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May 10 2016

Fireball added a comment to T70944: createVehicleCrew creates crew members on CIV side.

Mass closing resolved tickets from last month.

May 10 2016, 5:30 AM · Arma 3
Fireball added a comment to T70944: createVehicleCrew creates crew members on CIV side.

Confirmed by Xeno. Can you please make a different ticket (unless it exists already) for

"Also when you create crew of MK6 mortar, 2 soldiers created, one on the mortar and one on top of the first soldier's head LOL. Is this intended too?"

Thanks.

May 10 2016, 5:30 AM · Arma 3
Fireball added a comment to T70935: Flickering User Textures.

thanks for the explanation

May 10 2016, 5:29 AM · Arma 3
Fireball added a comment to T70932: "Slicing the pie" near impossible, invisible outer wall edge..

If there are any objects which stop the bullets on an incorrect firegeometry (i.e. invisible above or next the object), the exact object needs to be reported and fixed.

For this ticket I assume this is due to bad aiming (i.e. only sights are above obstacle, not the barrel). Open a new ticket with the problematic object if there are any.

May 10 2016, 5:29 AM · Arma 3
Fireball added a comment to T70925: Debug console is available to all players online.

Mass closing resolved tickets from last month.

May 10 2016, 5:29 AM · Arma 3
Fireball added a comment to T70895: [SEVERE] Overal Security Vulnerability.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:28 AM · Arma 3
Fireball added a comment to T70883: Many BIS Missions on a Dedicated server fails to reach the slot selection screen (Dev Branch).

Mass closing resolved tickets from last month.

May 10 2016, 5:28 AM · Arma 3
Fireball added a comment to T70881: Help pls.

Dedicated server problem is known and fix coming soon, I hope: #12524

For your ticket, please go to http://forums.bistudio.com - this is not the place to ask about editing questions.

May 10 2016, 5:28 AM · Arma 3
Fireball added a comment to T70880: Turn vehicle lights off and get out, AI turns them back on if it's dark.

The main issue I can see, that they're only passengers and yet they turn the headlights back on, once you - as driver - get out.

May 10 2016, 5:28 AM · Arma 3
Fireball added a comment to T70857: Add Blinding Lights.

Dupe of #9319, lens flare is mentioned there.

May 10 2016, 5:27 AM · Arma 3
Fireball added a comment to T70834: Sheeps aren't visible on dedicated server.

marking fixed

May 10 2016, 5:26 AM · Arma 3
Fireball added a comment to T70820: Ah-99 looses lift under banking.

Then it must be implemented for every helicopter; that would be a "feature" ticket. Remembering many other chopper simulators and real life footage, there is no such "air hole" when helos are banking at sufficient speed.

Closing down.

May 10 2016, 5:26 AM · Arma 3
Fireball added a comment to T70820: Ah-99 looses lift under banking.

But...but...it's not the RAH-66, it's the AH-99. It's the future, it's better.

May 10 2016, 5:26 AM · Arma 3
Fireball added a comment to T70820: Ah-99 looses lift under banking.

Confirming fixed.

May 10 2016, 5:26 AM · Arma 3
Fireball added a comment to T70820: Ah-99 looses lift under banking.

Looks like a bug to me.

May 10 2016, 5:26 AM · Arma 3
Fireball added a comment to T70815: Add ability to open helicopter doors.

Dupe of #4351.

May 10 2016, 5:25 AM · Arma 3
Fireball added a comment to T70796: Footstep sound loops while in low crouch with main weapon.

Mass closing resolved issues not updated since November.

May 10 2016, 5:25 AM · Arma 3
Fireball added a comment to T70794: AI firing vehicle smoke Launcher effects returns error in BIS script.

Mass closing resolved tickets from last month.

May 10 2016, 5:25 AM · Arma 3
Fireball added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 5:25 AM · Arma 3
Fireball added a comment to T70792: [BROKEN] New scripting commands addMagazineGlobal and removeMagazineGlobal are messed up.

So is it broken or not?

May 10 2016, 5:25 AM · Arma 3
Fireball added a comment to T70789: Undefined Variable: bis_fnc_respawnselectiventory_texts.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70773: SP missions loaded from STEAMWORKS cant be resumed without mission breaking bad.

Mass closing resolved tickets from last month.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70771: update from 31 july said that "Fixed: Disabled vehicles were not respawning" - THIS IS NOT FIXED.

Mass closing resolved tickets from last month.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70769: Co-pilot KIA in-flight, does not appear dead..

Definitely needs more info about which heli types are affected and possibly a repro mission.

Should be easy to reproduce in the editor using different helicopters.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70767: Error message when switching camera params.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70764: "Neck Glitch" when in Speedboat Minigun.

Dupe of #7856.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70763: No communication between differents AI groups.

I believe in A2, if you marked yourself as "injured" (radio 5-4, I believe), then squad leaders from other groups would order their medics to help you, if they grew aware of you.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70760: Steam Workshop publication UI says "SteamWorks licence" instead of "Steam Workshop license".

Mass closing resolved tickets from last month.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70759: Arma 3 Beta crashes during MP play.

Needs crash dumps. Please attach them from your C:\Users\<username\Appdata\Local\Arma 3\.

May 10 2016, 5:24 AM · Arma 3
Fireball added a comment to T70739: broken createunit-syntax - 'side unit' return wrong side after createunit.

Is this issue resolved (i.e. not a bug)?

May 10 2016, 5:23 AM · Arma 3
Fireball added a comment to T70738: Crouch + Inventory Check; High Speed Running Sound..

Mass closing resolved tickets from last month.

May 10 2016, 5:23 AM · Arma 3
Fireball added a comment to T70722: AI Use Flashlights Hilariously Wrong and Walk like they have NVGs when its to dark to see..

What is exactly the expected AI behaviour, if you had to define a ruleset for the game?

May 10 2016, 5:22 AM · Arma 3
Fireball added a comment to T70722: AI Use Flashlights Hilariously Wrong and Walk like they have NVGs when its to dark to see..

Reminds me to how AI used it in A2/OA:
http://www.youtube.com/watch?v=9BPepER96go

May 10 2016, 5:22 AM · Arma 3
Fireball added a comment to T70721: Dead bodys need a quick overlook.

Dupe of #9688.

May 10 2016, 5:22 AM · Arma 3
Fireball added a comment to T70699: Fired Event Handler Global Issue.

Actually, I can see that it has been internally assigned (private comment, 2 months back), but it seems like that the priority is too low or maybe other bugs always fill up the queue above that bug.

Not sure, maybe Iceman knows more.

May 10 2016, 5:22 AM · Arma 3
Fireball added a comment to T70699: Fired Event Handler Global Issue.

Any repro steps toward successfully executing the repro mission or is it self-explaining?

May 10 2016, 5:22 AM · Arma 3
Fireball added a comment to T70693: We need backpacks for use with parachutes.

That's a feature request, because I wouldn't call that, what you want, a "backpack".

It would require a whole new inventory slot(s), either for the parachute or the waist bag(s).

May 10 2016, 5:21 AM · Arma 3
Fireball added a comment to T70685: Various AI, Grenade and Bullet collison issues at 060041 on stratis.

This is rather a "World" type of issue.

May 10 2016, 5:21 AM · Arma 3
Fireball added a comment to T70683: Cannot add vehicle weapon to another vehicle.

Thanks.

May 10 2016, 5:21 AM · Arma 3
Fireball added a comment to T70665: Recruit Mode: Markers are unreliable.

Correct, it's last spotted place and will update/remove once you revisited that spot and see the unit again (or confirm its vanishing).

May 10 2016, 5:20 AM · Arma 3
Fireball added a comment to T70644: 'No entry config.bin.CfgSkeletons' error in editor.

It's even a dupe of #12270.

May 10 2016, 5:20 AM · Arma 3
Fireball added a comment to T70631: Titan MPRL are -~*MaGiC*~- (Homing on targets without lock, no matter which direction they are fired, more inside).

Dupe of #10616.

May 10 2016, 5:19 AM · Arma 3
Fireball added a comment to T70609: Consider adding a getMass command..

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 5:19 AM · Arma 3
Fireball added a comment to T70600: Inverse scrolling for the map editor.

Mass closing resolved tickets from last month.

May 10 2016, 5:18 AM · Arma 3
Fireball added a comment to T70588: Make Take On Mars compatible with Arma 3 like Take On Helicopters and Arma 2 were compatible..

What the others said. Closing down.

May 10 2016, 5:18 AM · Arma 3
Fireball added a comment to T70572: The module for assign callsign works, but in the MP slot selection screen, new callsigns dont show up.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:17 AM · Arma 3
Fireball added a comment to T70554: UH-80 main rotors are both solid and blurred in motion while sitting in pilot seat..

Mass closing resolved tickets from last month.

May 10 2016, 5:17 AM · Arma 3
Fireball added a comment to T70542: AI Detect You Without Even Looking.

Im closing this as "no bug" since #2208 indicates most likely only a missing sound for the player.

To compare how it actually sounds to the AI, try sneaking up crouched with the rifle lowered.

I'm afraid currently there is simply no way to sneak up silently enough and would need a feature request.

May 10 2016, 5:16 AM · Arma 3
Fireball added a comment to T70542: AI Detect You Without Even Looking.

ceeeb, I believe crouched lowered pistol walking only makes no noise for the player, but to the AI it's probably equally loud, as doing the same move with a rifle.

So this might not be a bug, but it would simply mean that there is no reliable way to sneak up to an AI.

May 10 2016, 5:16 AM · Arma 3
Fireball added a comment to T70530: Smoke grenades have no sound.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:16 AM · Arma 3
Fireball added a comment to T70521: magazinesExt does not return currently loaded magazines plus their ammo count.

Closing as "no bug" according to developer feedback.

May 10 2016, 5:16 AM · Arma 3
Fireball added a comment to T70506: Invisible Rocks near Airport.

Mass closing resolved issues not updated since November.

May 10 2016, 5:15 AM · Arma 3
Fireball added a comment to T70502: [FIXED] teamSwitch is now broken (spams error).

Mass closing resolved tickets from last month.

May 10 2016, 5:15 AM · Arma 3
Fireball added a comment to T70498: Error using Respawn Templates.

Mass closing resolved tickets from last month.

May 10 2016, 5:15 AM · Arma 3
Fireball added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

I'm stopping it. You can also make polls in the BI forums.

This ticket is useless per se.

May 10 2016, 5:15 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

BIS has stopped making "quick-and-dirty" fixes to satisfy the few. If they pick up something they're determined to make it right and to make correct hit animations it will take probably more than what you think it does.

If you look at animations changes in the last few versions, only with 1.46 binocs animations where added already (see #23964, #24275). I think they have a new animator (burkhar) who needed the time to work into the game and has proven to be able to pick up things with 1.46. Depending on what's now due for the expansion, he might now be able to look into such things, but - as always - this is only my external observation with no special insights.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

No it makes no sense and you can't. I think the animators are very well aware of the different issues.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

Everybody has other priorities; others want more FPS, those want to have bullet-in-chamber accounting, these want female soldiers.

Look here:
http://feedback.arma3.com/plugin.php?page=Vote/list_bugs

And to spell it out again for you: I am not BIS - I'm a volunteer moderator and otherwise player, just like you.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

Let's put it that way:

This is probably a rather a misfeature and purely cosmetic issue - it basically works, it just doesn't look pretty.

Then there are many other issues which are beyond "doesn't look pretty" and to "fix" this particular thing probably a LOT of effort has to put in in order to make something that looks nice AND is not a cheap and dirty hack that might even break more than it fixes.

So taking these 2-3 factors in consideration, you really should not expect that this on top of the stack.

But what you could do, is a nice music machinima video, which uses those funny animation bloops as rocking dance moves. That would be hilarious. :-)

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

I beg to differ; I personally prefer some sort of hit indicator other than blinking crosshairs (BF anyone?).

There are so many more tickets open and bugs not fixed, this is just yet another, don't make it any more special.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

My bad, I used the three initial videos you provided for a better overview, updated it for you.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

Can you improve the base ticket with your videos?

Thanks. Meanwhile I'll ask if that's still an open bug ticket, internally, but you can tell by the Dev Video Blog that animation was certainly very busy in the last few month.

Maybe now is the time to have this issue looked at again.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

To be fair, I marked it resolved according to the dev branch CL, not they did. But the fact remains, that the fix was/is sloppy.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

Reopening.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70487: Bad hit animation.

Confirmed fixed in dev build.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70482: Vehicle respawn module explosion bug..

Mass closing resolved tickets from last month.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70477: Easyr Ways to make a Multiplayer Respawn,.

As mentioned, there is a vehicle respawn module in the editor already.

May 10 2016, 5:14 AM · Arma 3
Fireball added a comment to T70469: Hunter collision mesh glitch.

Mass closing resolved tickets from last month.

May 10 2016, 5:13 AM · Arma 3
Fireball added a comment to T70461: :ountermeasure in latest DEV update.

Mass closing resolved tickets from last month.

May 10 2016, 5:13 AM · Arma 3
Fireball added a comment to T70457: Showcase Helicopters is totally bugged with the beta.

Mass closing resolved tickets from last month.

May 10 2016, 5:13 AM · Arma 3
Fireball added a comment to T70453: Undefined variable in expression: _colorpreset, A3\functions_f\GUI\fn_displayColorGet.sqf, line 63.

Mass closing resolved tickets from last month.

May 10 2016, 5:13 AM · Arma 3
Fireball added a comment to T70452: Error Undefined variable in expression: _placeableaddons, A3\functions_f\Curator\fn_curatorAddPlaceableAddons.sqf.

Mass closing resolved tickets from last month.

May 10 2016, 5:13 AM · Arma 3
Fireball added a comment to T70440: TeamSwitch interface - disable it by default.

Reopen on author request.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70439: TeamSwitch interface - disable it when only one unit is playable.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70436: RPG-42 Bug: Launch lighting effect hovers at launch location until projectile impacts.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70425: Cannot go up steep stairs with weapon raised.

Mass closing resolved tickets from last month.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70421: Fire geometry for missiles.

I believe that type of rockets/missiles, that are supposed to be shot down by CRAM are still to be implemented in the game (besides the mortar mentioned above).

I agree with the general sentiment, to consider firegeo e.g. for ballistic missiles or artillery ammo, but for the game to calculate and transmit firegeo on chopper guided/unguided missiles (MP!) sounds rather a like a waste of resources to me.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70418: Prevent user from accidentally selecting the wrong action in action menu.

Dupe of #10816.

May 10 2016, 5:12 AM · Arma 3
Fireball added a comment to T70389: Aiming Crosshairs Problems .

This is the reason why this ticket is useless:

just give up on this ticket and do a new one without all the words that pissed people off because it insinuated that they were assisted while they weren't

If you want to achieve anything just word it properly in a factual, non-condescending way, else you'll only achieve getting ignored.

Plus, falconx1, consider yourself warned. I can't even guarantee that you're not banned for your attitude towards everyone, insulting and calling names.

Thank you.

May 10 2016, 5:11 AM · Arma 3
Fireball added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

Probably there should be a config option on glasses which have specific functionality to override the predefined or config'd goggles.

May 10 2016, 5:10 AM · Arma 3
Fireball added a comment to T70375: Aiming without zoomed in causes the Crosshairs to jump to objects "like an aimbot".

falconx1, there is no aimbot, it's just an indicator. that said I'll shut this ticket down.

May 10 2016, 5:10 AM · Arma 3
Fireball added a comment to T70361: INDFOR & OPFOR unitsymbols are very big when zoomed in. (ver 0.75.108.236).

Thanks!

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70356: Player still drowns after reaching the water surface..

Mass closing resolved tickets from last month.

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70356: Player still drowns after reaching the water surface..

Jep, it's fixed.

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70355: Driving tracked vehicles in reverse, controls are inverse.

Closing as fixed.

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

Could you please describe how you reproduced the issue most quickly for your analysis, cyckuan?

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

The thing is that, a server in the wild that occasionally runs into the problem does not mean it's easy to reproduce.

In order to fix the issue a developer needs to reproduce it (more or less) "on key press" in order

a) to understand and debug the problem
after trying a fix
b) to verify that the fix is working

So, if it's related to MP desync you would probably need to run the server for XX hours first and if it doesn't occur it means that you need players playing a mission.

Maybe it's enough if the players are idling, so you can spawn clients, but maybe they need to be actively playing.

Maybe it's related to certain scripts activated remotely and locally on clients a the same time, or overlapping on multiple clients activating them alternating etc. etc.

So, if it's a mission element, you need to discover which one causes it and you need to extract it for the repro.

If it's only a server condition you need a way to reproduce the server condition in order to debug it and you can imagine the devels at BI probably have better things to do than playing Invade & Annex for 4+ hours or so only to MAYBE create an error condition which still needs to be analyzed then.

If it relates to MP desync you need probably something like a virtual firewall with packet queue in order to simulate packet loss and/or high latency, which alone wouldn't be the issue, but then combined potentially with mission elements and multiple (active) players it becomes complex.

You can see, unless you can easily reproduce it from "scratch", it's no easy fix.

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

Problem is most likely creating a reliable repro. Most of the repro steps were mainly guess work.

On the upside, server stability is being worked on, thus the problem might be less likely occurring, but if it's also related to netcode desync with multiple players it's gonna return like an old but hated "friend".

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

Updated repro steps, definitely related to server FPS.

EDIT: It also happens to e.g. co-pilot seats.

May 10 2016, 5:09 AM · Arma 3
Fireball added a comment to T70337: Pop-Up targets no longer work with 'nopop=true;'.

Marking resolved. Will be closed if nobody opposes.

May 10 2016, 5:08 AM · Arma 3
Fireball added a comment to T70334: Typo on screen in mission: "Camp Rogain, Ressuply Point".

Mass closing resolved tickets from last month.

May 10 2016, 5:08 AM · Arma 3
Fireball added a comment to T70333: Debug Console Does Not Let You Paste Pre Created Scripts.

Thanks.

May 10 2016, 5:08 AM · Arma 3
Fireball added a comment to T70312: Marshal - commander 1st person see through gun.

Mass closing resolved tickets from last month.

May 10 2016, 5:07 AM · Arma 3
Fireball added a comment to T70308: New Vehice/Person Respawn Problems.

Should be fixed with #14658, as of today's dev build.

May 10 2016, 5:07 AM · Arma 3
Fireball added a comment to T70307: Grednades, the new grenades..

Mass closing resolved tickets from last month.

May 10 2016, 5:07 AM · Arma 3
Fireball added a comment to T70302: Panther commander view move with turret, like if it was ontop of turret..

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 5:07 AM · Arma 3
Fireball added a comment to T70289: Typo: Recucle after use..

Mass closing resolved tickets from last month.

May 10 2016, 5:06 AM · Arma 3
Fireball added a comment to T70278: Sector Module Issues.

Mass closing resolved tickets from last month.

May 10 2016, 5:06 AM · Arma 3
Fireball edited Steps To Reproduce on T70258: Switching vehicle position only works for effectiveCommander.
May 10 2016, 5:05 AM · Arma 3
Fireball added a comment to T70248: Grenades become unusable after respawning using new Templates.

Mass closing resolved tickets from last month.

May 10 2016, 5:05 AM · Arma 3