Basically, any damage or 'attack' you do is treated like you had fired at them and revealed your position. Ironically, this reaction has many exceptions for bullets, like if you have a silencer and do not fire too often, you remain hidden.
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Sep 24 2017
10m is just around the launcher min. range.
This is NOT at all resolved. I have therefore created a Subtask.
I have the very same issue but only occurs when deleting ai and objects from map view in Zeus
Sep 23 2017
with latest DLC, AI can see through bushes and trees again...
Here is the video, guy with LRF appear in 11:37
https://youtu.be/YAgO_H1XjeU
I'll try to record video (with vanilla). Yes i was uning content mods, but not scripts changing behavior of AI.
Experiencing the same thing on my game.
If I find time I will try it but I have only gotten the error in multiplayer connected to a dedicated server
Sep 22 2017
I was not able to reproduce the issue. Could you please send us a video for us to see what exactly you did? Thanks.
I was not able to reproduce the issue even doing the same thing as in the video are you sure that it happens always?
@Wulf translation error in the word "not armed" - without lethal weapon, UAV for military providing, not lethal UAV, without weapon means.:) I have added to the text.
i have already done this. I reinstall my Windows, i changed the place of arma (even put it on SSD)
Have the same issue.
Hmm. The issue then still occurs even with the latest update I presume. Could you send us your Arma report again?
Yes, I said none of the civilian drones not military. We are looking into the military drones because we agreed that at least military drones should have NV. :)
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report and the dumps. We will have a look at it.
Please, re-install .NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)
Ok. For now I will close this ticket if it happens again I will reopen it and look at it.
I've experienced this on all smoke effects since using 64bit
I've experienced this on all smoke effects since 64bit
Sep 21 2017
Updating the OS Sierra seems to have fixed the problem. Likely the issue was with El Capitan.
Dublicat T120511
Thank you, close the ticket.
This ticket needs to be opened. To open the link of the duplicate of this ticket it is necessary to make there - T126270
@Wulf Military models UAV must have NV. This is necessary for night missions / operations.
Hello, as I stated I did everything recommended yet I do not have resolution. I paid for all packages for the game and yet have not been able to play it for more than 15 seconds for nearly 4 months. Considering I have paid for packages that I have not even been able to use, I deserve a refund or a solution to the bug. I would like to be able to use the game, please advise.
Problema resuelto.
Thanks for the dumps. Could you please try to switch to the Development branch of the game and try to reproduce the issue with the Diagnostic Exe?
Your mdmp file is empty. Could you please send us your Arma Report again?
Could you please send your report once more? It shows that no report was provided. Thanks.
Another year later, the year is 2017, any changes or updates to this "feedback" ?
Will it ever be added, is it being worked on, or has it simply been abandoned?
Would be great to know.
Sep 20 2017
I don't really recall. I do recall that we woudl get a big list of mods with some mods offering subscription links and others showing up in red saying signature mismatch.
@celticalliance: wasn't there a big red banner in the window with server mods before, by any chance?
CPU-Z TXT Report
cross-post: https://feedback.bistudio.com/T120521
yeah I'm pissed, spent about 1200 on this pc and am about to drop another 6, I just want to play this proper :'(
This issue is now resolved.
@BISWizard: we got it working now. Turns out removing a number of mods from the -mod= parameter and adding them to the -servermod= parameter in the server commandline fixed it. Some members have joined both our servers and reported no issues.
It's overridden by glasses defined in player profile and I don't think there is way to change it through config. So if you want to change how your player character looks like, you have to go to your profile and change facewear/glasses of your character that way.
Thank you for the report. It is an oddity most of the time Zeus is a separate entity in MP games so it might be a rare site to see.
Well, all I can tell you is that the mods we are using are installed in the Arma 3 folder, each in their own modfolder as it should be. It's the same for everyone else.
@celticalliance: Arma 3 Launcher is actually comparing the list of signatures required by the server with signature and pbo files present in the mod folder, it shouldn't matter whether the mod is from Steam Workshop or not. It comes to me that only explanation for the behavior you describe that is that Launcher either didn't detect change in the local files or gets stuck somewhere in the process. I've multiple local mod packs here and they work just fine for me, it's definitely not intended for this scenario to not work correctly.
I am unable to reproduce the issue you described in our stable build. The Loiter waypoint keeps its Z axis after reloading the mission.
Clearly I speak for a group of people feeling the same way. My personal preference has nothing to do with what I said. I find the Launcher a poor product. Our group finds the Launcher a poor product. If you can't handle that that's your problem, not mine. So with all due respect, you have no clue why I feel the way I do and are just saying things.