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double tap run makes char freeze for a moment
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Description

looks like if players need to switch from running to fast running by double tapping run [W], character will play "stop" animation for unknown reasons

Details

Legacy ID
1021801396
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

run -> double tap [w] -> stop for a moment -> starts running fast

Additional Information

this is quite annoying, once got shot due to this issue :)

anyway atm players can evade this by pressing [arrow_up] along with [w] to start sprinting without any freeze/stop animations

Event Timeline

againstallautority edited Additional Information. (Show Details)
againstallautority set Category to Controls.
againstallautority set Reproducibility to Always.
againstallautority set Severity to None.
againstallautority set Resolution to Open.
againstallautority set Legacy ID to 1021801396.May 8 2016, 3:21 PM

yes, slight delay really sick

Sandman added a subscriber: Sandman.May 8 2016, 3:21 PM

Ya I noticed this as well. Sometimes you stand still which is unrealistic. You shouldn't have to stop completely to increase your speed. You can slow down without stopping, however.

How about rebinding? I use CTRL and no delay whatsoever.

I figured this was due to the fact that you let go of W to tap it twice, I to bound my to my CTRL key.

I would recommend customizing your controls to be a bit more like ArmA 3, that allows for much easier usability, especially with things like sprinting/walking etc