- User Since
- Feb 13 2014, 8:42 AM (309 w, 5 d)
May 10 2016
An alpha is for adding features and building the core game. A beta is bug fixing and balancing.
Does this happen when you press a key for movement? Or any key applicable to the game? Are you injured: have broken legs? If you have broken legs, you will not be able to move without going prone. It's possible you have broken legs and do not know it. Either due to a bug, or you broke your leg on a fall.
Same flash occurs with the Mosin, in version 0.35.115188.
I believe this issue is related to: http://feedback.dayzgame.com/view.php?id=1413. Possibly a duplicate. Happens when ALT+TABBING too, nearly chopped my buddy's head off.
Sounds fine to me. I can't imagine something like this is not going to be implemented. I'm not sure if a perk is necessary, but I would not mind.
After further testing, it appears you cannot walk over the area where the zombie's feet lie.
After further testing appears to always be reproducible. Inside, outside, or in a structure, the feet of the dead zombie block your movement.
In version 0.35.115188, I also have this issue with the apartment buildings in Berezino. Sometimes I can make it onto the roof. Other times, I just stop climbing and fall to the bottom. If I try to vault at the top, I usually make it onto the roof.
I don't want to be the bug report police, but the bug reports should be here. And any CTDs should follow: http://feedback.dayzgame.com/how-to-user.html and post a DxDiag and crash dump. Without the proper information you just make it harder for the dev to help you. I do not experience these crashes, so posting the required info so someone could look at your case would be a huge help.
Posted screenshots of the particular house and door that has this behavior.
There are several locations in buildings and houses that exhibit this behavior. The doorway appears to be normal, but you cannot move through unless crouched.
Another example: when climbing a multi-level smoke stack - factory at Berezino - when you get to the middle level, you have to look perfectly down at the lower ladder you just came up to get the context to climb up to the next level.
Climbing the cranes: you can't simply look at the ladder to climb up to the different tiers. You have to scan the area until it finally appears.
Some doors, such as hangar doors, you have to be looking at an exact spot at the perfect distance of this very large door to get the context to open.
Duplicate of: http://feedback.dayzgame.com/view.php?id=8150
Closed: duplicate of 0008150
Related to or duplicate of: http://feedback.dayzgame.com/view.php?id=5949
I agree with this. I think it detracts from the experience when a guy can kill you and take your gear; then hop onto a new server away from you to hide and continue playing. I feel like it's an option that undermines the atmosphere that DayZ is striving for. I don't think that a timer keeping a player from playing on a new server is sufficient. I honestly think gear should not be able to hop from server to server.
Just had the same issue in 0.35.115188. I induced vomiting, was hydrated and well fed. I then kept getting status messages about being dizzy and so on. I eventually fell unconscious.
Same thing for me on version 0.35.115188. This is a duplicate of: http://feedback.dayzgame.com/view.php?id=7199
In version 0.35.115188, I died from another player who was able to loot my gun I had in hand, but apparently left everything else. However, I could not look any items from my body. Half of it was in a box and wall in a building.
Posted screenshot of dresser with same behavior.
Could be related to: http://feedback.dayzgame.com/view.php?id=300
Was on top of a the Berezino hospital, and I turned my flashlight on directed at a street light that was far away. This caused the light from the street light to disappear until I turned the flash light off. It did not matter if I moved the flash light away at that point. Other street lights closer to the hospital did not have this behavior. I'm not sure if it is related, but I see no reason to start another issue on it. The second light below my center of view is from my friend's head torch. Having his head torch on or off had no effect.
Still version 0.35.115188
In version 0.35.115188, this occurs also. I have tested with both Nvidia and AMD hardware. It also occurs on some sidewalks, only have tested in Berezino so far. Posting screenshots.
In version 0.35.115188, I spray painted an M4 in the inventory and it disappeared temporarily. It finally came back. Spray painted it black.
This happened to me on version 0.35.115188. I quit the game and came back to fix, but the burlap sack was still showing on my head in my inventory. Screenshot posted.
I attached an image of what my screen looked like. This is the first time this has happened to me. But this happened after logging back into a server after it restarted. Opening my inventory fixed the problem. AMD HD5850 Catalyst 13.4. Quality very high, textures very high. Post processing very low, ambient occlusion off, AA low. This is in version 0.35.115188
No it does not. Which makes sense since your head in game does stop moving. I am OK with that. However, to fix the awkwardness with crouching or prone, then standing would also be different. This would most likely break the realism or the immersion, at least for the people around you watching you.
At the moment, getting to watch my buddy move his head torch around and check his compass at night or whatever is awesome. That might change if this issue is fixed to where using the head torch when crouching is easier.
Just tested with someone with TrackIR, the head torch is following the full motion of the in-game head properly. The light does not move past the angle of the head. The additional pereph is from the eyes rolling further. This is in version 0.35.115188. As far as centering, I was told it was working just fine for him, and was not awkward.
Crouching is a different matter. I posted this complaint as well when I tested the compass. It does seem awkward even though it is following the angle of the head. I'm not sure if this is the best way to go as it could become frustrating, especially for someone with trackIR. Closed my issue and linked to here. Posted screenshots of using compass crouched with head torch.
In version 0.35.115188, the head torch is centered properly for me using free look. I believe the actual in-game head motion is not followed by your free look pereph. The in-game head stops moving at a certain point. I think it is the simulation of your eyes rolling further towards the back. I will try to verify soon with someone else who has TrackIR. This is tested standing up.
I did not notice the moving issue, I'll check that out.
I was able to access the ladders in version 0.35.115188, but there is a ladder at the rear of the ship that is not accessible. It is on the upper deck, at the very back.
In version 0.35.115188 this bug was repeatable for me when entering the water. I could see some gear floating in the water, but the gear eventually returned to me when I reached land. I lost my M4, and backpack, then it returned after being on land for a moment.
I was able to access the ladders in version 0.35.115188. However, there is a ladder in the very rear of the ship that is not accessible.
In version 0.35.115188, an open gate will disappear when right on top of it. Closed gates do not have this problem. This is using FIRST PERSON mode. This seems to be repeatable for all gates. AMD HD5850 Catalyst 13.4. Quality settings are very high. Texture settings are very high. Post processing is very low. Ambient occlusion is off. HDR Quality is low. AA low.
With version 0.35.115188, the head torch appears to follow free look to a point. I have not been able to test with anyone else yet, but I think it is moving to the point where your in-game head stops moving. The extended free look pereph, is possibly the simulation of your eyes continuing to roll back over your shoulder.
I wonder if some will have problems with night due to their monitors. Some of these LCDs are going to have issue with dark scenes as blacks are almost non-existent. On top of that - even on good calibrated monitors - I think you need programmable 3D LUTs or the ARMA 2 engine will pretty much negate any calibration you have done. This might make for a more level playing field; but I have not tested with a capable monitor. Personally, I like the darkness. It does seem realistic when there is no ambient except the moon; however, I think if they get the flashlight lighting correct, it will be much better for a lot of people.
This is of course in version 0.35.115188. When this issue was reported, it may have been different.
Something I would hate to lose though: a few nights ago, I was looting around with my buddies at an unknown location with a construction site(not a city). It was night time and I was using the head torch as we approached the site. If the scene had been any lighter, it would not have made sense and would have killed the intensity. It was spooky, and a zombie - or worse, player - could have been chilling just ahead.
In version 0.35.115188, when having my weapon out and hitting the action to climb ladder, my character ran and leaped off the building. I've only seen this happen when holding something in your hand whilst trying to climb a ladder.
This happened to me as well in one of the houses that have a single accessible floor, but is on the second floor of the actual house.
In version 0.35.115188, after a server restart I noticed that 3 zombies followed me into the Berezino hospital and chased me up to the roof without clipping through any walls that I noticed. Screen shots posted.