Observed:
b:OBJECT addmagazineglobal STRING
b:OBJECT removemagazineglobal ARRAY,STRING
expected:
b:OBJECT addmagazineglobal ARRAY,STRING
b:OBJECT removemagazineglobal STRING
{F21275} {F21276}
Observed:
b:OBJECT addmagazineglobal STRING
b:OBJECT removemagazineglobal ARRAY,STRING
expected:
b:OBJECT addmagazineglobal ARRAY,STRING
b:OBJECT removemagazineglobal STRING
{F21275} {F21276}
player addmagazineglobal [currentMagazine player, 1] <- ERROR
player removemagazineglobal [currentMagazine player, 1] <- DOESN'T DO ANYTHING
This is pretty obvious bug so please if you upvote, comment as well to bump this so that it will be fixed while it is still warm :)
"Mea culpa" removeMagazineGlobal really has wrong syntax, and will be fixed soon.
But addmagazineglobal STRING is fine for me, no one ask me about fully re-implementation from addMagazine, so I did a variant with one STRING only. going to see how many work would take ARRAY modification.
stay tuned ;-)
A3-DEV:108858
removeMagazineGlobal (ArrayOrString) has been changed into (String) only
addMagazineGlobal (Array) - I have to consult this modification with our security experts because within a concrete circumstances I see a potential security bottle neck :-\
so you have to use addMagazineGlobal in a FOR cycle(for example) instead
Ho ho mister Bond, we meet again!
Seriously though, it is expected this to be a "global" version of addMagazine. Besides think about it, if you want to add 10 magazines to remote unit you can either make 1 network call or 10 because array command is not available. It is worth the effort.
yep.. I know, it is quite overkill to send two,five,ten.. a million single commands instead of a the complex one. As I said, will discuss some issues with the strange guy from security department and then will see what we can do for you ;-) but today is a sunday and yes, I am at work(which is so sad) but the rest of BI have enjoyed weekend.
You should know, you're doing great job, making us, script fiddlers, very happy and making ArmA 3 so much more accessible!
Instead of addMagazineGlobal array, addMagazinesGlobal command needs to be added to complement addMagazines command to make multiple magazine add on remote unit possible. Not related to this ticket so it could be closed as fixed.
addMagazineGlobal "HandGrenade" does not work, it adds a handgrenade to the player object on the server, but not on the client.
addMagazine "HandGrenade" does work, adds a handgrenade on the client, but not on the server
addMagazineGlobal "HandGrenade" DOES work. Seriously, check your game integrity, I cannot reproduce any of the bugs you posted here or in the other ticket.
updated. It does not add a Handgrenade to the player when run on the client. It does add the handgrenade to the player object on the server. The expected behaviour is to add a grenade to both client and server player objects.
Please run player addMagazineGlobal "Handgrenade" on client and tell me if it adds a handgrenade to your inventory.
Nope works as intended. Are you sure you have place in your inventory for handgrenade?
ok, I see you can't reproduce my addItemToUniform bug either, clearly I've got some issue with my script on reconnect. Will double check. Sorry to waste your time. Its not working for me, so must be something other than these commands..
Are you trying it with clean mission or in existing mission? Have you got any mods enabled?
no mods. I'm writing my own persistence mission, so storing player state on server and restoring the state to the client on reconnect. Also written a JSON extension to push state out to CouchDB, but that's another story! Its all working other than vest/uniform state and being able to restore globally ammo count on mags.
Obviously somewhere I'm doing something wrong with vest/uniform as backpack restore works fine.
I still need addMagazineGlobal [_mag,_ammocount] though :)
Repro mission attached.
Run mission on dedicated server.
The mission has an init entry for the player.
During player init the script (both client and server) removes and adds a uniform, removes and adds a vest. On client, Adds handgrenade to uniform and vest using addItemToXXX, adds a smokeshellgreen using addmagazineglobal. Logs uniform/vest state to rpt before and after additions on both client and server.
Check the server and client logs to see uniform/vest state during init.
Press Radio Alpha to get uniform/vest state post init.
Press Radio Bravo to add items.
Result
On Client - handgrenade added to vest and uniform, no smokeshell added
On Server - only smokeshell added (post init)
Expected
On Client - handgrenade added to vest and uniform, smokeshell added to uniform
On Server - handgrenade added to vest and uniform, smokeshell added to uniform
I've summarised it all in a spreadsheet
https://docs.google.com/spreadsheet/ccc?key=0ApBkmiaWLD6AdEFzVlpkSnRuWFIwUkI2WUJMSjJFbEE&usp=sharing
Killzone_Kid: thanks for nice spreadsheet. Now I'm working on a big task with a priority, but after that(let's say in a week) I will switch back to bugfixing mode ;-)
Ok ignore above figured this out. This is how it doesn't work
player addMagazine "Laserbatteries"; works
player addMagazineGlobal "Laserbatteries"; works
but when together with addweapon
player addMagazine "Laserbatteries"; DOESN'T WORK
player addWeapon "Laserdesignator"; works
player addMagazineGlobal "Laserbatteries"; works
player addWeapon "Laserdesignator"; works
weird.
now I'm waiting for feedback on this issue http://feedback.arma3.com/view.php?id=15298 and meanwhile I'm working on some minor(as I hope) gameplay issues
Poor japapatramtara, you probably are having dreams about all inventory issues by now :)
I have updated the spreadshit with all addItem and addMagazine commands, have fun :) https://docs.google.com/spreadsheet/ccc?key=0ApBkmiaWLD6AdEFzVlpkSnRuWFIwUkI2WUJMSjJFbEE&usp=sharing
Oh and you might want to look at this invisible uniform issue http://feedback.arma3.com/view.php?id=16314
Ok retested and now both addMagazine s don't work if weapon added immediately after
player addMagazine "Laserbatteries"; DOESN'T ADD
player addWeapon "Laserdesignator"; adds
player addMagazineGlobal "Laserbatteries"; DOESN'T ADD
player addWeapon "Laserdesignator"; adds
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.