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Pennyworth
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User Since
Sep 16 2015, 1:18 AM (209 w, 2 d)

Recent Activity

Dec 12 2017

Pennyworth created T127361: G_Squares and G_Squares_Tinted are visible in first person view.
Dec 12 2017, 11:32 PM · Arma 3
Pennyworth added a comment to T126783: Typos/errors in geometry LOD named properties.

All of these appear to have been fixed with the exception of sbsource=visual, but I'm not sure if that's even an error.

Dec 12 2017, 11:30 PM · Arma 3

Dec 3 2017

Pennyworth created T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.
Dec 3 2017, 6:55 AM · Arma 3

Sep 21 2017

Pennyworth updated the task description for T126783: Typos/errors in geometry LOD named properties.
Sep 21 2017, 11:42 PM · Arma 3
Pennyworth created T126783: Typos/errors in geometry LOD named properties.
Sep 21 2017, 11:06 PM · Arma 3

May 16 2017

Pennyworth added a comment to T124812: Editor Simple Object State Box.

To expand, the objectIsSimple attribute also cannot be set from script commands.

May 16 2017, 9:48 PM · Arma 3

Nov 15 2016

Pennyworth added a comment to T84758: House (Large,Abandoned) windows block grenades.

The model shown in the video is u_house_big_01_v1_f.p3d, and the same issue also exists with u_shop_01_v1_f.p3d. Both of these models are missing openings for the windows in their geometry LOD.

Nov 15 2016, 10:23 PM · Arma 3

Aug 19 2016

Pennyworth added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.

Let's not blow this out of proportion. Yes this is a big issue, but it's by no means "game breaking." Game breaking would be if you were to zoom in on someone's head and your game instantly crashes. I also don't think BI appreciates you guys telling them in what time frame things should be fixed.

Aug 19 2016, 8:41 PM · Arma 3

Jul 23 2016

Pennyworth added a comment to T117533: GarbageHeaps missing material in fire geometry LOD.

This has been fixed and is no longer an issue.

Jul 23 2016, 10:49 PM · Arma 3

Jun 19 2016

Pennyworth added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

This issue appears to have been fixed on preview/RC builds.

Jun 19 2016, 4:37 AM · Arma 3

Jun 10 2016

Pennyworth created T117586: [Apex] Water Bugged Through Upper Floor Window of Hotel_01_F.
Jun 10 2016, 6:15 PM · Arma 3

Jun 9 2016

Pennyworth added a comment to T117518: Memory Leaks. Dev-Build.

It may help them to reproduce the crash if you could include the mission.

Jun 9 2016, 10:48 PM · Arma 3
Pennyworth added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

The object is "Land_PierWooden_03_F", and the model is located in "\A3\Structures_F_Exp\Naval\Piers\PierWooden_03_F.p3d".

Jun 9 2016, 10:40 PM · Arma 3
Pennyworth created T117533: GarbageHeaps missing material in fire geometry LOD.
Jun 9 2016, 10:30 PM · Arma 3

Jun 8 2016

Pennyworth added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

It would probably help them if you could include the coordinates of where this is, or the object it happens with. This is an issue with what texture is used on the roadway LOD, so it would save time if they knew exactly what object needed to be edited.

Jun 8 2016, 5:28 PM · Arma 3

May 10 2016

Pennyworth edited Steps To Reproduce on T84937: Transition from Inventory Animation to "Toggle Raise Weapon" Cycles Through Primary When Handgun is Currently Equipped.
May 10 2016, 12:21 PM · Arma 3
Pennyworth edited Steps To Reproduce on T84936: Item Duplication Using Vehicle Inventories.
May 10 2016, 12:21 PM · Arma 3
Pennyworth added a comment to T84316: ArmA 3 Crashes since 1.50 on Spawn with Modded Content.
May 10 2016, 12:03 PM · Arma 3
Pennyworth added a comment to T84316: ArmA 3 Crashes since 1.50 on Spawn with Modded Content.
May 10 2016, 12:03 PM · Arma 3
Pennyworth added a comment to T74669: Scripting Requests from VBS Hub.

I'd like to see GetInMan/GetOutMan https://resources.bisimulations.com/wiki/Category:VBS:_Event_Handlers#GetInMan.2FGetOutMan.

Let me know if this is the incorrect place to post this.

May 10 2016, 7:17 AM · Arma 3