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setObjectViewDistance does not render significant objects on clients
Reviewed, WishlistPublic

Description

setObjectViewDistance does not affect large significant objects, so set at 100m, you can still see large objects 3km away. Which is how it's supposed to work.

However, in multiplayer, if set on clients, it does not set the distance of significant objects (Eg. wind mills).

Details

Legacy ID
3515903913
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Set view distance to 8000+ and object view distance to 2000 in options.
  2. Multiplayer, server and client.
  3. Execute "setObjectViewDistance 8000" on both server and client.
  4. Look at a large significant object more than 2000 meters away.
  5. Notice how the server can see it, the client cannot.
  6. Fixable by having the client enter options and manually set the object view distance to 8000.

Event Timeline

MulleDK19 edited Additional Information. (Show Details)
MulleDK19 set Category to Scripting.
MulleDK19 set Reproducibility to Always.
MulleDK19 set Severity to None.
MulleDK19 set Resolution to Open.
MulleDK19 set Legacy ID to 3515903913.May 7 2016, 7:52 PM