Neither
deadunit action ["eject", vehicle deadunit]
nor
moveout deadunit or deadunit action ["GetOut", vehicle deadunit]
works
Neither
deadunit action ["eject", vehicle deadunit]
nor
moveout deadunit or deadunit action ["GetOut", vehicle deadunit]
works
spawn heli and ai named bob
bob moveinany heli;
bob setdamage 1;
bob action ["eject", heli]
doesnt work
moveout bob
doesnt work
bob action ["GetOut", heli]
A setPosATL (or setPosASL) with a postion outside the vehicle object should work for removing dead units from a vehicle.
there must be something that will make this work because having another unit enter will usually kick the unit out anyway.
Or is that a physx ragdoll effect that causes that to happen?
I see from a related-to fbt issue that it stops units entering also.