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unit special field: "none" shoud be different than "in formation"
Acknowledged, WishlistPublic

Description

In 2D classic editor (I didn't test on eden), when you create a group and choose "none" instead of "in formation", the units regroup themselves in V standard formation!
It's weird. The units should stay where they are supposed to be, until leader orders "regroup".
At this time, special field "in formation" or "none" doesn't make difference.

Details

Legacy ID
4157821268
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

Place civilians, or any side you want, any type of unit, spread on map, group them, each with "none" in special field.

They will regroup in V formation at mission start!

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Feb 17 2016, 7:55 PM
PiepMGI set Category to Editor.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 4157821268.May 8 2016, 1:45 PM

That's by design.

Special none does not change group formation, it simply makes units not spawn in the formation on mission start. You'll have to command them to stop.

PiepMGI added a subscriber: PiepMGI.May 8 2016, 1:45 PM

So it's a weird design, imao.
A logical way is to have to order "regroup" after mission start, not "stop".

For example, place cars in your group, "none" as special, let the mission start.
Cars are moving as they can before you join.
If "none" units could stay where they are in editor, you could manage better orders.