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Sep 13 2017
Now it worked. I changed the Platform from 64-bit to 32-bit. It does not work any more on 64Bits for me.
In Expectative an update that fixes this.
In T126696#1644080, @dedmen wrote:There are no crashdumps in your report. Only RPT's ;/
Sep 12 2017
The lastest diagnostic executable from the developement branch (V1.77.142935) seems to resolve 'most' of the particles 'holes' here a before/after :
related to https://feedback.bistudio.com/T126674
These tools say ports are blocked when there is nothing listening on it.. Which makes sense for http smtp and others.
And my tool wasn't working because it needs to access the port itself. So it can't work if Arma already blocks the port.
Hello Wulf I have played since your last comment for approximately two hours while not being in the Commander role accessing the zeus menu and playing the same map mod with no issues. Then I switched to the commander role and accessed the zeus menu and it crashed with the same error message.
"Kein Datenträger" on top of window means "no drive connected" basically...
There are no crashdumps in your report. Only RPT's ;/
+100%
In T126696#1643953, @dedmen wrote:Try unplugging your joysticks or disabling battleye.
Even going back or diagonal gets you back to prone iirc. Thanks for the report!
Related: https://feedback.bistudio.com/T61202
Debug Console?
There is a warning sound now.
Solved with 3DEN.
Virtual Arsenal kinda solved this I guess?
This has been fixed I guess. Helicopters have warning sounds now when you turn off the engine.
Fixed with 3DEN.
Can someone please re-fix this for phabricator? Please?
Can be closed. 3DEN.
Was implemented. You can double-click the weapon to open it and get directly at it's attachments.
Was added in 1.58 with https://community.bistudio.com/wiki/setUnitTrait
This is deprecated with the addition of 3DEN.
Enhanced Movement Mod adds this.
Already implemented. Can be marked as resolved.
Already implemented.
limping has been added.
I don't see how turning off shadows would give me any advantage.. Quite the opposite! I now cannot see enemy shadows anymore.
Seems to be fixed now. Feet on Car and Helicopter pedals are moving.
Is implemented in Eden Editor.
This was kinda fixed with Virtual Arsenal being added.
Well.. What do you expect? Your gear is inside a burning exploding possibly completly crushed vehicle.
Even if you could get some parts of your gear out of there. It wouldn't be of much use anymore.
In T126705#1643995, @dedmen wrote:Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.Which modules did you sync with what? On what Terrain in the Editor?
:) , daamn, you right, sorry i forgot about nologs, but then: i'm wrong what the command doesn't stopping technical logging for the report logs ?
"addeditableobjects" to "curator", altis (do not think any of it matter)
Still in 1.76. And as far as I can remember it was always like that in Arma.
Duplicate of https://feedback.bistudio.com/T58577
Duplicate of https://feedback.bistudio.com/T58577
Duplicate of https://feedback.bistudio.com/T58577
Solved with Eden Editor.
You don't need a static IP.
It all sounds like the port forward didn't work. Try a port check tool and let it check if it's really open. You will need a desktop tool not just some website.
I used this once https://portforward.com/help/portcheck.htm. Set it to UDP and check.
Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.
äh... lol
if (damage _vehicle) is not effected by sethitpointdamage or does not return the true damage, then this is quite not ok!
there are two values to work with?
OMFG. Already 2018 soon and nothing on this issue. Even mods. Fуск this game, I can not play and listen to this shiт. When a character gets a bullet, I want him to die, just to shut up. Why not just make the indicator and turn off this crap?
Please Upload your RPT file. To locate your rpt. files go Windows: C:\Users\<Name>\AppData\Local\Arma 3\
Yes, i found them and i installed them and it works, (you have to install all of them 2010, 2012, 2013 ) but i´m confused, because i recently updated it to the latest version. anyway, thanks for advice :)
prone*
Having similar issues with all 3 Zeus' in my unit, started the day LoW DLC came out.
Arma doesn't start and just hangs there if Steam is not open.
Is Arma still running in Task-Manager?
I can't see any crashdumps in the Report or any clue about a crash in the RPT's. Where did you see it was a crash?
To me it looks like his profile variables are corrupted.
You can sort by Name or by Mod. Sorting by Mod should be sufficient.
What do you mean by will not work?
Your description is not entirely correct. The Hidden object does not become visible.
When a building get's damaged the undamages model get's moved a couple hundred meters under the ground and a new damaged one is spawned in it's place.
So in your case. You now have an invisible building under the ground. And the new Damaged one was spawned in it's place and is not hidden. Arma should check the isHidden flag when spawing the damaged model.
http://www.legiongaminghq.org/converter
https://converter.multivitamin.wtf/
https://converter.multivitamin.wtf/76561197960667971
https://native-network.net/forum/thread/2412-guid-zu-uid-arma3/
PHP script
function s64toGuid($int) { $temp = ''; for ($i = 0; $i < 8; $i++) { $temp .= chr($int & 0xFF); $int >>= 8; } $guid = md5('BE' . $temp); return $guid; }
Getting MD5 in SQF would probably be the hardest part. But if you only need that Serverside you can just make your own extension to do it for you
Try unplugging your joysticks or disabling battleye.
Duplicate of https://feedback.bistudio.com/T124461
Still an issue. Arsenal even replaces your backpack if you don't change anything on it. Deleting all variables that might be stored on a Backpack. Breaking TFAR without a special workaround.
Arsenal has Nightvision mode. Solved.
Access from Editor: done.
Edit Loadouts of Units in Editor: done.
Adding other magazines: done.
Crate and Vehicle loadouts in Arsenal. You can do that in Eden. Is that enough? I don't see any reason why you'd want to use the Arsenal specifically instead.
Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717
DLL not found. C++ redistributables installed? They are in your Arma directory under "redist" I think.
Getting same crassh
MODS:
CBA,ACE3,ACHILLES,RHS,3CB
I am having the same problem when trying to control a UAV (O_UAV_01_F) via waypoints. When a portable light model (light4_2) is attached to the UAV and the UAV AI is made to move, the drone moves slightly in the direction of the waypoint, but continues to ascend without stopping.
In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))
@dedmen I'm specifically looking for a client command that returns the calculated GUID and not the Steam PlayerID.
Sep 11 2017
I am a bit pissed ... I had to restart Supply Network mission from scratch three times yesterday due to this uncool logic.
I am a bit pissed that it is tagged Fixed, when it is not at all in single player campaigns.
The problem of vehicles only being desertable once seems to result from an undesirable interaction between lines 183-184: