If a player has a mine-detector and detects a mine within radius, then he says to himself about it! For the player, this moment looks silly. I think mine-detector in the moment of detection enemy mine, should have special sound signal.
At this, not necessary to remove the voice of the player-character - "I see mine". BIS, you can leave It in some cases.
Thus the player will always respond to danger mines, during the special signal and this moment, will seem more realistic.
Description
Details
- Legacy ID
- 2307826878
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Sound
Event Timeline
24-07-2017
EXE rev. 142417 (game)
EXE rev. 142417 (launcher)
Size: ~90 MB (depends on Apex ownership)
DATA
Added: A "Recompile Selected" button is now available in the Functions Viewer
Fixed: The dot in GL sights was visible outside the sights
Added: The Mine Detector now features audio cues (the distance and direction of unrevealed mines are now both represented while the tool is in player's inventory)
ENGINE
Added: A new "displayNameMFDFormat" magazine config parameter (example: displayNameMFDFormat = "A%1C", %1 for ammo count, %2 remaining mags count, %3 total mags count, %4 mag capacity)
Added: A new "ammoFormat" MFD source
Added: New "reloadMagazine" and "ammoRandom" pylon/pylonObject animation sources
ALLELUIA!
ALLELUIA!
ALLELUIA!
finally After 2.5 years this should happen