Would be nice to get a response at some point...
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Oct 28 2019
I have run into the same situation recently. Seems a problem with all backpacks. When placed in editor they fall just through until they land on ground. Also happens outside of buildings when they for example placed on a desk, they always land on the ground ingame.
@Astaroth, it's resolved. Ticket can be closed.
Oct 27 2019
I have the same problem with an Asus XG49VQ. Did you solve this since ?
My screen was fine before with this resolution, but 3 weeks ago the interface changed and i dont know realy why.
Oct 26 2019
Alright, I'll re-open if I notice it again!
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@jonas tested myself yesterday and was not able to reproduce anymore.
@Groove_C may I ask when this was resolved? I have seen it happen again at least 2 patches ago.
Seems fixed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Have thoroughly and the problem is gone 100%.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, ticket can be closed. There is no ArmA related problem. The user doesn't have all mods required to play the mission.
Not valid anymore.
I could player setDamage 0.9 on land and enter the water and start swimming, as well as player setDamage 0.9 when respawning in water and no problems to exit the water in limping animation.
See screenshots.
https://i.imgur.com/IFFd5qP.jpg
https://i.imgur.com/AQBDCUm.jpg
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, ticket can be closed as it's not fixable. See resolution changed by razazel.
Not valid (anymore).
See screenshot
https://i.imgur.com/4d3jHht.jpg
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Checked all the steps and not reproducible anymore.
Not being able to operate AT launcher when prone is normal, in vanilla game, since forever.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Tested with expolsive charge and satchel on all types of mines and it's always working.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
It works flawlessly. You only need to order the AI to go no nearby body or other source of ammo/weapons and you can tell him to rearm.
@Astaroth, it's resolved. Ticket can be closed.
Not a bug, but it's exactly how it's supposed to work.
If vehicle freelook is enabled in game options, it applies to all kind of vehicles.
Pressing Alt only recenters the camera, but doesn't disable vehicle freelook.
The only right way to disable it again, is to do it again via game options, where you have enabled it before.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since body hit sounds are working properly since a long time and have nothing to do with dirt/ground steps sounds.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since one doesn't have the action to enter a vehicle if healing animation in progress.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore, since TRG-21 rifles have 5.56 caliber and only yellow tracers.
https://i.imgur.com/2MfGze3.jpg
@Astaroth, it's resolved. Ticket can be closed.
Oct 25 2019
Loudness, audible range and sounds themselves were reworked.
@Astaroth, it's resolved. Ticket can be closed.
Stamina system added to the game.
@Astaroth, it's resolved. Ticket can be closed.
No tracers mags now present in the game.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, ticket can be closed as it's not a bug, but a simple wish.
It's intended this ways since forever in ArmA series. Not a bug.
Implemented the right way only in DayZ Standalone, which has some newer engine.
@Astaroth, it's resolved. Ticket can be closed.
Sound loudness and distance increased significantly since several patches.
@Astaroth, it's resolved. Ticket can be closed.
If helicopter submerged, pilot and crew are ejected automatically and don't die.
If heli 2 m above water, get out action available.
If heli in/on water, get out and eject available.
@Astaroth, it's resolved. Ticket can be closed.
Camo nets for armor and helmets with camo available.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Oct 24 2019
Oct 23 2019
Any news? No?
No, I have only some old stereo speakers.
And it is fixed now. Strange.
Oct 22 2019
Took a while, but I finally fixed what I could or what was not a preferential change. Thank you!
We have revamped the Bootcamp translation, but necessarily all as per written here. Thank you for your feedback!
Oct 21 2019
Game doesn't crash. It just becomes unresponsive and all I can do is kill the arma3.exe.
Hi,
do you have it during every try or it was just once?
Hi,
could you please attach your logs? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Hi,
yes crashdump files are there. I have forwarded it to our programmers. Thanks for the new files.
Hi,
could you please try solutions from this page?
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Let me know if it helps. Thanks
Oct 20 2019
This happened to me and I fixed it. Try going to parameters and disabling the profile folder option if the text box associated with them are empty.
Hello, I have had the same problem mentioned above, arma3_x64.exe - Bad Image Error status 0xc000012f - STATUS_INVALID_IMAGE_NOT_MZ
Here is my DWI file.
Please help!
Oct 19 2019
These ones worked for me i just need to add some run paramaters for steam and coppy the actual game directrory and write these afterwards.
I have the same issue just wanted to trsy out the new dlc contact.But got thew massage before even launch the game the laucher seems to launch the game but after a while it just stops.I just hope we can find out what causing this.
Here's another report which I believe it contains dump files.
Hello.
I have the same problem, I did all the procedures in the forum, but did not get a positive result.
I would like to know if the issue has been resolved.
Oct 18 2019
Even using fire support module while in zeus, using single player cheat menu, it still doesn't work.