Grenades become unusable after respawning using new Templates but are in your inventory and not shown in the top right indicator hud
Description
Description
Details
Details
- Legacy ID
- 2222416645
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
setup a test mission with the following to implement the respawn templates
add your respawn markers etc
respawn = "BASE";
respawnDelay = 13;
respawnDialog = 1;
respawnOnStart = 0;
// score of all playable units
aikills = 1;
respawnTemplatesWest[] = {"MenuInventory","MenuPosition"};
respawnTemplatesGuer[] = {"MenuInventory","MenuPosition"};
class CfgRespawnInventory
{
class WEST1
{
displayName = "Rifleman"; // Name visible in the menu icon = "\A3\weapons_F\Rifles\MX\data\UI\gear_mx_rifle_X_CA.paa"; // Icon displayed next to the name show = "side group _this == west"; // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_MXM_F", "hgun_P07_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_green_mag_Tracer", "16Rnd_9x21_Mag", "Chemlight_green", "Chemlight_green", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB_light", "optic_Aco", "acc_pointer_IR", "ItemCompass", "ItemGPS", "ItemMap", "ItemRadio", "ItemWatch", "NVGoggles" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo";
};
};
save your project and host a lan game or dedicated server.
when the players dies pick your rifleman class or any class with grenades.
Additional Information
Grenades cant be thrown until you drop one on the ground
Event Timeline
Comment Actions
Should be fixed in the next dev build.
( also here: http://feedback.arma3.com/view.php?id=7794 )
Thank you for the bug report!