK19 added a comment to T79658: Dead units cannot be removed from helicopter.

Don't think dead units should be able to perform actions. But moveOut should work.

May 10 2016, 9:29 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79643: Cannot fire into the CH-67 Huron.
May 10 2016, 9:28 AM · Arma 3
MulleDK19 added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

I was thinking the same. Wish there were more variants for BLUFOR as well.
BLUFOR has 2, OPFOR has 8.

May 10 2016, 9:28 AM · Arma 3
MulleDK19 added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Same. I own the DLC Bundle.

The only way right now is to script yourself in (Or spawn as player in the editor).

In chopper init field:
Pilot: player moveInDriver this;
Co-pilot: player moveInTurret [this, [0]];
Loadmaster: player moveInTurret [this, [1]];
Cargo: player moveInCargo this;

May 10 2016, 9:28 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79614: setTimeMultiplier 0; crashes the game.
May 10 2016, 9:27 AM · Arma 3
MulleDK19 added a comment to T79573: Weapon does not raise when crouched..

Duplicate of http://feedback.arma3.com/view.php?id=21029

May 10 2016, 9:26 AM · Arma 3
MulleDK19 added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Benargee: Yes.

May 10 2016, 9:26 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.
May 10 2016, 9:26 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79545: Debug console is not available during intro/outro.
May 10 2016, 9:25 AM · Arma 3
MulleDK19 added a comment to T79519: Motion sickness (because of camera shaking).

Related to http://feedback.arma3.com/view.php?id=21103

May 10 2016, 9:24 AM · Arma 3
MulleDK19 added a comment to T79517: Unit movement in/on structures.

You can already do that. ALT-drag to change elevation.

May 10 2016, 9:24 AM · Arma 3
MulleDK19 added a comment to T79499: Cannot raise weapon while crouched.

Duplicate of http://feedback.arma3.com/view.php?id=21029

May 10 2016, 9:23 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79465: When opening the editor, the intro section is visually selected (but not technically).
May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

Still happening. Might have to fly a little rough.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

I already checked the damage in the debug console. it's 0.0.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

Yes, I have. And it's 0% damaged when it's shaking.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79461: Camera shake in helicopters never stops.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79458: Can't spawn OPFOR in zeus.

This is due to a bug that was supposedly fixed a long time ago, but as it turns out, it's still very much present: http://feedback.arma3.com/view.php?id=17602

As a temporary workaround, you can enable the debug console (Granted you're admin), and execute the following in the debug console, which will automatically remove empty groups each half minute (only execute it once):

  • spawn

{

while { true } do
{
    {
        if (count units _x < 1) then
        {
            deleteGroup _x;
        };
    } forEach allGroups;
    sleep 30;
};

};

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79456: Unable to jump out of flying helicopters while in the pilot seats.

Duplicate of http://feedback.arma3.com/view.php?id=11960

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79444: Sling loading is extremely unstable.

@DarkSideSixOfficial: I have no problem handling the new FDM, thank you very much.

Besides, it has nothing to do with simulation. No matter how you fly, your cargo won't suddenly receive the gravity of the sun.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79444: Sling loading is extremely unstable.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79442: Crash when crashing a helicopter.
May 10 2016, 9:21 AM · Arma 3
MulleDK19 added a comment to T79442: Crash when crashing a helicopter.

I am. All options enabled.

May 10 2016, 9:21 AM · Arma 3
MulleDK19 added a comment to T79429: Arma3Launcher.exe starts, but totally no response or any program window..

Make sure you've installed Microsoft .NET Framework 4.0 or later.

Also, post the error in the event viewer:

  1. Run the launcher.
  2. When it crashes, close it.
  3. Open the start menu and in the text box at the bottom type "eventvwr.msc" (without the quotes) and press enter.
  4. Expand the "Windows Logs" item (Folder with blue computer screen).
  5. Select "Application".
  6. Then post all the error / information items in the list that seem to have to do with the launcher app. Usually the top few items.
May 10 2016, 9:21 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79428: Weapons on back.
May 10 2016, 9:21 AM · Arma 3