- User Since
- Jan 7 2016, 7:52 PM (331 w, 4 d)
Jul 12 2020
May 22 2020
I tested the dev change, it seems a lot better now but I did notice that the gunners are still oddly resistant to RGN grenades. This isn't very consistent but when throwing grenades at M2s surrounded by other similar units, the M2s would survive sometimes where other units would consistently die. This seems to happen more often for the low M2s for some reason.
May 2 2020
Apr 14 2020
May 2 2018
Managed to capture footage of the erratic 8+ degree error issue. In this video, for whatever reason changing my mortar from ~61.2 degrees to ~61.4 and back results in a massive ~11.3 degree change in the actual projectile trajectory. This change is big enough that it can easily be seen, and there are clearly two distinct groupings captured by BIS_fnc_traceBullets.
May 1 2018
Mar 23 2018
Just tried it on the current dev build and it didn't work. Assuming that it's been fixed.
Mar 14 2018
I just updated my dev branch so this should be on today's build. Interestingly, it looks like this doesn't work on dead targets; I think I was testing on invincible targets earlier so I didn't notice.
Yup, it appears that this has been fixed on the latest dev branch.
Mar 12 2018
It's a little hard to show, but here's a full jeep carrying five dudes. 4 are visible in the actual proper seats, the fifth is actually floating invisible somewhere in the middle.
Mar 10 2018
Mar 9 2018
Sep 18 2017
Mar 17 2017
Mar 3 2017
Feb 16 2017
This doesn't apply to other fields in the 3d editor. For example, you can put in the exact same string for the Multiplayer mission description and it won't be cut off.
Feb 13 2017
Feb 11 2017
Feb 10 2017
After some further testing, it appears that the fog banding happens at very low fog delay values; on the order of 10^-8 or so. This can be tested with setFog - try "0 setFog [.4,3e-8,0];", "0 setFog [.4,8e-8,0];", "0 setFog [.4,5e-8,0];", etc.
Feb 8 2017
Feb 7 2017
Feb 6 2017
Same test on current devbranch (1.67.140241): https://www.youtube.com/watch?v=E-ex3lExSjA
Jan 27 2017
Issue does not appear to be fixed as of devbuild 1.67.140151.
Jan 16 2017
Jun 26 2016
Jun 16 2016
Still an issue in 1.60.
May 10 2016
Rotation grid is toggleable and is off by default. You can tell whether it's on or off based on whether the button has a white outline; if it does, it's on. Turning it off again should let you make small angle changes.
I've noticed that this happens with the translation widget too, if you try to move an object a very small amount it just snaps back to its original place. It's rather annoying. I suspect it's supposed to give you an option to "abort" the adjustment, but there's not reason for that now that undo/redo is a thing.
This is definitely not the same issue as 0025886.
I think this may have been some weird issue with CBA. I didn't have it loaded in the launcher, but I was getting CBA-related messages in-game and doing a steam cache check seems to have solved the crashing issues.
This can probably be closed, I'll put in another issue if the crashing reoccurs.
Done. Note that these aren't the same logs as the initial bidmps.zip file; I've been editing (and crashing) since then.