In some circumstances the AI can see through the doors of the Contact cross connector tent. It appears that this is an issue with hiding the wrong view (?) geometry for the door animation; the AI can't see through the door that's open but can see through one of the other doors. Door 1 works properly, but doors 2, 3, and 4 all result in this issue. Other geometry seems fine, the doors collide as you'd expect and produce hit effects when shot.
I also tested the regular connector tents; they appear to work as expected.