In the mission below, I removed the NVGs from all AI except for the player so you can see were the enemy is. All units have lights attached to their main weapons.
In the mission below: When the player uses his NVG to spot the enemy, the player's team activates flashlights when the enemy is over 400m away. The other side then does the same. Both sides continue engaging each other and occasionally look from side to side with the flashlight on showing the enemy were everyone on his team is located.
The AI also acts like they are wearing NVGs when navigating the terrain, when they could use their flashlight or they should have problems navigating. {F21252}