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Sep 13 2017

razazel added a comment to T125357: Player Locked slot issue after 1.70.

Thank you for the confirmation :)

Sep 13 2017, 8:31 AM · Arma 3
bacana.luke added a comment to T126696: game dont run after upgrade 1.76.142872.

Now it worked. I changed the Platform from 64-bit to 32-bit. It does not work any more on 64Bits for me.
In Expectative an update that fixes this.

Sep 13 2017, 2:47 AM · Arma 3
bacana.luke added a comment to T126696: game dont run after upgrade 1.76.142872.

There are no crashdumps in your report. Only RPT's ;/

Sep 13 2017, 2:18 AM · Arma 3

Sep 12 2017

Anthariel added a comment to T119284: Every particles don't show correctly..

The lastest diagnostic executable from the developement branch (V1.77.142935) seems to resolve 'most' of the particles 'holes' here a before/after :

Sep 12 2017, 10:57 PM · Arma 3
keenan.smith500 added a comment to T126693: Crash when opening map.

@nigel yes, here's a full list of the mods{F79192}

Sep 12 2017, 10:35 PM · Arma 3
shukari added a comment to T126663: Game Crash using Zeus.

related to https://feedback.bistudio.com/T126674

Sep 12 2017, 9:35 PM · Arma 3
shukari added a comment to T126674: Crashes in Zeus MP.

Zeus crashes: https://www.dropbox.com/s/k5ifjdft9uvqp4s/ArmaReport_Log_20170912T192235_User.zip?dl=0
Related to: https://feedback.bistudio.com/T126663

Sep 12 2017, 9:34 PM · Arma 3
dedmen added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

These tools say ports are blocked when there is nothing listening on it.. Which makes sense for http smtp and others.
And my tool wasn't working because it needs to access the port itself. So it can't work if Arma already blocks the port.

Sep 12 2017, 9:31 PM · Arma 3
MadogPL added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

arma 3 runnig server

Sep 12 2017, 9:03 PM · Arma 3
dwapar1 added a comment to T126663: Game Crash using Zeus.

Hello Wulf I have played since your last comment for approximately two hours while not being in the Commander role accessing the zeus menu and playing the same map mod with no issues. Then I switched to the commander role and accessed the zeus menu and it crashed with the same error message.

Sep 12 2017, 8:49 PM · Arma 3
DanielNL added a comment to T126707: Error message everytime on launch.

"Kein Datenträger" on top of window means "no drive connected" basically...

Sep 12 2017, 7:52 PM · Arma 3
DanielNL updated the task description for T126707: Error message everytime on launch.
Sep 12 2017, 7:52 PM · Arma 3
DanielNL created T126707: Error message everytime on launch.
Sep 12 2017, 7:52 PM · Arma 3
dedmen added a comment to T126696: game dont run after upgrade 1.76.142872.

There are no crashdumps in your report. Only RPT's ;/

Sep 12 2017, 7:00 PM · Arma 3
Lex added a comment to T61100: Ability to delete/close a bug/feature report.

+100%

Sep 12 2017, 6:59 PM · Arma 3
bacana.luke added a comment to T126696: game dont run after upgrade 1.76.142872.

Try unplugging your joysticks or disabling battleye.

Sep 12 2017, 6:37 PM · Arma 3
Tsnfsdnfkjsdn renamed T126680: Unit self standing from prone. from Unit self standing from phrone. to Unit self standing from prone..
Sep 12 2017, 6:02 PM · Arma 3
LouMontana added a comment to T126651: Second lowest Stance bug.

Even going back or diagonal gets you back to prone iirc. Thanks for the report!

Sep 12 2017, 5:42 PM · Arma 3
dedmen added a comment to T61964: Foregrip not an attachment.

Related: https://feedback.bistudio.com/T61202

Sep 12 2017, 4:41 PM · Arma 3
dedmen added a comment to T61957: Integrated script editor.

Debug Console?

Sep 12 2017, 4:40 PM · Arma 3
dedmen added a comment to T61777: No Audio warning when a missile locks onto you..

There is a warning sound now.

Sep 12 2017, 4:39 PM · Arma 3
dedmen added a comment to T61520: [Feature request] Undo-functionality in the editor / back button.

Solved with 3DEN.

Sep 12 2017, 4:38 PM · Arma 3
dedmen added a comment to T61253: Inventory capacity and item weight/size.

Virtual Arsenal kinda solved this I guess?

Sep 12 2017, 4:35 PM · Arma 3
Casual_Boy created T126706: Spelling mistake in Laws of War presentation.
Sep 12 2017, 4:34 PM · Arma 3
dedmen added a comment to T61200: No Helicopter Warning Sounds.

This has been fixed I guess. Helicopters have warning sounds now when you turn off the engine.

Sep 12 2017, 4:34 PM · Arma 3
dedmen added a comment to T61225: modify all selected units.

Fixed with 3DEN.

Sep 12 2017, 4:33 PM · Arma 3
dedmen added a comment to T61100: Ability to delete/close a bug/feature report.

Can someone please re-fix this for phabricator? Please?

Sep 12 2017, 4:30 PM · Arma 3
dedmen added a comment to T60863: We're are gonna need a 3D editor..

Can be closed. 3DEN.

Sep 12 2017, 4:26 PM · Arma 3
dedmen added a comment to T60609: Add a feature to open weapon on ground inventory (more accesible attachments).

Was implemented. You can double-click the weapon to open it and get directly at it's attachments.

Sep 12 2017, 4:23 PM · Arma 3
dedmen added a comment to T60441: No hard set classes.

Was added in 1.58 with https://community.bistudio.com/wiki/setUnitTrait

Sep 12 2017, 4:21 PM · Arma 3
dedmen added a comment to T60501: Creating a new unit in the editor will keep the description of the previous one, leading to mission bugs..

This is deprecated with the addition of 3DEN.

Sep 12 2017, 4:19 PM · Arma 3
dedmen added a comment to T59808: Human Ladder.

Enhanced Movement Mod adds this.

Sep 12 2017, 4:07 PM · Arma 3
dedmen added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

Already implemented. Can be marked as resolved.

Sep 12 2017, 4:06 PM · Arma 3
dedmen added a comment to T59492: [SUGGESTION] Functioning co-pilot seat.

Already implemented.

Sep 12 2017, 4:05 PM · Arma 3
dedmen added a comment to T59729: No leg wounding.

limping has been added.

Sep 12 2017, 4:04 PM · Arma 3
dedmen added a comment to T59421: Ability to force graphical settings.

I don't see how turning off shadows would give me any advantage.. Quite the opposite! I now cannot see enemy shadows anymore.

Sep 12 2017, 4:00 PM · Arma 3
dedmen added a comment to T59392: Pilot feet not moving.

Seems to be fixed now. Feet on Car and Helicopter pedals are moving.

Sep 12 2017, 3:58 PM · Arma 3
dedmen added a comment to T59183: Editor Preview image of items.

Is implemented in Eden Editor.

Sep 12 2017, 3:35 PM · Arma 3
dedmen added a comment to T59180: Larger Preview of attachments and weapons.

This was kinda fixed with Virtual Arsenal being added.

Sep 12 2017, 3:35 PM · Arma 3
dedmen added a comment to T124629: Losing Gear in crassh.

Well.. What do you expect? Your gear is inside a burning exploding possibly completly crushed vehicle.
Even if you could get some parts of your gear out of there. It wouldn't be of much use anymore.

Sep 12 2017, 3:27 PM · Arma 3
Ilias added a comment to T126705: Crash, 3den, synching.

Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.

Which modules did you sync with what? On what Terrain in the Editor?

:) , daamn, you right, sorry i forgot about nologs, but then: i'm wrong what the command doesn't stopping technical logging for the report logs ?
"addeditableobjects" to "curator", altis (do not think any of it matter)

Sep 12 2017, 3:20 PM · Arma 3
dedmen added a comment to T125411: Own sound location frozen when opening ingame map.

Still in 1.76. And as far as I can remember it was always like that in Arma.

Sep 12 2017, 3:18 PM · Arma 3
dedmen added a comment to T126345: Sound Issues.

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:16 PM · Arma 3
dedmen added a comment to T75981: Changes in Sound Device mutes the game. .

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:16 PM · Arma 3
dedmen added a comment to T119997: Statically bound sound device.

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:15 PM · Arma 3
dedmen added a comment to T58536: Seeing Building Layouts in Editor.

Solved with Eden Editor.

Sep 12 2017, 3:13 PM · Arma 3
dedmen added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

You don't need a static IP.
It all sounds like the port forward didn't work. Try a port check tool and let it check if it's really open. You will need a desktop tool not just some website.
I used this once https://portforward.com/help/portcheck.htm. Set it to UDP and check.

Sep 12 2017, 3:06 PM · Arma 3
dedmen added a comment to T126705: Crash, 3den, synching.

Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.

Sep 12 2017, 3:03 PM · Arma 3
CHIMERACyborg added a comment to T126330: damage _vehicle dont calculate hitpointdamage.

äh... lol
if (damage _vehicle) is not effected by sethitpointdamage or does not return the true damage, then this is quite not ok!
there are two values to work with?

Sep 12 2017, 2:58 PM · Arma 3
psy_pmp added a comment to T62013: Moaning sounds.

OMFG. Already 2018 soon and nothing on this issue. Even mods. Fуск this game, I can not play and listen to this shiт. When a character gets a bullet, I want him to die, just to shut up. Why not just make the indicator and turn off this crap?

Sep 12 2017, 2:57 PM · Arma 3
dedmen added a comment to T126639: Receiving error when launching game..

See: https://feedback.bistudio.com/T84588

Sep 12 2017, 2:44 PM · Arma 3
dedmen added a comment to T126669: You are kicked from the game.

Please Upload your RPT file. To locate your rpt. files go Windows: C:\Users\<Name>\AppData\Local\Arma 3\

Sep 12 2017, 2:09 PM · Arma 3
Ilias created T126705: Crash, 3den, synching.
Sep 12 2017, 2:05 PM · Arma 3
MadBull002 added a comment to T126691: Arma3_x64..exe - system error.

Yes, i found them and i installed them and it works, (you have to install all of them 2010, 2012, 2013 ) but i´m confused, because i recently updated it to the latest version. anyway, thanks for advice :)

Sep 12 2017, 1:09 PM · Arma 3
dedmen added a comment to T126680: Unit self standing from prone..

prone*

Sep 12 2017, 1:07 PM · Arma 3
SnakeDoc added a comment to T126674: Crashes in Zeus MP.

Having similar issues with all 3 Zeus' in my unit, started the day LoW DLC came out.

Sep 12 2017, 1:06 PM · Arma 3
dedmen added a comment to T126668: game cant start .

Arma doesn't start and just hangs there if Steam is not open.
Is Arma still running in Task-Manager?

Sep 12 2017, 1:04 PM · Arma 3
dedmen added a comment to T126673: flash back.

I can't see any crashdumps in the Report or any clue about a crash in the RPT's. Where did you see it was a crash?
To me it looks like his profile variables are corrupted.

Sep 12 2017, 1:03 PM · Arma 3
dedmen added a comment to T85585: Difficult to find items in the Virtual Arsenal.

You can sort by Name or by Mod. Sorting by Mod should be sufficient.

Sep 12 2017, 12:59 PM · Arma 3
dedmen added a comment to T78946: Wiki Update for Virtual Arsenal.

What do you mean by will not work?

Sep 12 2017, 12:57 PM · Arma 3
dedmen added a comment to T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.

Your description is not entirely correct. The Hidden object does not become visible.
When a building get's damaged the undamages model get's moved a couple hundred meters under the ground and a new damaged one is spawned in it's place.
So in your case. You now have an invisible building under the ground. And the new Damaged one was spawned in it's place and is not hidden. Arma should check the isHidden flag when spawing the damaged model.

Sep 12 2017, 12:52 PM · Arma 3
dedmen added a comment to T125565: [Request] getPlayerGUID / getPlayerIP Scripting Commands.

http://www.legiongaminghq.org/converter
https://converter.multivitamin.wtf/
https://converter.multivitamin.wtf/76561197960667971
https://native-network.net/forum/thread/2412-guid-zu-uid-arma3/
PHP script

function s64toGuid($int) {
 $temp = '';
 for ($i = 0; $i < 8; $i++) {
 $temp .= chr($int & 0xFF);
 $int >>= 8;
 }
 $guid = md5('BE' . $temp);
 return $guid;
 }

Getting MD5 in SQF would probably be the hardest part. But if you only need that Serverside you can just make your own extension to do it for you

Sep 12 2017, 12:44 PM · Arma 3
Rick0Shay changed Operating System from os:w7 to os:w10x64 on T126704: Feature request - Launcher Eden Editor Tab or Eden Editor Mod preset save mission mods addition.
Sep 12 2017, 12:42 PM · Arma 3
dedmen added a comment to T126696: game dont run after upgrade 1.76.142872.

Try unplugging your joysticks or disabling battleye.

Sep 12 2017, 12:40 PM · Arma 3
Rick0Shay created T126704: Feature request - Launcher Eden Editor Tab or Eden Editor Mod preset save mission mods addition.
Sep 12 2017, 12:39 PM · Arma 3
dedmen added a comment to T122717: Arsenal - Fixed range of loadouts un-loadable - LOAD button greyed out.

Duplicate of https://feedback.bistudio.com/T124461

Sep 12 2017, 12:13 PM · Arma 3
dedmen added a comment to T119795: Opening Arsenal duplicates items in non-empty backpack.

Still an issue. Arsenal even replaces your backpack if you don't change anything on it. Deleting all variables that might be stored on a Backpack. Breaking TFAR without a special workaround.

Sep 12 2017, 12:12 PM · Arma 3
dedmen added a comment to T78225: Arsenal at night.

Arsenal has Nightvision mode. Solved.

Sep 12 2017, 12:11 PM · Arma 3
dedmen added a comment to T77822: Virtual Arsenal improvements.

Access from Editor: done.
Edit Loadouts of Units in Editor: done.
Adding other magazines: done.
Crate and Vehicle loadouts in Arsenal. You can do that in Eden. Is that enough? I don't see any reason why you'd want to use the Arsenal specifically instead.

Sep 12 2017, 12:10 PM · Arma 3
dedmen added a comment to T124461: Arsenal refuses to load half your loadouts if you have too many of them.

Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717

Sep 12 2017, 12:05 PM · Arma 3
dedmen added a comment to T126691: Arma3_x64..exe - system error.

DLL not found. C++ redistributables installed? They are in your Arma directory under "redist" I think.

Sep 12 2017, 11:58 AM · Arma 3
dedmen added a comment to T126693: Crash when opening map.

Duplicate of:
https://feedback.bistudio.com/T126674
https://feedback.bistudio.com/T126671

Sep 12 2017, 11:55 AM · Arma 3
nigel added a comment to T126693: Crash when opening map.

Getting same crassh
MODS:
CBA,ACE3,ACHILLES,RHS,3CB

Sep 12 2017, 11:30 AM · Arma 3
Cenwulf created T126703: Mk20 EGLM uses the short barreled model of the Mk20C as it's base but has the stats of the Mk20 (Screenshots).
Sep 12 2017, 11:08 AM · Arma 3
Backwasch renamed T126702: Strange bulletholes when shooting on an leaflet [which you can throw off with the new drones] from Strange bulletholes when shooting on an leaflet to Strange bulletholes when shooting on an leaflet [which you can throw off with the new drones].
Sep 12 2017, 11:07 AM · Arma 3
Backwasch created T126702: Strange bulletholes when shooting on an leaflet [which you can throw off with the new drones].
Sep 12 2017, 11:05 AM · Arma 3
Flakwave created T126701: Eden Editor: Facewear/Goggles not showing up for "Player" entity.
Sep 12 2017, 10:13 AM · Arma 3
ataribaby removed a watcher for Arma 3: ataribaby.
Sep 12 2017, 9:32 AM
Drift_91 changed Reproducibility from reproducibility:unable to reproducibility:always on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:20 AM · Arma 3
Drift_91 edited Steps To Reproduce on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:19 AM · Arma 3
Drift_91 changed Reproducibility from reproducibility:always to reproducibility:unable on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 6:15 AM · Arma 3
Drift_91 changed Reproducibility from reproducibility:nottried to reproducibility:always on T124461: Arsenal refuses to load half your loadouts if you have too many of them.
Sep 12 2017, 5:49 AM · Arma 3
Drift_91 changed Severity from severity:minor to severity:major on T124482: Scripts executed via "Expression" field of Vehicle Respawn module sometimes fail to execute.
Sep 12 2017, 5:49 AM · Arma 3
Drift_91 changed Severity from severity:minor to severity:major on T122770: Headless clients keep mission running on non-persistient dedicated server even after all players disconnect.
Sep 12 2017, 5:48 AM · Arma 3
Flying added a comment to T116712: attachTo does not work properly for flying vehicles with AI vehicle crew.

I am having the same problem when trying to control a UAV (O_UAV_01_F) via waypoints. When a portable light model (light4_2) is attached to the UAV and the UAV AI is made to move, the drone moves slightly in the direction of the waypoint, but continues to ascend without stopping.

Sep 12 2017, 5:37 AM · Arma 3
bacana.luke renamed T126696: game dont run after upgrade 1.76.142872 from game dont run after upgrade 1.7642 to game dont run after upgrade 1.76.142872.
Sep 12 2017, 3:59 AM · Arma 3
bacana.luke created T126696: game dont run after upgrade 1.76.142872.
Sep 12 2017, 3:56 AM · Arma 3
Lex added a comment to T120784: AI cant see when some small objects are in front if him..

In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))

Sep 12 2017, 3:01 AM · Arma 3
Gnashes added a comment to T125565: [Request] getPlayerGUID / getPlayerIP Scripting Commands.

@dedmen I'm specifically looking for a client command that returns the calculated GUID and not the Steam PlayerID.

Sep 12 2017, 1:00 AM · Arma 3
MadogPL created T126694: Friends can't see the game I host or even join via steam - IP behind NAT .
Sep 12 2017, 12:25 AM · Arma 3
nono added a watcher for Arma 3: nono.
Sep 12 2017, 12:18 AM

Sep 11 2017

keenan.smith500 added a comment to T126693: Crash when opening map.

Sep 11 2017, 11:58 PM · Arma 3
keenan.smith500 created T126693: Crash when opening map.
Sep 11 2017, 11:57 PM · Arma 3
LewisJC30 created T126692: Arma 3 won't open.
Sep 11 2017, 10:04 PM · Arma 3
Baraz added a comment to T78797: Game Saves Disappear.

I am a bit pissed ... I had to restart Supply Network mission from scratch three times yesterday due to this uncool logic.

Sep 11 2017, 9:08 PM · Arma 3
MadBull002 created T126691: Arma3_x64..exe - system error.
Sep 11 2017, 8:58 PM · Arma 3
Baraz added a comment to T74993: Saved games go missing.

I am a bit pissed that it is tagged Fixed, when it is not at all in single player campaigns.

Sep 11 2017, 8:52 PM · Arma 3
Muzzleflash added a comment to T123940: Vehicle Respawn Module broken after 1.68.

The problem of vehicles only being desertable once seems to result from an undesirable interaction between lines 183-184:

Sep 11 2017, 6:37 PM · Arma 3
Tsnfsdnfkjsdn merged T120784: AI cant see when some small objects are in front if him. into T126270: AI Tanks won't engage and can't be engaged when behind cover.
Sep 11 2017, 6:28 PM · Arma 3
Tsnfsdnfkjsdn merged task T120784: AI cant see when some small objects are in front if him. into T126270: AI Tanks won't engage and can't be engaged when behind cover.
Sep 11 2017, 6:28 PM · Arma 3