Version 1.20 Static contaminated zones spawned in by an event (cfgeventspawns) doesn't damage the player.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Dedicated Server
Walk into or be within a cfgeventspawn for static contaminated areas event
Not sure if this has been reported but I have noticed that a static contaminated zones spawned in by an event (cfgeventspawns) doesn't damage the player anymore. I see the gas but no damage at all. When I go to a cfgEffectArea type gas zone it does damage the player.
Related Objects
- Duplicates Merged Here
- T170642: cfgeventspawns toxic zones no longer damage players
Event Timeline
Not sure but is this what you want? It is from our server config=
class Missions
{
class DayZ
{
template = "dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch
}
Hi Geez, unfortunately the mission folder is too big to allow me to compress. Is there any specific sub-folder(s) that you need? Incidentally I checked a cfgeventspawn for StaticContaminatedZone and this time it did damage me. It may have been a server based issue. However the safe zones pre-1.20 used to cause some damage through a StaticContaminatedZone event, whereas now they dont. Was the pre-1.20 toxic zone event damage incorrect or something in safezones?
Hello Das-Good.
It is fine if you upload the mission folder to some sort of cloud site if it cannot be uploaded to the bugtracker.
Regards,
Geez
@Das-Good Use a program like 7Zip to compress the folder. It should only be a few megabytes. My chernarous mission is only 6Mb compressed.