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Jul 12 2020

darkChozo created T152608: Revive system doesn't recognize Global Mobilization / other modded medical items.
Jul 12 2020, 12:22 AM · Arma 3

May 22 2020

darkChozo added a comment to T150710: M2 turret gunners are immune to explosive damage.

I tested the dev change, it seems a lot better now but I did notice that the gunners are still oddly resistant to RGN grenades. This isn't very consistent but when throwing grenades at M2s surrounded by other similar units, the M2s would survive sometimes where other units would consistently die. This seems to happen more often for the low M2s for some reason.

May 22 2020, 11:34 PM · Arma 3

May 2 2020

darkChozo created T150710: M2 turret gunners are immune to explosive damage.
May 2 2020, 9:23 PM · Arma 3

Apr 14 2020

darkChozo changed Severity from severity:major to severity:none on T128446: Artillery pieces fire at the wrong angle in manual mode.
Apr 14 2020, 9:22 PM
darkChozo changed Severity from severity:major to severity:none on T150334: AI can see through Connector Tent (Cross) doors.
Apr 14 2020, 9:21 PM · Arma 3
darkChozo changed Severity from severity:none to severity:major on T150334: AI can see through Connector Tent (Cross) doors.
Apr 14 2020, 9:13 PM · Arma 3
darkChozo created T150334: AI can see through Connector Tent (Cross) doors.
Apr 14 2020, 9:10 PM · Arma 3

May 2 2018

darkChozo added a comment to T128446: Artillery pieces fire at the wrong angle in manual mode.

Managed to capture footage of the erratic 8+ degree error issue. In this video, for whatever reason changing my mortar from ~61.2 degrees to ~61.4 and back results in a massive ~11.3 degree change in the actual projectile trajectory. This change is big enough that it can easily be seen, and there are clearly two distinct groupings captured by BIS_fnc_traceBullets.

May 2 2018, 9:43 PM

May 1 2018

darkChozo created T128446: Artillery pieces fire at the wrong angle in manual mode.
May 1 2018, 12:37 AM

Mar 23 2018

darkChozo added a comment to T127899: Vorona missiles home on on locks established by other launchers.

Just tried it on the current dev build and it didn't work. Assuming that it's been fixed.

Mar 23 2018, 3:30 PM · Arma 3

Mar 14 2018

darkChozo added a comment to T127899: Vorona missiles home on on locks established by other launchers.

I just updated my dev branch so this should be on today's build. Interestingly, it looks like this doesn't work on dead targets; I think I was testing on invincible targets earlier so I didn't notice.

Mar 14 2018, 6:19 PM · Arma 3
darkChozo added a comment to T127882: Unarmed jeeps on dev branch have nonfunctional gunner seat..

Yup, it appears that this has been fixed on the latest dev branch.

Mar 14 2018, 5:57 PM · Arma 3

Mar 12 2018

darkChozo added a comment to T127882: Unarmed jeeps on dev branch have nonfunctional gunner seat..

It's a little hard to show, but here's a full jeep carrying five dudes. 4 are visible in the actual proper seats, the fifth is actually floating invisible somewhere in the middle.

Mar 12 2018, 6:11 PM · Arma 3

Mar 10 2018

darkChozo created T127900: PCML sight ranging indicators are incorrect.
Mar 10 2018, 9:07 PM
darkChozo edited Steps To Reproduce on T127899: Vorona missiles home on on locks established by other launchers.
Mar 10 2018, 8:52 PM · Arma 3
darkChozo created T127899: Vorona missiles home on on locks established by other launchers.
Mar 10 2018, 8:50 PM · Arma 3

Mar 9 2018

darkChozo created T127882: Unarmed jeeps on dev branch have nonfunctional gunner seat..
Mar 9 2018, 8:32 PM · Arma 3

Sep 18 2017

darkChozo created T126757: Add door locking to the Edit Terrain Object module.
Sep 18 2017, 6:00 PM · Arma 3

Mar 17 2017

darkChozo created T123802: 1.68: can't set color of area markers in 3den editor.
Mar 17 2017, 6:06 PM · Arma 3

Mar 3 2017

darkChozo created T123587: Sandbag Wall LODs are different colors.
Mar 3 2017, 8:59 PM · Arma 3

Feb 16 2017

darkChozo added a comment to T123348: Quoted text in unbinerized mission description is cut off..

This doesn't apply to other fields in the 3d editor. For example, you can put in the exact same string for the Multiplayer mission description and it won't be cut off.

Feb 16 2017, 5:24 PM · Arma 3

Feb 13 2017

darkChozo created T123348: Quoted text in unbinerized mission description is cut off..
Feb 13 2017, 8:48 PM · Arma 3

Feb 11 2017

darkChozo created T123302: Clock on civilian truck and SUV displays through arm.
Feb 11 2017, 2:33 AM · Arma 3

Feb 10 2017

darkChozo added a comment to T123262: Fog banding issue.

After some further testing, it appears that the fog banding happens at very low fog delay values; on the order of 10^-8 or so. This can be tested with setFog - try "0 setFog [.4,3e-8,0];", "0 setFog [.4,8e-8,0];", "0 setFog [.4,5e-8,0];", etc.

Feb 10 2017, 6:29 PM · Arma 3

Feb 8 2017

darkChozo created T123262: Fog banding issue.
Feb 8 2017, 9:46 PM · Arma 3
darkChozo updated the task description for T123259: Mission causes degraded performance even after mission is over.
Feb 8 2017, 9:11 PM · Arma 3
darkChozo created T123259: Mission causes degraded performance even after mission is over.
Feb 8 2017, 9:10 PM · Arma 3

Feb 7 2017

darkChozo updated the task description for T123229: High particle drop interval when attached to Land_CratesWooden_F.
Feb 7 2017, 8:00 AM · Arma 3
darkChozo updated the task description for T123229: High particle drop interval when attached to Land_CratesWooden_F.
Feb 7 2017, 7:59 AM · Arma 3
darkChozo created T123229: High particle drop interval when attached to Land_CratesWooden_F.
Feb 7 2017, 6:50 AM · Arma 3

Feb 6 2017

darkChozo added a comment to T122895: RPG-42 scope has incorrect ranging.

Same test on current devbranch (1.67.140241): https://www.youtube.com/watch?v=E-ex3lExSjA

Feb 6 2017, 5:44 PM · Arma 3

Jan 27 2017

darkChozo added a comment to T122895: RPG-42 scope has incorrect ranging.

Issue does not appear to be fixed as of devbuild 1.67.140151.

Jan 27 2017, 6:39 PM · Arma 3

Jan 16 2017

darkChozo created T122895: RPG-42 scope has incorrect ranging.
Jan 16 2017, 6:09 PM · Arma 3

Jun 26 2016

darkChozo created T118801: Some mods add unnecessary required addons to missions.
Jun 26 2016, 6:14 PM · Arma 3

Jun 16 2016

darkChozo added a comment to T77382: If wind strength is ever 0, all wind effects become disabled for the rest of the mission.

Still an issue in 1.60.

Jun 16 2016, 5:59 PM · Arma 3

May 10 2016

darkChozo added a comment to T86289: Rotation Widget Resetting Itself.

Rotation grid is toggleable and is off by default. You can tell whether it's on or off based on whether the button has a white outline; if it does, it's on. Turning it off again should let you make small angle changes.

I've noticed that this happens with the translation widget too, if you try to move an object a very small amount it just snaps back to its original place. It's rather annoying. I suspect it's supposed to give you an option to "abort" the adjustment, but there's not reason for that now that undo/redo is a thing.

This is definitely not the same issue as 0025886.

May 10 2016, 1:02 PM · Arma 3
darkChozo added a comment to T86253: Game crashes after previewing 3d editor multiplayer mission.

I think this may have been some weird issue with CBA. I didn't have it loaded in the launcher, but I was getting CBA-related messages in-game and doing a steam cache check seems to have solved the crashing issues.

This can probably be closed, I'll put in another issue if the crashing reoccurs.

May 10 2016, 1:01 PM · Arma 3
darkChozo added a comment to T86253: Game crashes after previewing 3d editor multiplayer mission.

Done. Note that these aren't the same logs as the initial bidmps.zip file; I've been editing (and crashing) since then.

May 10 2016, 1:01 PM · Arma 3
darkChozo set Category to category:gamecrash on T86253: Game crashes after previewing 3d editor multiplayer mission.
May 10 2016, 1:01 PM · Arma 3
darkChozo edited Steps To Reproduce on T85973: playMusic loses place in long songs when player alt-tabs.
May 10 2016, 12:53 PM · Arma 3
darkChozo edited Steps To Reproduce on T85714: BIS_fnc_countCrew reports that offroads have 4 seats.
May 10 2016, 12:45 PM · Arma 3
darkChozo edited Steps To Reproduce on T85659: Give mission makers greater control over vehicle optics..
May 10 2016, 12:44 PM · Arma 3