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Mission causes degraded performance even after mission is over
Reviewed, NormalPublic


Not sure if this is related to the "3FPS" bug or just bad scripting. I created a respawny simple coop mission for my group to play before the "real" missions in our session. When played locally and alone on a dedicated server, it seems to performs fine. However, when we actually played it with my group, everyone experienced poor FPS, which persisted until their game was restarted.

Mission can be found here -


Operating System
Windows 7
Steps To Reproduce
  1. Download the above mission.
  2. Run it on a dedicated server with multiple players.
  3. Mission performance degrades, and degradation persists even across other missions (assuming it's not something on our end).
Additional Information

Server was running a few gameplay mods: CBA, Pooter's ASR AI, ASM, OCAP, and two custom simple script-based mods adding an admin menu and a crosshair.

Clients may have been running any of the mods on this whitelist:

Event Timeline

darkChozo created this task.Feb 8 2017, 9:10 PM
darkChozo updated the task description. (Show Details)
Alwin claimed this task.Feb 9 2017, 12:54 PM
Alwin changed the task status from New to Reviewed.
Alwin added a comment.Feb 9 2017, 12:56 PM


I would recommend you:

  • try to re-download all mods again (and if possible, run it without them a try to check fps drop again)

Try switching to and playing on the profiling game branch. After downloading new data verify the integrity of the game cache.

• profiling branch (special performance + profiling build - requires access code: CautionSpecialProfilingAndTestingBranchArma3), alternative download of needed binary possible from Dwarden's dropbox

And the last thing, can send us your rpt, please?