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Music cannot be heard anymore
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I have music pieces that play through out my missions initiated by the
0 fadeMusic 1;
playMusic "anymusic"; commands and they have been working great until I think todays dev branch update 1.39.129361
It sounds like the first music piece starts for a fraction of a second and stops. No other music is heard thereafter.

Sounds, FX and voice seem to not be affected.


Legacy ID

Event Timeline

KDN edited Steps To Reproduce. (Show Details)Feb 19 2015, 12:00 AM
KDN edited Additional Information. (Show Details)
KDN set Category to Scripting.
KDN set Reproducibility to Always.
KDN set Severity to None.
KDN set Resolution to Fixed.
KDN set Legacy ID to 1871744843.May 7 2016, 8:17 PM
KDN added a subscriber: KDN.
KDN added a comment.Mar 1 2015, 3:06 AM

As of version 1.41.129509, the issue still remains.

Music cannot be played inside missions. I have been looking into the dev report that follows each update but I have not seen any change in the pertaining commands. Have I missed something? Did the music commands change?
Please advise :0

Have you verified that you haven't just turned down the music volume in options?

My computer is dead, so I have no way of verifying this atm.

KDN added a comment.Mar 1 2015, 3:09 PM

Yes, all has been confirmed to work fine in the Standard (non dev) version.

The first music (in intro)in the mission starts for a brief second and then gets muted and every instance of music thereafter is totally muted.

KDN added a comment.Mar 2 2015, 9:40 PM

FIXED in today's update 1.41.129524.
Many appreciative thank yous!! :)