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May 11 2016

Falloutperson416 set Category to category:movement on T108830: V3S Killed me instantly upon approaching it..
May 11 2016, 4:24 AM · DayZ
Falloutperson416 added a comment to T102915: Can you think of a way to lock out minors?.

I'm not a minor, but this is a fucking stupid idea.

May 11 2016, 12:45 AM · DayZ
Falloutperson416 added a comment to T101682: Invisible Zombie I and my friend want to get our things back.

^ exactly what Ingal said.

May 11 2016, 12:01 AM · DayZ

May 10 2016

Falloutperson416 added a comment to T100257: Zombies can hit without actual contact..

+1, incredibly annoying bug.

May 10 2016, 11:14 PM · DayZ
Falloutperson416 added a comment to T100220: Zombies falling from sky.

Lol, that's interesting. Never heard of that happening before.

May 10 2016, 11:13 PM · DayZ
Falloutperson416 added a comment to T100022: player movement controls seem totally broken.

I really doubt any of that is permanent. It's most likely just a bug, or even some controls got switched around. I'd wait for some more exp. updates.

May 10 2016, 11:06 PM · DayZ
Falloutperson416 added a comment to T99934: [Suggestion] Let players loot Zombies clothing too!.

This had been talked about a while back, I believe the reason why this is not a current feature is for performance reasons alone.

May 10 2016, 11:03 PM · DayZ
Falloutperson416 added a comment to T99765: Дали глобальный бан !!!.

Translation for those who are wondering: "Hello dear moderators. Played update 0.44. Really liked the game, was pleased with my purchase. When came Update 0.45, I started having problems with the entrance to the server. I pressed enter on the server, but there wrote that you were expelled from the game (BattlEye: Global Ban # ea453b). I really have never used cheats, I swear. Please help me, I again want to enjoy the game with my friends."

Will +1 this, hopefully a moderator will be able to address your case further.

May 10 2016, 10:58 PM · DayZ
Falloutperson416 added a comment to T99741: 5 Once I lose the most dressed character!!!!!.

You said it. It's an alpha. Expect no character return, nothing. You bought an alpha, you've read the disclaimer that appears every time the game starts. Expect bugs to occur - and don't rage when they do.

May 10 2016, 10:57 PM · DayZ
Falloutperson416 added a comment to T99654: Problem with video settings.

Hello ApMadog,

Could provide a screenshot of this please?

Thanks.

May 10 2016, 10:54 PM · DayZ
Falloutperson416 added a comment to T99515: Lighting bug in my inventory.

Picture of this?

May 10 2016, 10:49 PM · DayZ
Falloutperson416 added a comment to T99514: Multiplay Game Servers not syncing with central hive.

Sure they weren't private hives?

May 10 2016, 10:49 PM · DayZ
Falloutperson416 added a comment to T99503: Paid for DayZ twice.

Really? Well that makes no sense at all. Hope you get your money back eventually.

May 10 2016, 10:49 PM · DayZ
Falloutperson416 added a comment to T99503: Paid for DayZ twice.

Take this up with Steam Support.

May 10 2016, 10:49 PM · DayZ
Falloutperson416 added a comment to T99486: zombie kills all cows.

Have to disagree with this. I too have encountered this, I spawned on a hill and as I started to move, a pig ran in front of me with a zombie behind it. While not particularly useful to me or the pig, it was an awesome event, one which never really happened in DayZ previously. Plus, it just makes your survival harder. Which is kind of the point.

May 10 2016, 10:48 PM · DayZ
Falloutperson416 added a comment to T99377: Weapons Sway Extreme.

+1, weapon sway has gotten awful.

May 10 2016, 10:45 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T99284: [SUGGESTION] Draw Points of Interest on Map.
May 10 2016, 10:41 PM · DayZ
Falloutperson416 added a comment to T99279: The light-brownish ground doesn`t make footstep sounds..

Nice picture. Lol

May 10 2016, 10:41 PM · DayZ
Falloutperson416 added a comment to T99277: Ruined Items.

+1, couldn't agree more. Having the clothing item completely ruined as well as at most a couple of items per bullet is what needs to happen. Not everything in my shirt, vest, and pants from a single bullet.

May 10 2016, 10:41 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T99222: Thrown Items move at 2-3 frames per second.
May 10 2016, 10:39 PM · DayZ
Falloutperson416 set Category to category:characters on T99221: Different Character On Different Server Hosters.
May 10 2016, 10:39 PM · DayZ
Falloutperson416 added a comment to T99163: "12 Gauge Buckshot is already full".

A max stack for buckshot is 15 I believe. If you were trying to stack more than 15, you won't be able to.

May 10 2016, 10:37 PM · DayZ
Falloutperson416 added a comment to T99161: Zombies are too much OP..

This is a known issue. Zombies are very resilient to damage on their torso. Aim for the head. Hopefully it will be fixed soon.

May 10 2016, 10:37 PM · DayZ
Falloutperson416 added a comment to T99153: Empty Inventory slots..

Only by relogging. As Cosmical said, drinking/eating anything by pressing Drink from outside the inventory, it will create a duplicate of the item in the inventory. The duplicate is invisible and renders an inventory slot useless until relogging, where the duped item then appears.

May 10 2016, 10:36 PM · DayZ
Falloutperson416 added a comment to T99153: Empty Inventory slots..

+1, highly annoying bug.

May 10 2016, 10:36 PM · DayZ
Falloutperson416 added a comment to T98673: Inventory bug.

If you drink/eat something by pressing F before taking it into your inventory, it dupes the item in your inventory, and it appears as an invisible item. Relogging fixes it.

May 10 2016, 10:20 PM · DayZ
Falloutperson416 added a comment to T98598: 300 round ammo box and ammo stacks.

That ammo box is meant for 5.56 rounds. So, if you put .45 APC in there, it's going to hold a lot more than 300, or if you put slugs in there, it'll hold a lot less. So, the way it works now is fine.

May 10 2016, 10:18 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T97094: Character Customization Text Too Large.
May 10 2016, 9:27 PM · DayZ
Falloutperson416 added a comment to T96893: Why lack of transportation!! please add something temporary.

Bikes and ATV's are already planned. Devs have said that they will start them after the physics have been properly done.

May 10 2016, 9:20 PM · DayZ
Falloutperson416 added a comment to T96892: [SUGGESTION] Other Chat Channels?.

Walkie talkies.

May 10 2016, 9:20 PM · DayZ
Falloutperson416 added a comment to T96828: Gunfire SFX do not play.

Regular for me. It seems I will hear the gunshot roughly 50% of the time, which leads me to believe that it's a directional problem. For ex, you could hear the gunshot if you were standing perpendicular to the weapon, but if standing in front of it you couldn't hear it. Something like that.

May 10 2016, 9:18 PM · DayZ
Falloutperson416 added a comment to T96662: lag still there after hotfix.

The last update addressed server connection/desync issues, not personal FPS.

May 10 2016, 9:12 PM · DayZ
Falloutperson416 added a comment to T96580: Suggestion: Binoculars.

Binoculars are already modeled and are just awaiting config and things like that.

May 10 2016, 9:09 PM · DayZ
Falloutperson416 added a comment to T96509: i have problems whith srevers conecction.

If you have the experimental branch of DayZ downloaded, you cannot play on stable branch servers. To download stable branch, open steam, go to your games, right click DayZ, click properties, click the betas tab, and in the drop down box in the betas tab, select None - Opt out of all beta programs. Hope this helps.

May 10 2016, 9:06 PM · DayZ
Falloutperson416 added a comment to T96504: Cheater makes loud music (as ghost?).

That could be the server admin doing that. I haven't heard of any hacks like that existing in the standalone yet, but I know for a fact admins can broadcast globally and send global texts, a friend of mine does it when announcing server restarts.

May 10 2016, 9:06 PM · DayZ
Falloutperson416 added a comment to T96459: Switch items.

This is caused by lag/desync, high-priority issues which are being addressed. A hotfix is being tested currently, and may be deployed to stable as early as tomorrow.

May 10 2016, 9:05 PM · DayZ
Falloutperson416 added a comment to T96216: Can't loot my self after textures bug dead.

Being that DayZ is currently in pre-alpha, bugs will occur and you can't expect any kind of return of items. DayZ Mod was known for random deaths occurring in nature, on doors, etc. This is an issue the devs are well aware of, and there have already been major changes regarding these issues. So, bare with the devs as they continue to work on fixing things.

May 10 2016, 8:56 PM · DayZ
Falloutperson416 added a comment to T96212: Game Doesn't Work At All.

Yeah... provide some details at least regarding the issues you're experiencing and it can be trouble shooted.

May 10 2016, 8:56 PM · DayZ
Falloutperson416 added a comment to T96211: Screen stays unsharp after hit from zombie or after login.

I know it was, but I believe it was corrected or at least tweaked. And I know for a fact it does go away if you're healthy.

May 10 2016, 8:56 PM · DayZ
Falloutperson416 added a comment to T96211: Screen stays unsharp after hit from zombie or after login.

If your survivor is healthy, the blur will eventually dissipate as he/she heals. The videosettings thing is just a cheap way to cheat at the moment.

May 10 2016, 8:56 PM · DayZ
Falloutperson416 added a comment to T95636: NO Loot in wooden, two roomed house (screenshot).

Fixes for broken loot spawns such as the wooden houses have been confirmed by Rocket, expect to see them in the next patch or following patches.

May 10 2016, 8:38 PM · DayZ
Falloutperson416 added a comment to T95372: [SUGGESTION] The option of Suicide should be available.

Doesn't matter. You should be able to take the cheap way out if you have the ability. That's true realism for you.

May 10 2016, 8:29 PM · DayZ
Falloutperson416 added a comment to T95372: [SUGGESTION] The option of Suicide should be available.

If you have a loaded gun or knife like Quazoosl said. Otherwise the ability to respawn will be abused for better spawn points like it was in the mod.

May 10 2016, 8:29 PM · DayZ
Falloutperson416 added a comment to T95281: Ruined Items Probability from Player/Environment Interaction is Unrealistic.

+1, very unrealistic damage spread. I was shot once in the torso with a vest on, and it ruined the vest, my shirt, my backpack, helmet and pants and nearly everything within.

May 10 2016, 8:25 PM · DayZ
Falloutperson416 added a comment to T95211: Tighten context actions such as climbing ladders and opening doors.

The DayZ UI (specifically the damned action menu) needs serious reworking to begin with. The action menu is slow, it isn't user friendly, and it makes things more difficult than they need to be. Reworking these issues should be a top priority.

May 10 2016, 8:23 PM · DayZ
Falloutperson416 added a comment to T94682: After loading 5 bullets into a Mosin 9130 cannot load more bullets until firing or ejecting all bullets.

Same happens with the .357, very annoying.

May 10 2016, 8:02 PM · DayZ
Falloutperson416 added a comment to T94353: Gore and zombies.

Right now this is impossible; zombies themselves don't even stay spawned after death for more than 10 seconds. Also, I'm not sure if the engine and the zombie skeleton can even have "dynamic gore", but it would be really cool to see a zombie walking around with an arm missing, or to blow its head off with a Mosin.

May 10 2016, 7:50 PM · DayZ
Falloutperson416 added a comment to T94341: Bandage should not heal when Ruined.

Fixed next update: All ruined items cannot be used in any way

May 10 2016, 7:50 PM · DayZ
Falloutperson416 added a comment to T92434: Screen slowly loses color then suddenly snaps back to full saturation (not due to blood loss).

I BELIEVE that this is caused by stamina loss, I've noticed that color saturation returns if you stop running. It's annoying either way, it should only be caused by blood loss in my opinion.

May 10 2016, 6:39 PM · DayZ
Falloutperson416 added a comment to T92380: Servers lag much more than before last patch.

I think the addition of Battleye into all of the servers may have a hand in this, hopefully it gets fixed soon. :/

May 10 2016, 6:37 PM · DayZ
Falloutperson416 added a comment to T92306: Rubber Banding/Teleporting/no clipping worse since latest patch.

Might be because of Battleye, but it is awful and nearly unplayable now.

May 10 2016, 6:35 PM · DayZ
Falloutperson416 added a comment to T92034: [suggestion] Butanecanister explosions.

Would like to see more destructible environment in general, this for sure.

May 10 2016, 6:26 PM · DayZ
Falloutperson416 added a comment to T92028: Died from a grumbling stomach :|.

Were you sick, thirsty, low on blood to begin with? Anything else? Maybe the building itself killed you, I've heard many reports of random deaths in interiors, and I've been teleported outside buildings from the second story and died.

May 10 2016, 6:26 PM · DayZ
Falloutperson416 added a comment to T91939: I see only grass.....

Looks like a debug area.... Looks like you'll have to wait until you starve to daeth. :/

May 10 2016, 6:23 PM · DayZ
Falloutperson416 added a comment to T91713: Can't Load Bullets Into .357/Mosin if it's Not Empty.

That's another problem all together, the Mosin is a bolt action with no clip. So the idea of it being "full" here is problematic to begin with. I don't know how they would handle this because clips have to be loaded with ammo and then loaded into the firearm manually, and manually loading a bullet every single time would get annoying.

May 10 2016, 6:16 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T91713: Can't Load Bullets Into .357/Mosin if it's Not Empty.
May 10 2016, 6:16 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T91593: Random Teleportation of Character Out of Buildings.
May 10 2016, 6:12 PM · DayZ
Falloutperson416 added a comment to T90932: Jack..

Am I reading this correctly, or have I gone insane?

May 10 2016, 5:49 PM · DayZ
Falloutperson416 added a comment to T90378: Fire station roof ladder bug.

This happens because of an animation glitch. It seems if you have a weapon out and press F to use the ladder, your survivor will put the weapon away, but because the "Switch weaps while moving" is still a piece of shit, your survivor runs and can not stop while switching weaps, thus sending him/her off the roof.

May 10 2016, 5:30 PM · DayZ
Falloutperson416 added a comment to T90149: double tap run makes char freeze for a moment.

I would recommend customizing your controls to be a bit more like ArmA 3, that allows for much easier usability, especially with things like sprinting/walking etc

May 10 2016, 5:23 PM · DayZ
Falloutperson416 added a comment to T90095: Please help.

This feedback tracker is for ALL feedback, not just bugs. If Rocket thinks a console version of DayZ is possible in the future, I don't see why a Mac version isn't possible either. Only time will tell.

May 10 2016, 5:21 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89999: Color Won't Return to My Vision.
May 10 2016, 5:18 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89801: Strange Shadow Bugs On Swamp Water.
May 10 2016, 5:10 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89800: Strange Shadow Bugs On Swamp Water.
May 10 2016, 5:10 PM · DayZ
Falloutperson416 added a comment to T89622: Screen Size not changeable.

Could you possibly upload a picture of this?

May 10 2016, 5:03 PM · DayZ
Falloutperson416 added a comment to T89621: Getting insta-sick.

In my cases I've always been alone, and I've only ever gotten a sickness AFTER applying alcohol to my wounds from zombies. As my wounds get cleaner and cleaner the sickness then goes away. The sickness should be contracted (I would think) if you leave your wounds open without cleaning them or directly from the zombie, not after the cleaning of the wound.

May 10 2016, 5:03 PM · DayZ
Falloutperson416 added a comment to T89621: Getting insta-sick.

Seen this happen many times as well.

May 10 2016, 5:03 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89614: Weapon Flashlight Doesn't Appear On Main Screen.
May 10 2016, 5:03 PM · DayZ
Falloutperson416 added a comment to T89287: Blood regeneration.

Even after taking antibiotics and using alcohol to clean wounds with a full stomach and full hydration, blood still does not regenerate.

May 10 2016, 4:52 PM · DayZ
Falloutperson416 added a comment to T89287: Blood regeneration.

+1, I experience this problem with every survivor I have. Hope it's fixed soon.

May 10 2016, 4:52 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89100: Leg Broke While Climbing Ladder.
May 10 2016, 4:45 PM · DayZ
Falloutperson416 added a comment to T89096: Blurry, Fuzzy, Effect upon joining server..

This happens a lot to me, to fix it, open up the menu and click video settings. It will fix it.

May 10 2016, 4:45 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T89035: Sceen Tearing Upon Death/Server Restart.
May 10 2016, 4:43 PM · DayZ
Falloutperson416 added a comment to T88574: Changing item whilst running.

This has been addressed in the latest patch which is rolling out in a few hours.
:) It's an annoying bug isn't it

May 10 2016, 4:26 PM · DayZ
Falloutperson416 added a comment to T88540: Falls are lethal from low altitudes.

I'd have to agree, I think a 3-4 meter fall should, at the most, break yours legs. Instant death is a little off. Falling in DayZ (and Arma) is pretty bad, but maybe in the future the team can make it a bit more real, real enough to fall on different places of your body.

May 10 2016, 4:25 PM · DayZ
Falloutperson416 added a comment to T88504: Novy Sobor Spawn.

@shimmler, True, but then you don't have to deal with players as much (if at all) as you would having spawned on the coast. And, the journey to the north west airfield is more than cut in half for you.

May 10 2016, 4:23 PM · DayZ
Falloutperson416 added a comment to T88504: Novy Sobor Spawn.

I know some people would rather this be left alone, but it is a bug and it needs to be fixed.

May 10 2016, 4:23 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T88504: Novy Sobor Spawn.
May 10 2016, 4:23 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T88499: Pressed F to Climb Down Ladder, Took Off Running and Died.
May 10 2016, 4:23 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T87387: A List of Zombie Bugs.
May 10 2016, 3:36 PM · DayZ
Falloutperson416 added a comment to T87379: Never Ending Screen Blur.

Wow it worked, thanks a bunch.

May 10 2016, 3:35 PM · DayZ
Falloutperson416 set Category to category:characters on T87379: Never Ending Screen Blur.
May 10 2016, 3:35 PM · DayZ
Falloutperson416 added a comment to T87370: What does means and how can I solve my character problems?.

Agreed, there should be a menu for basic tips. Or even better, maybe there should be some readable books in game that will show you how to do things. Like medical books found in hospitals that show you how to go through the process of a blood transfusion, mechanics books for vehicles (when they are released) and etc.

May 10 2016, 3:35 PM · DayZ
Falloutperson416 added a comment to T87370: What does means and how can I solve my character problems?.

Realistically it should pass with time, however if your survivor has contracted a disease of some kind or has food poisoning or something, you might need to find anti virals.

May 10 2016, 3:35 PM · DayZ
Falloutperson416 added a comment to T86644: Jumping is very unresponsive.

I believe the step/jump is determined by how tired your character is. If you've been running for a while they will step over and if they aren't completely winded they will jump. Just my observations so far.

May 10 2016, 2:06 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T86641: Character Customization Text Too Large.
May 10 2016, 2:06 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T86601: Phantom Doors in Buildings.
May 10 2016, 2:01 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T86599: Text Font.
May 10 2016, 2:00 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

Most melee weapons work if they are in the lowered position (some much more efficiently than others - another bug for another time) but if you raise that weapon it impacts to the side and becomes useless no matter how efficient it is.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

According to the latest devblog (feb 24) this issue will be fixed. Thank goodness.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

Zombie hit range is also ridiculous, they can get their hitting animation going and still hit me if I've moved a meter away.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

Yeah ^ The whole system needs work at the moment. I think the zombies ability to hit you so quickly is a little off as well

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

@Esoterick, yeah I haven't had any luck with stabbing weapons at all.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

Nice vid! Hopefully this will get fixed soon, it's really annoying.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

I just got hit with an axe as well, and it worked, knocked me out with a single hit. But, bats and shovels are still having no effect for me.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

As Crackpot said (lol) axe's work just fine, I've killed many zombies with them now. However, as McGuyver said, this ONLY works when the weapon is LOWERED. If it is raised in a ready position it seems to impact off to the right side, so that's still a bug.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 added a comment to T86574: Melee Weapons Not Hurting AI/Players.

I'd have to agree with that ^ Having weapons lowered by default is clunky and annoying.

May 10 2016, 1:55 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T86574: Melee Weapons Not Hurting AI/Players.
May 10 2016, 1:55 PM · DayZ
Falloutperson416 edited Steps To Reproduce on T70165: Pint-Sized .50 cal Bullet Impact.
May 10 2016, 5:02 AM · Arma 3
Falloutperson416 edited Steps To Reproduce on T70161: Addition of troop/cargo transport CH-53E Super Stallion heli.
May 10 2016, 5:02 AM · Arma 3