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Memory Leaks. Dev-Build
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I am working on a custom mission for Arma 3. I have 30-40 FPS in the Eden editor, but when I play the mission I have around 1-3 FPS. I teleport to a location on the map I want to test. (ALT+ LMB). After a few seconds, the game crashes and gives me the following error:

This is happening on Tanoa with the latest Dev Branch. (09/06/2016)


Unable To Duplicate
Operating System
Windows 10 x64
Game Crash
Steps To Reproduce

Start the mission I made in Eden. Wait.

Additional Information

System Specs:

Windows 10
Intel i7 4770k @ 3.5GHz
Geforce GTX 780

And yes, I have validated my game files.

Event Timeline

chillroy created this task.Jun 9 2016, 6:43 PM
chillroy edited Additional Information. (Show Details)

The Crash File I saved was too big to upload, but here is a download link from google drive:

There is quite a bit of units placed in the mission, but its nothing compared to my Altis mission.

It may help them to reproduce the crash if you could include the mission.

I think it should also be stated that this is a different type of memory error than a memory leak. The following image is the type of error you would get from a memory leak.

Hi, I'm not sure if I want to share the mission here. I can send it privately to a DEV or someone trusted :) I don't want counterfeit versions of my mission to be released. I hope you understand.

I have done more testing and I found that this only happens when I test the mission in singleplayer through eden. I hosted the same mission on a MP server from the main menu and the mission runs at 30 FPS no problem.

Same here! At 3.067,8 MB RAM usage.

TOMMEH added a subscriber: TOMMEH.Oct 12 2016, 8:37 PM

I have a video uploaded here with various clips of the memory leak in action, is this the same problem you're experiencing Chillroy?

Link here

I think this ticket can be closed.

Dwarden closed this task as Resolved.Jan 19 2020, 9:46 AM
Dwarden changed Resolution from Open to Unable To Duplicate.