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update from 31 july said that "Fixed: Disabled vehicles were not respawning" - THIS IS NOT FIXED
Closed, ResolvedPublic

Description

Disabled vehicles are still not respawning properly.

Details

Legacy ID
3653785422
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

set a blufor chopper in the editor, set a respawn module on it with 10sec destroyed and abandoned respawn settings. Disable it (but not destroy it)through say machinegun fire. It wont respawn. Just sits there disabled.

This is true also if the vehicle has been flown around - it seems a disabled vehicle wont always respawn even if abandoned - the disabling seems to overide the abandoned respawn setting also.

Event Timeline

ReconAAF edited Steps To Reproduce. (Show Details)Aug 6 2013, 10:10 AM
ReconAAF edited Additional Information. (Show Details)
ReconAAF set Category to Gameplay.
ReconAAF set Reproducibility to Always.
ReconAAF set Severity to None.
ReconAAF set Resolution to No Bug.
ReconAAF set Legacy ID to 3653785422.May 7 2016, 3:52 PM

I'm afraid it's just incomplete update message. By disabled, I meant vehicles disabled using enableSimulation scripting command (http://community.bistudio.com/wiki/enableSimulation).

Sorry for the confusion.

no worries mate. Can the bug still be tracked though? Disabled vehicles not respawning is a major problem (my whole squad got stuck on one of the small islands last night - was a long swim!) :-) Are you already aware of that bug?

Mass closing resolved tickets from last month.