All of these appear to have been fixed with the exception of sbsource=visual, but I'm not sure if that's even an error.
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Sep 21 2019
Dec 12 2017
Dec 3 2017
Sep 21 2017
May 16 2017
To expand, the objectIsSimple attribute also cannot be set from script commands.
Nov 15 2016
The model shown in the video is u_house_big_01_v1_f.p3d, and the same issue also exists with u_shop_01_v1_f.p3d. Both of these models are missing openings for the windows in their geometry LOD.
Aug 19 2016
Let's not blow this out of proportion. Yes this is a big issue, but it's by no means "game breaking." Game breaking would be if you were to zoom in on someone's head and your game instantly crashes. I also don't think BI appreciates you guys telling them in what time frame things should be fixed.
Jul 23 2016
This has been fixed and is no longer an issue.
Jun 19 2016
This issue appears to have been fixed on preview/RC builds.
Jun 10 2016
Jun 9 2016
It may help them to reproduce the crash if you could include the mission.
The object is "Land_PierWooden_03_F", and the model is located in "\A3\Structures_F_Exp\Naval\Piers\PierWooden_03_F.p3d".
Jun 8 2016
It would probably help them if you could include the coordinates of where this is, or the object it happens with. This is an issue with what texture is used on the roadway LOD, so it would save time if they knew exactly what object needed to be edited.
May 10 2016
I'd like to see GetInMan/GetOutMan https://resources.bisimulations.com/wiki/Category:VBS:_Event_Handlers#GetInMan.2FGetOutMan.
Let me know if this is the incorrect place to post this.