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Tighten context actions such as climbing ladders and opening doors
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Description

As it stands, the context action system is very unintuitive for players not familiar with the ARMA series. It could also become very frustrating since the ability to climb ladders, open doors, and do quick actions require you to be pointing at a perfect unknown space in the universe. For example, climbing many ladders becomes tedious. Especially, the ones that are on cranes or multi-level smoke stacks/towers. Doors can also have this problem. I'm not sure if this is due to a server sync issue, but it could be.

Details

Legacy ID
4138807608
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

In version 0.35.115188, try climbing the multi-level cranes at a harbor. Try climbing a multi-leveled smoke stack/tower. Try any ladder, some may give you the context you expect, and some may not. Some doors behave this way as well, such as hangar doors.

Event Timeline

OfftheHeZie set Category to Controls.
OfftheHeZie set Reproducibility to Always.
OfftheHeZie set Severity to None.
OfftheHeZie set Resolution to Open.
OfftheHeZie set Legacy ID to 4138807608.May 8 2016, 5:10 PM
OfftheHeZie added a subscriber: OfftheHeZie.

Another example: when climbing a multi-level smoke stack - factory at Berezino - when you get to the middle level, you have to look perfectly down at the lower ladder you just came up to get the context to climb up to the next level.

Climbing the cranes: you can't simply look at the ladder to climb up to the different tiers. You have to scan the area until it finally appears.

Some doors, such as hangar doors, you have to be looking at an exact spot at the perfect distance of this very large door to get the context to open.

The DayZ UI (specifically the damned action menu) needs serious reworking to begin with. The action menu is slow, it isn't user friendly, and it makes things more difficult than they need to be. Reworking these issues should be a top priority.