Are these the lootable doors?
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Jun 5 2023
Jun 4 2023
Jun 1 2023
I like this.
May 31 2023
May 30 2023
May 28 2023
I think I found the source of the thirst
May 25 2023
This is a horrible bug. There isn't a single sane person in the world that makes these sounds.
May 24 2023
btw, a workaround I have found.
May 23 2023
Is it more you're getting stuck and moving away from the wall to get free?
May 16 2023
has this always been too high off the map floor, or is Tisy getting updates..
oh nice. Missed the notes.
May 11 2023
In T172082#2442355, @Geez wrote:Hello Nate_LapT.
Does the steam account with the problem own DayZ? Or have you tried to just download DayZ server data without actually owning the game on that account?
May 10 2023
@Geez Where is the in game setting? i was just on exp and did not see it under audio.
May 9 2023
They pass all the way through? They're only supposed to pass through like an inch or so.
It's probably related to the bug that glitches players under the map.
May 8 2023
This on 1.21?
I've had this recently with rocks I've placed, but assumed they were just very oddly placed causing the issue.
How was your ping to the server? High ping can cause desync which results in not being able to interact with things.
Does this happen every time?
May 6 2023
It's a hard lesson sadly... I've lost a few alice bags to walls over the years.
ah yeah, this bug still exists.
May 4 2023
@George7707 I would make a new ticket with the exact example.
Helps them trace and close tickets without skipping additional bugs
May 3 2023
@Geez Not working here.
@Geez why is this closed, there is still an issue present here.
May 2 2023
yup, noticed this also. also made a ticket 2 mins prior :P
May 1 2023
@WeirdXone
Never been pinned by an opening door eh...
I'm having this issue placing monolith rocks. just tried to place a bunch south of Krona castle and they all appear to be about 6 meters too high.
Apr 27 2023
Apr 24 2023
In T171771#2433588, @CosmoDayZ wrote:no i don't think that is a good idea
Apr 23 2023
Apr 21 2023
Apr 11 2023
in the launcher, on the left click mods. then in the top row "more" then "Unsubscribe all"
That'll remove all the mods on your pc.
Apr 10 2023
also since 1.20 player models seem to glitch into walls a lot more. I assume this is also inertia related, as early inertia would have you stuck on walls if you ran near them, the velcro walls are still an issue but not as bad as 1.19.
One of the dev streams from last year mentioned an inertia 2.0
I hope this is coming with build 1.21
Mar 23 2023
In T170630#2422090, @Haz wrote:Why is this still an issue months later? I see almost no one discussing it, yet it seems to be plaguing a huge portion of the player base. For almost 3 months I've only been able to play the same 3 servers from my favorites list
This has been an issue since inertia was added.
The player model will climb up the railing when walking down the stairs.
The only safe way is to crouch walk down and make sure you don't rub the railing or you'll still fly off.
Mar 9 2023
Try the Xbox tracker
https://feedback.bistudio.com/project/view/31/
Mar 6 2023
Sorry for not replying.
I think there is another ticket I pointed to this maybe..
This is the same as the bug I reported in November.
If you look at the servers they are all locked.
Mar 2 2023
@Das-Good Use a program like 7Zip to compress the folder. It should only be a few megabytes. My chernarous mission is only 6Mb compressed.
Was the auto hide in vanilla, I thought this was a mod?
I've seen it in the past about 3 or 4 builds ago. But I thought it was a mod. I really liked that feature.
Feb 24 2023
In T170592#2412578, @alexsys wrote:Most importantly
Birds stop making sounds AS SOON AS A BULLET IS FIRED in 500m radius.
I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
Feb 23 2023
@operativo Those are from 1.19...
I haven't checked in forever (almost 2 years) but the regular car battery is like that also.
I haven't had much experience with the new sounds yet, but what I have experienced it felt like it was just a constant loop.
Feb 22 2023
Being the launchers a separate program. Why can't they just roll back to 119 or hell 118 since 119 also had search bugs.
Not a single mention of this community crippling bug in the patch notes...
Feb 17 2023
💯💯💯💯💯💯 👉🙍♂️
I've made a very similar comment in another ticket.
100% agree. Great idea, needs a little work.
Have you guys updated your amd divers this week?
FYI:
There apparently is a PC crashing bug in the latest release.
Feb 16 2023
Interesting 😅
Thanks
Oh This would be amazing! Instead in 1.20 we got triple breasted chickens..
Feb 15 2023
Is this an official server or community?
sadly it's a crafting mechanic from what I understand. unpeeled it's a seed and peeling changes the asset to a food asset.
Though I LOVE Mashed potatos... IRL I wouldn't bother peeling a potato if I was cooking it on/in a fire.
Little butter and tin foil to wrap it up... mmm perfect camping/survival potato.
You thought it was slow on 1.19.....
It just took me around 6 mins on 1.20 and of course I look at my favorites tab for more than 20 seconds and now it has to refresh the community list 🤦♂️
Feb 14 2023
Can you provide more info...
Official or modded server?
oops.. I thought I reported this. All 3 bay garage buildings have this issue. The beige/tan door set only the left has the open trigger.
Same when the doors are open.
Feb 13 2023
Are you talking about the deer barking sound? They do that IRL.
I think the issue is more, the infected have super human sight. Also super hearing on bullet impact.. When the gun is louder than the impact the infected should not be moving towards the quieter sound even though it's closer.
@raxto Purge your mods. I'm betting you have 100+ mods downloaded.
The launcher takes 20+ mins to process the server list if you have too many mods to validate.
Feb 10 2023
@Naoki Weather is now in the cfgweather.xml file
it would be cool if the mechanic prioritized the item in your hands as a way to select which clothing slot is the primary.
Say drop full bag, put new empty bag in hands. quick loot the full bag, and the items to into the hand item first then randomly to others when full.
These towers are really bad.
Do not try to walk faster than a crouch. and as said above, it's like your player is too fat for the stairs and gets stuck on the rails which pushes the player model forward/upwards instead down the stairs which has been an issue since inertia came.
100% agree!
The servers I've ran, I've had to stagger messages on delay. It's a bad workaround that shouldn't be needed.
Feb 6 2023
it does break the immersion.
Duplicate from 1.19 exp https://feedback.bistudio.com/T168075
Feb 3 2023
Sure people are clumsy.. but..
Being able to catch the ladder while falling would be a great mechanic instead of just flailing arms....If you could catch the ladder there would be no point in climbing or sliding down it, you could quickly just fall down and grab it making it the new Meta for getting down any ladder.
Feb 2 2023
In T168965#2403495, @Beavis wrote:Did a recent purge of unused mods so it's not that bad. Together with Arma it freed up 800gb of disk space but sadly it had no noticeable effect on the launcher. But imo the launcher has been pretty fine until recently, but now it is practically useless. To find my favourites that disappeared I had to direct connect - and get booted because of mods - and then favourite it from the "Recent" tab.
I really hope these issues with the launcher are fixed asap.
How many mods are in your workshop?
I find the server list gets slower the more mods it validates at launch.
Feb 1 2023
I filter by ping... China generally has over 200ms ping.
I hope this gets fixed soon..
I had a 2 hour life die on Skalisty island radio tower because I felt like having a scenic view..
Jan 21 2023
This is related to my server corruption files.
This ticket can be closed.
It's 2 completely different programs in steam.. why does there need to be a ui change for beta. Also, if you click options in the top right, it'll tell you which version of the game and launcher you're running
See ticket https://feedback.bistudio.com/T169848
Appears my server was corrupted during first launch.
Appears to of been a corrupt server install.
See ticket: https://feedback.bistudio.com/T169848
Seems my server was corrupted...
Would the team like a copy of anything?
Can confirm.
Noticed this a few times last night.
Jan 20 2023
I'll try tomorrow.
Is there any logs or files from my server that may help locate the cause