Will be fixed by the next update. Thank you.
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Arma 3 Activity
Nov 27 2023
a better solution in Revision: 151167
Nov 26 2023
I'd prefer this to be a fully local setting.
Hey, just wondering if there is any word on an integration of DLSS3/FSR3 frame generation? The benefits here seem rather incredible and would greatly impact the experience of playing Arma III. Even though Arma isn't very gpu bound the quality increase in the anti-aliasing would be staggering. I'm hopeful Arma III can receive a frame generation update before its end of life, maybe we can receive some form of update on this soon!
Nov 25 2023
Nov 24 2023
Adding video showing the issue (when the game is in critical state before game crash): https://www.youtube.com/watch?v=quYDJgQGXh4
In T172144#2536389, @Leopard20 wrote:@SaMatra can you please test the latest dev branch? both issues should be fixed now
Tested, both network sync and save-load work properly now.
Maybe @falagor can help with this
@SaMatra can you please test the latest dev branch? both issues should be fixed now
Nov 22 2023
works in 32 bit mode but still itching to play in 64 with sounds..
Nov 21 2023
No, nothing to do with setUnconcious, this is because player is killed by the rotor only on one client
Has anyone took a look in this but the spammer?
Confirmed, units with VisualSensor see targets through objects, including in repro, knowsAbout return 4 right away
Nov 20 2023
Nov 19 2023
Nov 18 2023
Speed of sound simulation is a good tweak for long-hearable range sounds
Will be great if the speed of sound will be used when scripting issues from this ticket get fixed
Can be added this param to disable speed of sound for playSound3D?
createSoundSource too?
Revision: 151158 added optional param to simulate speed of sound
Revision: 151157
since Revision: 151156 both EHs will return current track position and total length
Nov 17 2023
Nov 16 2023
Nov 15 2023
Nov 14 2023
Nov 13 2023
Works
Nov 12 2023
Oh yeah, I literally forgot that, yeah that would "fix" this too.
https://community.bistudio.com/wiki/remoteControlled
https://community.bistudio.com/wiki/isRemoteControlling
This was recently added too
focusOn that is introduced in 2.15 solved this ticket partially, but I'd like to see more commands for such things.
Undamaged model inside ruins has been fixed in game engine rev. 151158, no need to remoteExec setDamage and setHitPointDamage see https://feedback.bistudio.com/T176730
In T172144#2529324, @Leopard20 wrote:Sync issue has already been fixed. Will look into the saving issue
I hope command doesn't broadcast and its just synced in generic update message. Personally I'd preferred if it wasn't synced at all, but I'm fine with either.