Clearly you don't speak for the vast majority Arma3 players. Simply because you dislike the SW is no reason to criticize the A3 Launcher. Even RHS have agreed to distribute via the SW. Why, because most people subscribe to a lot of mods - it's an impossible task to manually update all mods on a daily and or weekly basis. The Launcher simplifies this task and saves users hours of frustration. I think it does an excellent job - and my feelings are mirrored by most of the players I speak to on SW. I personally have around 230 mods in the launcher - over 98% are SW the rest local - I've never had the weird issue you refer to and I've spent over 11,400 hours in Arma3. And I host games at least once a week.
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Sep 20 2017
It would even be better if the Launcher would not compare manually installed local mods with the SW versions. It should be so that when it detects a local mod it just skips the check.
The game gives you a 0xC0000135 - STATUS_DLL_NOT_FOUND.
The crash gives out 0x00000001 – UNABLE_TO_INIT_DXGI.
Thank you for the report, we will have a look at it.
This is more of a issue for the mod maker than us since it sounds that this problem occurs because of the mod. Try contacting the creator of the mod.
" instead of search field (comparable to steam filters)."
its working only if the mods' names is in server's name, would be great to at least have ability to write keywordsToSearchFor in server's mods list
Thank you for the report we will have a look at it.
@Georg_Ravioli Fix is still in progress.
another one where other players crashed as well
Most recent memory crash with latest version.
Sep 19 2017
No change in 1.76.
https://www.youtube.com/watch?v=UdC0MPF36bM
See log above.
Issue persists in version 1.76
This is still an issue after 1.76 release. Is anyone reading this?
Reproduced on recentrly updated version 1.70.
Hello @mojucy,
could you please ask your friend whether he has some special software to process photo or video? Launcher crashes when it decodes an icon and we've run into a similar issue some time ago when one of our users had his system decoders replaced with some custom decoders that didn't work correctly.
"new Apex healing system" - what this?
Can confirm this issue is still present on FX machines.
My rig:
Fx 9370
16Gb G.Skill Trident X ram
120gb Samsung ssd
GTX 1080 G1
Sep 18 2017
as silly as it sounds, unplugging my usb headset (just unplug everything but mouse to test) solved this for me and at least two other people !
read my update pls this may help others
Does that work?
Update your video drivers, and/or try different video hardware in the problem machine(s).
Your rpt files show an 0xC0000005 - ACCESS_VIOLATION error. Please try some of these possible sillutions.
The game is unable to initialize a graphical subsystem. Here are some possible solutions:
BadImageFormatException means that the file most likely exists, but it's corrupted.
could you please send us your Arma Report?
Thank you for the report, we will have a look at it.
In T126714#1645458, @Wulf wrote:This is more of a preference thing. But we will have a look at it. :)
Ah, my apologies! As stated, I wasn't entirely sure if this was a bug or a design decision. Thank you for the response and clarification!
Thank you for the report we will have a look at it.
This is more of a preference thing. But we will have a look at it. :)
Just registered to say that I don't think this issue is related to F3 templates specifically. Our group runs Zeus missions on a nightly basis and we use our own set of templates (https://gitlab.com/blackwatchint/bwi_templates).
Hmm. Ok could you please try this issue with mods disabled? I can see that you have some modded vehicles could you confirm for me that the issue happens even without mods enabled?
This problem should be fixed in the next update. :)
- Afterburner
- vanilla game doesn't have this feature
This crash is still occurring though it seems unrelated to the F3 rat case.
Sep 17 2017
Thanks for the report!
We are aware that mods have been adding such "firemode". Even though we like it atm we don't plan to use it (or similar functionality) on any vanilla assets.
This is fixed. Close Ticket
This is fixed. Close Ticket
In T126705#1644594, @Wulf wrote:Hello.
Could you please upload a newer Arma report without the -noLogs parameter? We will have a look at it. Thank you.
i disabled -nologs, but not sure i can reproduce the issue purposely, think you can remove the ticket for now (when it will happen again and i'll have logs i'll recreate it)
This is the first ticket from the series of tickets, upon request for the ability to use the AT launcher in the prone position.