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Player-commander can not activate the special order, during chattering of subordinates.
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Description

If one of the АI-subordinate of player is currently talking, then player can not send a any special order (6-button) In this case there is a delay. And only when the subordinate finishes his audio message, the order of the player can sound.
Unfortunatelly, this feature is greatly complicates the use of explosives via AI subordinates, exactly at the right moment.

Examples of problems can be many. But I will give the most simple:

  1. The squad of player (4 diversant and player), should blow up a car moving along the road and he installed the bomb in the right place of this road.
  1. All the diversants are in the mode - Stealth, Do Not Fire Unless Fired, they do not have to shoot!
  1. Here comes the car of the enemy and the player at precisely the right moment orders his subordinate - "Touch off" this Explosive! NOW!!!!!!
  1. But the order does not happen, because someone from the player's squad, a few seconds before that begins his speech - "Contact Car", "Enemy", "Ready to Fire", blah, blah, blah ...
  1. Only when the speaking subordinate of player, finish their speech, an explosion occurs, but at this point the enemy car is already passing through the zone of the explosive and remains unscathed.

The same can happen with other orders - an "attack" for example.
@Bis, I hope you understand that the problem is serious and the player using AI will not be able to activate the explosive device at the right time. Please make the execution of any spacial order, independent of the speech of subordinates (out of audio queue)

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
AI Issues

Event Timeline

mickeymen updated the task description. (Show Details)Aug 21 2017, 1:35 PM
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from Activation of special orders (6-button) through AI subordinates requires correction! to If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button).Sep 28 2017, 11:49 AM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button) to Player-commander can not activate the special order, during chattering of subordinates..Oct 17 2017, 11:25 PM
Lex added a subscriber: Lex.Oct 18 2017, 12:01 AM

+100%
Priority - the dialogue of the commander must:

  • Abort any AI dialogs.
  • execute the ordered action without interrupting the AI ​​dialog.
  • or other options to change this state of affairs.

This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment.

"This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment"

@Lex You are absolutely right!

It Angers me sometimes, I cook half an hour this time and... everything breaks down, because this stupid subordinate AI ruined everything ...

Lex added a comment.EditedOct 19 2017, 1:00 AM

@mickeymen
I, for a while, had to use this MOD.


But this also has a bad effect on the game, when there are not any messages about the threat at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=876991445&searchtext=MRB+A3+Voice+Stop

Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.