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Baraz (Mic)
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User Since
Sep 7 2017, 8:59 AM (345 w, 5 d)

Recent Activity

Nov 6 2020

Baraz added a comment to T78797: Game Saves Disappear.

Nov. 2020 : when I force quit the game to avoid the last save / continue quirk, the game deleted all my saves for that mission/scenario, with no way to getting them back!!! When I played the campaign, I CONSTANTLY kept backups! But yesterday I played a scenario (mod), for over 4 hours, and wanted to finished today... will never happen! 7 years later, you still enforce this rather brutally unfriendly save system.

Nov 6 2020, 8:17 PM · Arma 3
Baraz added a comment to T78872: Exit without save.

Still an issue in Nov. 2020.

Nov 6 2020, 8:07 PM · Arma 3

Jul 5 2018

Baraz changed Severity from severity:trivial to severity:text on T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).
Jul 5 2018, 1:05 AM · Arma 3

Jul 4 2018

Baraz added a comment to T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).

Turns out I misinterpreted the meaning of this Steam achievement ("saving yourself" is triggered by helping Miller/CRTG instead of NATO). The text is confusing, especially as another achievement right beforehand it given for taking a side at the end...

Jul 4 2018, 8:56 AM · Arma 3
Baraz added a comment to T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).

Hmm, I think I get it now :

Jul 4 2018, 8:52 AM · Arma 3
Baraz renamed T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue) from Every Man For Himself - wrong Steam Achievement (The End of The East Wind) to Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).
Jul 4 2018, 8:46 AM · Arma 3
Baraz updated the task description for T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).
Jul 4 2018, 8:45 AM · Arma 3
Baraz created T131148: Every Man For Himself - wrong Steam Achievement (The End of The East Wind - epilogue).
Jul 4 2018, 8:44 AM · Arma 3

Jul 3 2018

Baraz added a comment to T128207: Crash upon opening map.

Game freezes totally when I open the map, in single player (The East Wind mission file tanoa_intro1) while in a humvee and during a vocal briefing about the mission.
Other condition : after loading a manual Exit Saved game.
To be precise : the mouse freezes completely and can no longer be used on the PC (forcing me to use Cntl-Alt-Del > Sign Out of Windows).

Jul 3 2018, 6:00 AM

Nov 7 2017

Baraz added a comment to T118246: AI Cannot Hear Gunshots [Repro + Video included].

I add my +1 here.

Nov 7 2017, 6:34 AM · Arma 3

Nov 6 2017

Baraz added a comment to T126678: Suggestion: Player stats in Virtual arsenal.

Another issue related to this :

Nov 6 2017, 2:44 AM · Arma 3

Oct 25 2017

Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

I was able to recreate it but it is not completely 100% you need to do it in a specific way. Either way ticket created and we will see what can be done.

Oct 25 2017, 9:21 PM · Arma 3

Oct 21 2017

Baraz renamed T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies from Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies to [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 21 2017, 4:50 AM · Arma 3
Baraz changed Reproducibility from reproducibility:none to reproducibility:unable on T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 21 2017, 4:50 AM · Arma 3
Baraz added a comment to T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.

Please delete this bug report.

Oct 21 2017, 4:46 AM · Arma 3
Baraz updated the task description for T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 21 2017, 4:45 AM · Arma 3
Baraz updated the task description for T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 21 2017, 4:45 AM · Arma 3
Baraz created T126961: [Cannot reproduce / Ignore] Underwater combat : cannot switch to underwater (dual) ammo and therefore cannot hit enemies.
Oct 21 2017, 4:34 AM · Arma 3

Oct 3 2017

Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

"OK, so I did over 100 tests I think"

And you managed to do it around 6x times If I counted correctly. We are aware of the problem, but it is really rare with no 100% repro.

I as well tried to recreate this issue but most of the time the vehicle either does not explode or explodes right away. So it is really tricky to trigger.

We might get to tweaking the AI, but I can't promise you anything.

Oct 3 2017, 7:22 PM · Arma 3

Sep 30 2017

Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

FYI : I checked and the AI Skill level is set to 70 in my settings.

Sep 30 2017, 6:01 PM · Arma 3

Sep 28 2017

Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

Skill Levels : forgot to check that. Would they evade if their skill level was increased ? I do don't think so, but need to test it.

Sep 28 2017, 8:01 AM · Arma 3

Sep 27 2017

Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

OK, so I did over 100 tests I think, though I stopped counting so not sure ...

Sep 27 2017, 10:19 AM · Arma 3

Sep 26 2017

Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Cool, I will gladly conduct tests in the editor (without any mods just to be sure) for this issue (set three tanks: 2 in LOS, 1 targeted but out of sight and command an AT soldier) and also for the other one issue I also posted recently (AI not evading their exploding vehicle).

Sep 26 2017, 9:58 PM · Arma 3

Sep 25 2017

Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

Hello.

Could you create a test mission where you can be sure that it always occurs?

Sep 25 2017, 9:56 PM · Arma 3
Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Hello.

Could you please upload here a video of the situation?

Sep 25 2017, 9:43 PM · Arma 3
Baraz added a comment to T78028: AI AT Soldier will not target specified target if he has chosen his own target.

10m is just around the launcher min. range.

Sep 25 2017, 3:40 AM · Arma 3
Baraz updated the task description for T126801: AI armor crews do not evade explosion when they exit (cooking armor).
Sep 25 2017, 2:02 AM · Arma 3

Sep 24 2017

Baraz updated the task description for T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:25 PM · Arma 3
Baraz created T126801: AI armor crews do not evade explosion when they exit (cooking armor).
Sep 24 2017, 10:19 PM · Arma 3
Baraz added a comment to T65560: when AI gets killed by mine they automatically detect you..

Basically, any damage or 'attack' you do is treated like you had fired at them and revealed your position. Ironically, this reaction has many exceptions for bullets, like if you have a silencer and do not fire too often, you remain hidden.

Sep 24 2017, 10:10 PM · Arma 3
Baraz edited Additional Information on T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:05 PM · Arma 3
Baraz updated the task description for T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:04 PM · Arma 3
Baraz updated the task description for T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:03 PM · Arma 3
Baraz updated the task description for T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:03 PM · Arma 3
Baraz updated the task description for T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:02 PM · Arma 3
Baraz created T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.
Sep 24 2017, 10:01 PM · Arma 3
Baraz added a comment to T78028: AI AT Soldier will not target specified target if he has chosen his own target.

This is NOT at all resolved. I have therefore created a Subtask.

Sep 24 2017, 9:55 PM · Arma 3

Sep 11 2017

Baraz added a comment to T78797: Game Saves Disappear.

I am a bit pissed ... I had to restart Supply Network mission from scratch three times yesterday due to this uncool logic.

Sep 11 2017, 9:08 PM · Arma 3
Baraz added a comment to T74993: Saved games go missing.

I am a bit pissed that it is tagged Fixed, when it is not at all in single player campaigns.

Sep 11 2017, 8:52 PM · Arma 3

Sep 10 2017

Baraz added a comment to T78797: Game Saves Disappear.

From what I can see, this is how the game was designed, so probably not a bug as such, but a buggy design.

Sep 10 2017, 10:31 AM · Arma 3

Sep 7 2017

Baraz added a comment to T78797: Game Saves Disappear.

Sept. 2017 : when playing the campaign, with no mods at all, fresh new install from Steam, trying to resume where I left off (Save and Exit) is a chaotic frustrating mess.

Sep 7 2017, 9:15 AM · Arma 3