- User Since
- Mar 7 2013, 12:12 AM (376 w, 4 d)
May 10 2016
well no thats not really accurate.. open up with a minigun on any fuel-containing vehicle - especially one with avgas in it, you'll get lots of fireworks. Especially if the minigun has tracer rounds - they burn and will ignite volatile fuels.
Sure, it shoudnt go bang straight away, but after enough hits, once its totally disabled, it should be clear that its destroyed.
no worries mate. Can the bug still be tracked though? Disabled vehicles not respawning is a major problem (my whole squad got stuck on one of the small islands last night - was a long swim!) :-) Are you already aware of that bug?
just ran another test - here is the mission:
This mission has just one guy, no mods, NO respawn setup. It works fine in the editor (ie when u die, mission ends correctly with failed mission etc. But when moved to our server, run as dedicated, when you die, it causes hard crash of the game. This happens for both clan members who've tested it so far.
astaroth, I made the links for the files above private, please let me know if you cant see them! :-)
Agreed - this is the same around dawn, To replicate go to Kamino Firing range at 2am - camp is nicely lit up. Now go there at 3:00am - the camp lights while still on, hardly work at all and the camp is in darkness.
Nvidia 570 - happens for me too - Im getting in on previewing missions in the editor. - Im also using track IR - not sure if that makes a difference.
yep agree - to replicate go to kamino range at 2am - lights look awesome, now try 3am - lights are dull and camp is way too dark.