Bullets do not penetrate characters/AI, which means that if a bullet hits a character and the game detects it and does damage to the person, the bullet doesn't continue to travel.
Description
Description
Details
Details
- Legacy ID
- 2224002111
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- General
Steps To Reproduce
1: Go into the Virtual Arsenal with a high-calibre weapon
2: Align yourself with two AI so that one is behind the other.
3: Shoot the AI in front of you.
4: Be amazed as the bullet doesn't penetrate the character and hit the other one behind it.
Event Timeline
Comment Actions
An important detail for the simulator! I think it should be implemented.
I would add a random penetration of only a some percentage of bullets. For example 30 -35%
For heavy calibers (Sniper rifles) I would increase this value up to 70-80% through-penetrations