Using cutRsc to display a fullscreen image overlays the interface of the game, depending on the image making it impossible to see the Action Menu or the Weapon info hud. Providing a layer that is behind the UI to use with cutRsc would help avoid this. {F21862} {F21863}
Description
Description
Details
Details
- Legacy ID
- 309655827
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Scripting
Steps To Reproduce
- Load included mission
- Use Display Goggles
- Look at your action menu or weapon hud they should be covered by the goggles overlay.
Additional Information
http://community.bistudio.com/wiki/cutRsc - offers a layer option but setting it to negative doesn't display the RscPicture at all.
http://resources.bisimulations.com/wiki/cutRsc - Seems to offer the negative layer option which says it would be displayed behind the UI.
Event Timeline
Comment Actions
As of 22-12-2013, it still doesn't provide any sort of option to display custom RscDisplays behind the main UI to avoid obscuring the in game UI with a custom non interactive display.
Comment Actions
Is there any update on this? I guess it won't make it into the next DLC patch due to content lock.
Comment Actions
Revision: 151123
Added new bool parameter to cutRsc/cutText/cutObj
cutRsc/cutObj [class, effect, speed, showInMap, drawOverHUD] cutText [class, effect, speed, showInMap, isStructuredText, drawOverHUD]