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Sep 29 2017

dedmen added a comment to T126841: Crash.

Looks like steam overlay crash. Callstack doesn't match. But final crash location matches.

Sep 29 2017, 11:16 PM · Arma 3
dedmen added a comment to T126835: [Crash] The crash game at launch.

Please upload your crashdump: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Even if you solved it.. You now have the chance to help everyone else with the same issue.

Sep 29 2017, 11:14 PM · Arma 3
stani created T126841: Crash.
Sep 29 2017, 3:03 PM · Arma 3
Lex added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

So...looks like they've been doing *something* with it:


Missing the model though, so can't actually be used :P

Sep 29 2017, 1:21 PM · Arma 3
denaherbal created T126838: OBAT MAT JULING.
Sep 29 2017, 5:03 AM · Arma 3
MrZinKi added a comment to T126835: [Crash] The crash game at launch.

My problem is fixed! How? I do not know I watched videos and I restarted the game to see if there was always this error and everything returned to normal :o

Sep 29 2017, 2:13 AM · Arma 3
MDCCLXXVI added a comment to T126837: Ragdoll de-sync in MP.

This issue has occurred in the past but was fixed, and now is re-occurring.

Sep 29 2017, 12:35 AM · Arma 3
MDCCLXXVI created T126837: Ragdoll de-sync in MP.
Sep 29 2017, 12:35 AM · Arma 3

Sep 28 2017

2600K created T126836: Default Task Types A-Z.
Sep 28 2017, 10:49 PM · Arma 3
MrZinKi added a comment to T126835: [Crash] The crash game at launch.

Arma 3 Launcher Exception Log

Sep 28 2017, 9:02 PM · Arma 3
MrZinKi added a comment to T126835: [Crash] The crash game at launch.
Sep 28 2017, 9:00 PM · Arma 3
MrZinKi added a comment to T126835: [Crash] The crash game at launch.
Sep 28 2017, 8:59 PM · Arma 3
MrZinKi created T126835: [Crash] The crash game at launch.
Sep 28 2017, 8:58 PM · Arma 3
MrZinKi added a watcher for Arma 3: MrZinKi.
Sep 28 2017, 8:02 PM
andret978 updated the task description for T126834: GAME CRASH.
Sep 28 2017, 7:14 PM · Arma 3
andret978 created T126834: GAME CRASH.
Sep 28 2017, 7:05 PM · Arma 3
mickeymen updated the task description for T124591: RESOLVED.
Sep 28 2017, 4:35 PM · Arma 3
mickeymen updated the task description for T124591: RESOLVED.
Sep 28 2017, 4:35 PM · Arma 3
mickeymen renamed T124591: RESOLVED from AI-Bug: The gunners of light armed vehicles/armed speedboats not able attacks VTOLS. to The AI-gunners of light armed vehicles/armed speedboats are all unable to attack VTOLS. .
Sep 28 2017, 4:33 PM · Arma 3
SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

BTW more resources:

Sep 28 2017, 2:21 PM · Arma 3
SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

So...looks like they've been doing *something* with it:

Sep 28 2017, 2:19 PM · Arma 3
mickeymen renamed T123680: Game Setting of "Automatic Reporting" has no any obvious effect from Game Setting of "Automatic Reporting" has no any obvious effect to CLOSED.
Sep 28 2017, 12:47 PM · Arma 3
mickeymen added a comment to T123680: Game Setting of "Automatic Reporting" has no any obvious effect.
Sep 28 2017, 12:05 PM · Arma 3
mickeymen updated the task description for T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..
Sep 28 2017, 12:01 PM · Arma 3
mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Sep 28 2017, 11:57 AM · Arma 3
mickeymen renamed T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction. from During ragdoll the knees of the soldier bend in the opposite direction to During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Sep 28 2017, 11:57 AM · Arma 3
mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Sep 28 2017, 11:50 AM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from Activation of special orders (6-button) through AI subordinates requires correction! to If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button).
Sep 28 2017, 11:50 AM · Arma 3
reekoj added a comment to T84870: Reason for disconnect (missing addon) not displayed in game UI.

I think this issue is fixed

Sep 28 2017, 10:48 AM · Arma 3
reekoj created T126830: Vehicle in Vehicle Improvements .
Sep 28 2017, 10:33 AM · Arma 3
PiepMGI added a comment to T81398: Vehicle lights doesn't working during the day - 1.40.

Too much behaviors kill the behavior.

Sep 28 2017, 10:25 AM · Arma 3
PiepMGI added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

@MadogPL Tha's wrong. Game like Ghost Recon Wildlands had open NAT, and now strict NAT, on some providers, whatever the port you open.
The only solution I found is to make a DMZ which is strongly not recommended.

Sep 28 2017, 10:23 AM · Arma 3
Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

Skill Levels : forgot to check that. Would they evade if their skill level was increased ? I do don't think so, but need to test it.

Sep 28 2017, 8:01 AM · Arma 3

Sep 27 2017

MadogPL added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

That might have worked months ago. They know I've got good internet.

Sep 27 2017, 11:47 PM · Arma 3
TheMasterofBlubb added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

I dont mean a static IP Adress i really mean just a generic non static IPv4 adress. Just tell your provider that you cannot use your internet and if they do not comply that you will need to change the provider that mostly works

Sep 27 2017, 10:42 PM · Arma 3
redoper changed Severity from severity:none to severity:trivial on T81398: Vehicle lights doesn't working during the day - 1.40.
Sep 27 2017, 9:56 PM · Arma 3
kllrt closed T81076: selectionFireAnim is not working for weapons anymore! as Resolved.
Sep 27 2017, 9:47 PM · Arma 3
kllrt closed T79794: Feature Request - Sort by Author and then by alphabet order as Resolved.
Sep 27 2017, 9:46 PM · Arma 3
MadogPL added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

I can buy "outside" IP. But this is extra money. And it's like 1/3 price of the internet cost. Just to host Arma.

Sep 27 2017, 9:04 PM · Arma 3
alexplaytm added a comment to T126756: Performance problems.
Sep 27 2017, 8:17 PM · Arma 3
Jonpas updated subscribers of T126786: VTOL - Allow nozzles pointing to ground below 5kph.

@oukej Thanks to research of @Alwarren we found out CUP's Harrier and F-35 are not "airplanex", but only "airplane" (due to some old issues that "airplanex" had with LHD, however that was not yet retested post Jets DLC). After changing it to "airplanex" vectoring with "vtol=4" works perfectly.

Sep 27 2017, 7:51 PM · Arma 3
ilian created T126823: arma 3 keeps crashing.
Sep 27 2017, 7:24 PM · Arma 3
Lex added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Hello @Wulf No MOD, always. Act, give any command to the AI, before he heals himself, and will tell you th, that he has cured himself.
This has been happening for a long time, from the first days of the release of Arma3. I could not understand why this happens until I paid more attention to it.

Sep 27 2017, 7:15 PM · Arma 3
smiyury added a comment to T126781: Status access violation.

WHAT AM I NEED TO DO?

Sep 27 2017, 6:21 PM · Arma 3
Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

OK, so I did over 100 tests I think, though I stopped counting so not sure ...

Sep 27 2017, 10:19 AM · Arma 3
SSG_Burke_506thIR created T126819: Buildings hidden by the "Hide Terrain Objects" module can still be destroyed and leave ruins.
Sep 27 2017, 5:54 AM · Arma 3

Sep 26 2017

Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Cool, I will gladly conduct tests in the editor (without any mods just to be sure) for this issue (set three tanks: 2 in LOS, 1 targeted but out of sight and command an AT soldier) and also for the other one issue I also posted recently (AI not evading their exploding vehicle).

Sep 26 2017, 9:58 PM · Arma 3
Kermaboy added a comment to T126797: Game crash in Gunships showcase.

I cant believe i didnt think about the mods. It works flawlessly now, i feel so stupid. Thank you so much for the help and sorry for wasting your time.

Sep 26 2017, 6:00 PM · Arma 3
Category6 added a comment to T126596: Status_Access_Violation Error:.

It's a Steelseries Arctics 7, Model number 5687923

Sep 26 2017, 5:39 PM · Arma 3
Linxu created T126816: Both 'g_squares' and 'g_squares_tinted' Using the Same Texture.
Sep 26 2017, 4:56 PM · Arma 3
Wulf changed the status of T126813: Vans from DLC Laws of war can't cross the bridges from New to Reviewed.

Thank you for the report we will have a look at it.

Sep 26 2017, 2:54 PM · Arma 3
ceeeb updated the task description for T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
Sep 26 2017, 2:27 PM · Arma 3
NavidenoCucho added a comment to T126815: Recently installed ArmA on my notebook. ArmA gives an unexpected error..

Hello.

Try re-installing .NET Framework with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)

Sep 26 2017, 12:43 PM · Arma 3
Wulf added a comment to T126815: Recently installed ArmA on my notebook. ArmA gives an unexpected error..

Try re-installing .NET Framework with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)

Sep 26 2017, 12:35 PM · Arma 3
NavidenoCucho created T126815: Recently installed ArmA on my notebook. ArmA gives an unexpected error..
Sep 26 2017, 11:56 AM · Arma 3
Wulf added a comment to T126811: Error memory.

Is it really at random? There isn't any specific thing that you do when the error occurs?

Sep 26 2017, 11:45 AM · Arma 3
SashaArmA3 created T126813: Vans from DLC Laws of war can't cross the bridges .
Sep 26 2017, 11:36 AM · Arma 3
Wulf added a comment to T126766: Game Keeps Crashing .

I don't unfortunately have much more info about the progress. When it comes to your specific error it is very generic and takes some time to find the root of the problem.

Sep 26 2017, 11:18 AM · Arma 3
Wulf added a comment to T126596: Status_Access_Violation Error:.

Thank you for the report. Could you please tell us what Headset you own?

Sep 26 2017, 11:08 AM · Arma 3
Wulf changed the status of T126803: Crew of Strider dies to AT mines, unlike other MRAPs from New to Reviewed.

Thank you for the report. We will have a look at it, though this is quite tricky and will need further discussion in the team.

Sep 26 2017, 11:00 AM · Arma 3
Wulf added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Yes I am employed by BI and I am trying to figure out if there indeed is a problem with the AI. Also If you look at my profile there is a hint that points towards it. ;)

Sep 26 2017, 10:56 AM · Arma 3
ShadowRanger added a comment to T76192: "H_Shemag_khk" and "H_Shemag_tan" headgear have wrong textures..

This is still an issue and has been around since Arma 3 was released. Any news on this getting fixed?

Sep 26 2017, 9:13 AM · Arma 3
Category6 added a comment to T126596: Status_Access_Violation Error:.

It appears to be my USB headset. I do not believe it is directly a 3.0 issue however as I tested it in other ports (not 3.0) and it still froze. I have attached the report.

Sep 26 2017, 7:40 AM · Arma 3
BrentonBazz added a comment to T126811: Error memory.

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2017/09/06 11:43:20
Current time: 2017/09/25 22:29:28

Sep 26 2017, 5:41 AM · Arma 3
BrentonBazz added a comment to T126811: Error memory.

Memory leak potentially

Sep 26 2017, 5:40 AM · Arma 3
BrentonBazz created T126811: Error memory.
Sep 26 2017, 5:40 AM · Arma 3
POLPOX created T126810: Greyhawk and Ababil don't have correct pylon setting.
Sep 26 2017, 5:19 AM · Arma 3
kOepi added a comment to T126807: Balance of Object, House penetration is very off to standard ammo configs and altered ammo configs.

@PiepMGI
I can make a new car and use mods like real armor mod, but this topic is essential to distinct between body armor, not-armor-structures and character damage or perforation.

Sep 26 2017, 4:28 AM · Arma 3
PiepMGI added a comment to T126807: Balance of Object, House penetration is very off to standard ammo configs and altered ammo configs.

+1
Huge topic.
You think about materials, but first of all, some vegetation are the best shield ever dreamed for units!
Note also, the global damage is totally weird and poorly related to hit parts. (you can fire at an offroad without increasing the damage value, destroying parts like engine, wheels or hull, then blow the car with a sudden full damage).
Check caliber/target/damage/hitpoints. it's nonsense!

Sep 26 2017, 3:42 AM · Arma 3
SuicideKing added a comment to T126803: Crew of Strider dies to AT mines, unlike other MRAPs.

Well, it seems this is intended:

Sep 26 2017, 1:49 AM · Arma 3
Jonpas updated the task description for T126786: VTOL - Allow nozzles pointing to ground below 5kph.
Sep 26 2017, 12:32 AM · Arma 3
kOepi added a comment to T126807: Balance of Object, House penetration is very off to standard ammo configs and altered ammo configs.

link for sample misison

Sep 26 2017, 12:00 AM · Arma 3

Sep 25 2017

kOepi created T126807: Balance of Object, House penetration is very off to standard ammo configs and altered ammo configs.
Sep 25 2017, 11:59 PM · Arma 3
kOepi created T126806: make projectile penetration independent from and trajectory and wound effect over distance .
Sep 25 2017, 11:34 PM · Arma 3
inetsfr edited Additional Information on T126769: Arma 3 Exiting in unusual manner.
Sep 25 2017, 11:19 PM · Arma 3
Baraz added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

Hello.

Could you create a test mission where you can be sure that it always occurs?

Sep 25 2017, 9:56 PM · Arma 3
Baraz added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Hello.

Could you please upload here a video of the situation?

Sep 25 2017, 9:43 PM · Arma 3
Jonpas added a comment to T126786: VTOL - Allow nozzles pointing to ground below 5kph.

I just tried again and realized I forgot about that. "vtol = 4" has the same issue as "vtol = 3", when you are on the ground nozzles are forced into vertical flight orientation. So it's the opposite of 1 or 2, it's like 3 in that manner, except it doesn't even allow for the minor changes that 3 allows (90-60° change or something like that), it's completely locked (at 90°) below certain height (~7m it seems).

Sep 25 2017, 8:10 PM · Arma 3
WhiteWashed84 added a comment to T126766: Game Keeps Crashing .

I was just curious on the progress of this issue.

Sep 25 2017, 6:46 PM · Arma 3
oukej added a comment to T126786: VTOL - Allow nozzles pointing to ground below 5kph.

Will have to recheck the vtol 1 and 2 and get back to u.
Anyway vtol=4 should definitely have no restrictions - we've added that one for Xian - to have vertical vectoring as default/initial state and allow full range while sitting on the ground at the same time.

Sep 25 2017, 6:09 PM · Arma 3
Jonpas added a comment to T126786: VTOL - Allow nozzles pointing to ground below 5kph.

Hi @oukej thanks for the fast reply!

Sep 25 2017, 6:03 PM · Arma 3
Wulf added a comment to T126801: AI armor crews do not evade explosion when they exit (cooking armor).

Could you create a test mission where you can be sure that it always occurs?

Sep 25 2017, 4:33 PM · Arma 3
SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:10 PM · Arma 3
SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:09 PM · Arma 3
SuicideKing created T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:09 PM · Arma 3
Sir_Mad_Cheese added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

I confirm that these things happen randomly, I have not yet found any 'pattern' so to speak, but if it happens it is 100% consistent with the building, you just can't get the AI to move upstairs. is there a problem with the 'entry lod' to the building? As C222b reported, the units navigate like they were trying to access an ATLpos in open ground, ignoring the Z value.

Sep 25 2017, 2:46 PM · Arma 3
oukej added a comment to T126786: VTOL - Allow nozzles pointing to ground below 5kph.

Hey, thanks for the report.

Sep 25 2017, 2:18 PM · Arma 3
Wulf added a comment to T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle.

Could you please upload here a video of the situation?

Sep 25 2017, 1:58 PM · Arma 3
Wulf changed the status of T126787: 3DEN editor's placement radius doesn't ignore the sea. from New to Acknowledged.
Sep 25 2017, 1:10 PM · Arma 3
falagor closed T126785: Wrong translation(s) for Steam achievement "Conservative Sharpshooter" as Resolved.

Fixed, thank you!

Sep 25 2017, 11:16 AM · Arma 3
Wulf added a comment to T126797: Game crash in Gunships showcase.

I see that you are running some mods could you disable them and try the showcase again if the issue persists?

Sep 25 2017, 10:34 AM · Arma 3
Wulf merged T126791: Excessive Main Turret dispersion into T126653: ghosthawk right gun .
Sep 25 2017, 10:02 AM · Arma 3
Wulf merged task T126791: Excessive Main Turret dispersion into T126653: ghosthawk right gun .
Sep 25 2017, 10:02 AM · Arma 3
Wulf added a comment to T126791: Excessive Main Turret dispersion.

Thank you for the report. We know about this issue and are working on it.

Sep 25 2017, 10:02 AM · Arma 3
Wulf assigned T126785: Wrong translation(s) for Steam achievement "Conservative Sharpshooter" to falagor.
Sep 25 2017, 9:54 AM · Arma 3
Old_Bear created T126802: Random severe FPS drop on MP Coop missions.
Sep 25 2017, 9:45 AM · Arma 3
razazel added a comment to T123450: Out of Memory Crashes.

You might also try Profiling branch, it contains some crash fixes that did not made its way into a stable update or emerged afterwards and had to be fixed. You can use the profiling branch to play on the stable servers.

Sep 25 2017, 8:47 AM · Arma 3
_connor added a comment to T126799: Modifying a Global Variable can impact other Global Variables.

Does this happen with other data types as well or just arrays?

Sep 25 2017, 8:46 AM · Arma 3
Baraz added a comment to T78028: AI AT Soldier will not target specified target if he has chosen his own target.

10m is just around the launcher min. range.

Sep 25 2017, 3:40 AM · Arma 3
Baraz updated the task description for T126801: AI armor crews do not evade explosion when they exit (cooking armor).
Sep 25 2017, 2:02 AM · Arma 3