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G_Squares and G_Squares_Tinted are visible in first person view
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Description

When equipping G_Squares and G_Squares_Tinted, the model of the glasses is visible when the camera is in first person mode. Here is what it looks like for G_Squares and G_Squares_Tinted.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Visual-Characters
Steps To Reproduce
  1. Place a character down in the editor and enter first person.
  2. Add either of the glasses models to your character by executing player linkItem "G_Squares" or player linkItem "G_Squares_Tinted".
  3. Observe the glasses model being visible.
Additional Information

Both of the models are missing a View - Pilot LOD. Model paths:

a3\characters_f_beta\Heads\Glasses\g_squares.p3d
a3\characters_f_beta\Heads\Glasses\g_squares_tinted.p3d