Page MenuHomeFeedback Tracker

1.21. experimental [ castle staircases & collision boxes ]
New, NormalPublic

Description

Not sure if this has been reported or addressed, I think I forgot to report this. But Please review all collision boxes for staircases in all castles, especially all the smaller ones, like the one close to Krasno ( Zolotar ). At some point it's hard to move upstairs, as if the invisible wall is pushing you toward the edge. Many players broke their legs this way since they fell down.. The problem is even worse if you're moving sideways while going up or down and in the corners.. maybe they misaligned ? Since you wanna keep a eye on top while clearing the stairway and upper floor, you need to move sideways and you're not paying much attention to the footing, thus you get pushed off the edge by invisible collision box or whatever it is..

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Walk / run / crouch walk on any stairway in the castle.

Additional Information

I remember one castle seemed to be okay.. not sure if it was Devil's castle or Krona... more likely Krona.

Event Timeline

Is it more you're getting stuck and moving away from the wall to get free?

This isn't just castles, they just are the easiest to notice.
This is your player rubbing against the wall since in the castle you'll tend to hug the wall to not fall, became an issue when inertia was added.

The issue to me feels like the player hit boxes are wider than the player and even though you're center in the steps you're actually rubbing your shoulder along the wall.

I am having the same issue, all of my objects and buildings I spawned in people are walking right through them.