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Grenades become unusable after respawning using new Templates
Closed, ResolvedPublic

Description

Grenades become unusable after respawning using new Templates but are in your inventory and not shown in the top right indicator hud

Details

Legacy ID
2222416645
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

setup a test mission with the following to implement the respawn templates
add your respawn markers etc

respawn = "BASE";
respawnDelay = 13;
respawnDialog = 1;

respawnOnStart = 0;
// score of all playable units
aikills = 1;

respawnTemplatesWest[] = {"MenuInventory","MenuPosition"};
respawnTemplatesGuer[] = {"MenuInventory","MenuPosition"};

class CfgRespawnInventory

     {

class WEST1
{

		displayName = "Rifleman"; // Name visible in the menu
		icon = "\A3\weapons_F\Rifles\MX\data\UI\gear_mx_rifle_X_CA.paa"; // Icon displayed next to the name
		
		
		show = "side group _this == west";

		// Loadout definition, uses same entries as CfgVehicles classes
		weapons[] = {
			"arifle_MXM_F",
			"hgun_P07_F",
			"Binocular"
			
		};
		magazines[] = {
			"30Rnd_65x39_caseless_mag",
			
		
			"30Rnd_65x39_caseless_green_mag_Tracer",
			
			"16Rnd_9x21_Mag",
			
			"Chemlight_green",
			"Chemlight_green",
			"HandGrenade",
			"HandGrenade",
			"SmokeShell",
			"SmokeShell"
		};
		items[] = {
			"FirstAidKit"
		};
		linkedItems[] = {
			"V_PlateCarrier1_rgr",
			"H_HelmetB_light",
			"optic_Aco",
			"acc_pointer_IR",
		    "ItemCompass",
            "ItemGPS",
            "ItemMap",
            "ItemRadio",
            "ItemWatch",
            "NVGoggles"
		};
		uniformClass = "U_B_CombatUniform_mcam_tshirt";
		backpack = "B_AssaultPack_mcamo";

};
};

save your project and host a lan game or dedicated server.
when the players dies pick your rifleman class or any class with grenades.

Additional Information

Grenades cant be thrown until you drop one on the ground

Event Timeline

falconx1 edited Steps To Reproduce. (Show Details)Jul 24 2013, 1:52 AM
falconx1 edited Additional Information. (Show Details)
falconx1 set Category to Scripting.
falconx1 set Reproducibility to Always.
falconx1 set Severity to None.
falconx1 set Resolution to Fixed.
falconx1 set Legacy ID to 2222416645.May 7 2016, 3:38 PM
oukej added a comment.Aug 14 2013, 2:20 PM

Should be fixed in the next dev build.

( also here: http://feedback.arma3.com/view.php?id=7794 )

Thank you for the bug report!

Mass closing resolved tickets from last month.