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Game closes with no error on loading screen
Closed, ResolvedPublic

Description

Was just messing around in the editor, and in the preview, if I die and hit restart the game gets to the end of the loading screen, then closes. No error, no crash dump.

No mods. Simply an empty mission with a few units. Happens no matter how many times I start over.

Details

Legacy ID
4074535881
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Additional Information

Last few minutes of the RPT.

21:11:18 SimulWeather - Cloud Renderer - noise texture file is not specified!
21:11:22 EPE manager release (0|0|0)
21:11:22 Number of actors in scene after release: 1
21:11:22 EPE manager release (0|0|0)
21:11:22 Number of actors in scene after release: 1
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 Starting mission:
21:11:23 Mission file: intro1
21:11:23 Mission world: Stratis
21:11:23 Mission directory: a3\map_stratis_scenes_f\scenes\intro1.Stratis\
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 EPE manager release (0|0|0)
21:11:23 Number of actors in scene after release: 1
21:11:23 No more slot to add connection at 033057 (3386.8,5735.4)
21:11:24 EPE manager release (0|0|0)
21:11:24 Number of actors in scene after release: 1
21:11:24 EPE manager release (0|0|0)
21:11:24 Number of actors in scene after release: 1
21:11:24 Attempt to override final function - bis_functions_list
21:11:24 Attempt to override final function - bis_functions_listpreinit
21:11:24 Attempt to override final function - bis_functions_listpostinit
21:11:24 Attempt to override final function - bis_functions_listrecompile
21:11:25 Attempt to override final function - bis_fnc_missiontaskslocal
21:11:25 Attempt to override final function - bis_fnc_missionconversationslocal
21:11:25 Attempt to override final function - bis_fnc_missionflow
21:11:28 Warning: looped for animation: a3\cargoposes_f\anim\passenger_scooter_01.rtm differs (looped now 1)! MoveName: passenger_scooter_01
21:11:28 Warning: looped for animation: a3\cargoposes_f\anim\passenger_scooter_02.rtm differs (looped now 1)! MoveName: passenger_scooter_02
21:11:28 soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:28 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:29 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
21:11:29 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:37 EPE manager release (0|0|0)
21:11:37 Number of actors in scene after release: 1
21:11:40 Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
21:11:40 Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
21:11:41 Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
21:11:41 Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
21:11:41 Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
21:11:41 Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
21:11:42 EPE manager release (0|0|0)
21:11:42 Number of actors in scene after release: 1
21:11:42 EPE manager release (0|0|0)
21:11:42 Number of actors in scene after release: 1
21:11:43 EPE manager release (0|0|0)
21:11:43 Number of actors in scene after release: 1
21:11:43 EPE manager release (0|0|0)
21:11:43 Number of actors in scene after release: 1
21:11:43 EPE manager release (0|0|0)
21:11:43 Number of actors in scene after release: 1
21:11:43 EPE manager release (0|0|0)
21:11:43 Number of actors in scene after release: 1
21:11:45 control[CA_ValueIsland]: Unexpected control type [4]
21:11:45 control[CA_ValueIsland]: Unexpected control type [4]
21:11:45 control[CA_ValueName]: Unexpected control type [4]
21:11:45 control[CA_ValueName]: Unexpected control type [4]
21:11:45 control[CA_ValueNameScripted]: Unexpected control type [5]
21:11:45 control[CA_ValueNameScripted]: Unexpected control type [5]
21:11:46 EPE manager release (0|0|0)
21:11:46 Number of actors in scene after release: 1
21:11:46 EPE manager release (0|0|0)
21:11:46 Number of actors in scene after release: 1
21:11:48 Starting mission:
21:11:48 Mission file: TMP
21:11:48 Mission world: Altis
21:11:48 Mission directory: C:\Users\Morten\Documents\Arma 3\missions\TMP.Altis\
21:11:48 EPE manager release (0|0|0)
21:11:48 Number of actors in scene after release: 1
21:11:48 EPE manager release (0|0|0)
21:11:48 Number of actors in scene after release: 1
21:11:48 EPE manager release (0|0|0)
21:11:48 Number of actors in scene after release: 1
21:11:48 EPE manager release (0|0|0)
21:11:48 Number of actors in scene after release: 1
21:11:49 Attempt to override final function - bis_functions_list
21:11:49 Attempt to override final function - bis_functions_listpreinit
21:11:49 Attempt to override final function - bis_functions_listpostinit
21:11:49 Attempt to override final function - bis_functions_listrecompile
21:11:49 Attempt to override final function - bis_fnc_missiontaskslocal
21:11:49 Attempt to override final function - bis_fnc_missionconversationslocal
21:11:49 Attempt to override final function - bis_fnc_missionflow
21:11:49 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:49 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
21:11:50 Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
21:11:50 Fresnel k must be >0, given n=1.4,k=0
21:11:50 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:50 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:51 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:11:53 Fresnel k must be >0, given n=2.51,k=0
21:12:38 Unknown attribute itemsCmd
21:12:38 Unknown attribute itemsCmd
21:12:39 Unknown attribute itemsCmd
21:12:39 Unknown attribute itemsCmd
21:12:41 Unknown attribute itemsCmd
21:12:41 Unknown attribute itemsCmd
21:12:42 Unknown attribute itemsCmd
21:12:42 Unknown attribute itemsCmd
21:12:42 Unknown attribute itemsCmd
21:12:42 Unknown attribute itemsCmd
21:12:43 Unknown attribute itemsCmd
21:12:43 Unknown attribute itemsCmd
21:12:44 Unknown attribute itemsCmd
21:12:44 Unknown attribute itemsCmd
21:12:45 Unknown attribute itemsCmd
21:12:45 Unknown attribute itemsCmd
21:12:51 Ragdoll - loading of ragdoll source "Soldier" started.
21:12:51 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
21:12:57 WARNING: Function 'name' - 63b82040# 1779913: b_soldier_03.p3d has no unit
21:12:57 - network id 0:0
21:12:57 - person Morten
21:12:57 - dead
21:12:57 String STR_SHORT_ not found
21:12:57 WARNING: Function 'name' - 63b82040# 1779913: b_soldier_03.p3d has no unit
21:12:57 - network id 0:0
21:12:57 - person Morten
21:12:57 - dead
21:13:01 Starting mission:
21:13:01 Mission file: TMP
21:13:01 Mission world: Altis
21:13:01 Mission directory: C:\Users\Morten\Documents\Arma 3\missions\TMP.Altis\
21:13:01 EPE manager release (12|54|0)
21:13:01 Number of joints in scene after release: 14
21:13:01 Number of actors in scene after release: 52
21:13:01 EPE manager release (0|27|0)
21:13:01 Number of joints in scene after release: 14
21:13:01 Number of actors in scene after release: 40
21:13:01 EPE manager release (14|15|0)
21:13:01 Number of actors in scene after release: 40
21:13:01 EPE manager release (0|15|0)
21:13:01 Number of actors in scene after release: 25
21:13:02 Attempt to override final function - bis_functions_list
21:13:02 Attempt to override final function - bis_functions_listpreinit
21:13:02 Attempt to override final function - bis_functions_listpostinit
21:13:02 Attempt to override final function - bis_functions_listrecompile
21:13:02 Attempt to override final function - bis_fnc_missiontaskslocal
21:13:02 Attempt to override final function - bis_fnc_missionconversationslocal
21:13:02 Attempt to override final function - bis_fnc_missionflow
21:13:02 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:02 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:03 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
21:13:04 EPE manager release (0|2|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 Starting mission:
21:13:04 Mission file: intro1
21:13:04 Mission world: Altis
21:13:04 Mission directory: a3\map_altis_scenes_f\scenes\intro1.Altis\
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:04 EPE manager release (0|0|0)
21:13:04 Number of actors in scene after release: 25
21:13:05 Attempt to override final function - bis_functions_list
21:13:05 Attempt to override final function - bis_functions_listpreinit
21:13:05 Attempt to override final function - bis_functions_listpostinit
21:13:05 Attempt to override final function - bis_functions_listrecompile
21:13:06 Attempt to override final function - bis_fnc_missiontaskslocal
21:13:06 Attempt to override final function - bis_fnc_missionconversationslocal
21:13:06 Attempt to override final function - bis_fnc_missionflow
21:13:06 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
21:13:06 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
21:13:06 Fresnel n must be >0, given n=0,k=10
21:13:07 EPE manager release (0|0|0)
21:13:07 Number of actors in scene after release: 25
21:13:07 EPE manager release (0|0|0)
21:13:07 Number of actors in scene after release: 25
21:13:08 SimulWeather - Cloud Renderer - noise texture file is not specified!
21:13:08 EPE manager release (0|1|0)
21:13:08 Number of actors in scene after release: 24
21:13:08 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
21:13:08 Deinitialized shape [Class: "B_Soldier_02_f"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
21:13:08 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "B_Soldier_GL_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "B_soldier_LAT_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "B_Soldier_TL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
21:13:08 Deinitialized shape [Class: "B_Soldier_03_f"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_SL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_TL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_AR_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_GL_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_LAT_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_medic_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "O_Soldier_AT_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
21:13:08 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
21:13:08 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
21:13:08 c:\w\dev\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
21:13:09 Extensions:

Event Timeline

MulleDK19 edited Additional Information. (Show Details)Mar 5 2015, 9:17 PM
MulleDK19 set Category to Game Crash.
MulleDK19 set Reproducibility to Always.
MulleDK19 set Severity to None.
MulleDK19 set Resolution to Open.
MulleDK19 set Legacy ID to 4074535881.May 8 2016, 11:36 AM
Bohemia added a subscriber: OHally.Mar 5 2015, 9:17 PM
Iceman added a comment.Mar 6 2015, 2:36 PM

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

Like I said, the game produces no crash dump, it simply closes.

EDIT: I haven't encountered this problem today.

OHally added a comment.Jun 2 2015, 5:54 AM

Same issue, here is my entire rpt folder, with everything in it

https://www.dropbox.com/s/hvm58q68sddnapr/Arma%203.zip?dl=0

dedmen closed this task as Resolved.May 20 2020, 3:48 PM