@Astaroth, ticket can be closed as it's not fixable. See resolution changed by razazel.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Oct 26 2019
Not valid (anymore).
See screenshot
https://i.imgur.com/4d3jHht.jpg
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Checked all the steps and not reproducible anymore.
Not being able to operate AT launcher when prone is normal, in vanilla game, since forever.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Tested with expolsive charge and satchel on all types of mines and it's always working.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
It works flawlessly. You only need to order the AI to go no nearby body or other source of ammo/weapons and you can tell him to rearm.
@Astaroth, it's resolved. Ticket can be closed.
Not a bug, but it's exactly how it's supposed to work.
If vehicle freelook is enabled in game options, it applies to all kind of vehicles.
Pressing Alt only recenters the camera, but doesn't disable vehicle freelook.
The only right way to disable it again, is to do it again via game options, where you have enabled it before.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since body hit sounds are working properly since a long time and have nothing to do with dirt/ground steps sounds.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since one doesn't have the action to enter a vehicle if healing animation in progress.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore, since TRG-21 rifles have 5.56 caliber and only yellow tracers.
https://i.imgur.com/2MfGze3.jpg
@Astaroth, it's resolved. Ticket can be closed.
Oct 25 2019
Loudness, audible range and sounds themselves were reworked.
@Astaroth, it's resolved. Ticket can be closed.
Stamina system added to the game.
@Astaroth, it's resolved. Ticket can be closed.
No tracers mags now present in the game.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, ticket can be closed as it's not a bug, but a simple wish.
It's intended this ways since forever in ArmA series. Not a bug.
Implemented the right way only in DayZ Standalone, which has some newer engine.
@Astaroth, it's resolved. Ticket can be closed.
Sound loudness and distance increased significantly since several patches.
@Astaroth, it's resolved. Ticket can be closed.
If helicopter submerged, pilot and crew are ejected automatically and don't die.
If heli 2 m above water, get out action available.
If heli in/on water, get out and eject available.
@Astaroth, it's resolved. Ticket can be closed.
Camo nets for armor and helmets with camo available.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Oct 24 2019
Oct 23 2019
Any news? No?
No, I have only some old stereo speakers.
And it is fixed now. Strange.
Oct 22 2019
Took a while, but I finally fixed what I could or what was not a preferential change. Thank you!
We have revamped the Bootcamp translation, but necessarily all as per written here. Thank you for your feedback!
Oct 21 2019
Game doesn't crash. It just becomes unresponsive and all I can do is kill the arma3.exe.
Hi,
do you have it during every try or it was just once?
Hi,
could you please attach your logs? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Hi,
yes crashdump files are there. I have forwarded it to our programmers. Thanks for the new files.
Hi,
could you please try solutions from this page?
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Let me know if it helps. Thanks
Oct 20 2019
This happened to me and I fixed it. Try going to parameters and disabling the profile folder option if the text box associated with them are empty.
Hello, I have had the same problem mentioned above, arma3_x64.exe - Bad Image Error status 0xc000012f - STATUS_INVALID_IMAGE_NOT_MZ
Here is my DWI file.
Please help!
Oct 19 2019
These ones worked for me i just need to add some run paramaters for steam and coppy the actual game directrory and write these afterwards.
I have the same issue just wanted to trsy out the new dlc contact.But got thew massage before even launch the game the laucher seems to launch the game but after a while it just stops.I just hope we can find out what causing this.
Here's another report which I believe it contains dump files.
Hello.
I have the same problem, I did all the procedures in the forum, but did not get a positive result.
I would like to know if the issue has been resolved.
Oct 18 2019
Even using fire support module while in zeus, using single player cheat menu, it still doesn't work.
In T145913#1972129, @Astaroth wrote:Hi,
I checked your files and it seems that game dindn't create crashdumps during these crashes. So I am not able to check what was wrong. Could you please try if game crashes in vanilla version of the game?
Hi,
I checked your files and it seems that game dindn't create crashdumps during these crashes. So I am not able to check what was wrong. Could you please try if game crashes in vanilla version of the game?
Oct 17 2019
The crash is caused by "XAudio2_7.dll_unloaded". I searched a lot on the Internet and tried everything I can but none of the solutions work.
Hi,
thank for the report. We will look on it.
Had this same error happen just now while playing on a RHS enabled warlord server, was in an aircraft (helicopter (AH-D6)). Find Reports attached.
I have just had the same error. Find my report attached.
Oct 16 2019
Still Broken in 1.94. Deserted vehicles respawn only once. Steps as reported before.
Oct 15 2019
Good evening. I have a similar problem. Sometimes it flies out after an hour and a half with a "blue screen". Sometimes with a DX11 error
CPU Type OctalCore AMD FX-8350, 4119 MHz (20.5 x 201)
Motherboard Name Gigabyte GA-970A-DS3P (2 PCI, 3 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN)
Motherboard Chipset AMD 970, AMD K15
System Memory 8149 MB (DDR3 SDRAM)
DIMM3: Kingston HyperX KHX1866C10D3/4G 4 GB DDR3-1866 DDR3 SDRAM (13-11-10-30 @ 933 MHz) (11-11-10-30 @ 933 MHz) (10-11-10-30 @ 933 MHz) (9-10-9-28 @ 841 MHz) (8-9-8-25 @ 747 MHz) (7-8-7-22 @ 654 MHz) (6-7-6-19 @ 560 MHz) (5-6-5-16 @ 467 MHz)
Video Adapter GeForce GTX 770 (2 GB)
Happened to me again, a year later. Seems this one's a low priority fix.
Oct 14 2019
up
Oct 13 2019
Another crash happened
Oct 12 2019
Same error here, crash report