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High particle drop interval when attached to Land_CratesWooden_F
Acknowledged, NormalPublic

Description

Video of issue - https://www.youtube.com/watch?v=xsAfdhuFCZE&feature=youtu.be

When you attachTo a #particleSource to a Land_CratesWooden_F, it results in a very high drop interval (~1 per second instead of the intended ~12), which makes the effect look horrible. Strangely, this does not happen when you attach the effect to a man instead (I didn't try other objects). Removing the attachTo fixes the issue.

I stumbled across this issue while trying to light a crate on fire, as you might imagine. Obviously it's pretty minor, but I figured I might as well report it in case it's a symptom of a larger issue.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Particles
Steps To Reproduce
  1. Create a Land_CratesWooden_F (Crates (Wooden)) in the editor
  2. Paste the following code into its init field:

mfire = "#particlesource" createVehicleLocal position this;
mfire attachTo [this,[0,0,0]];
mfire setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32,1], "", "Billboard", 1, 1.5, [0, 0, 3], [0, 0, 1], 0, 1.275, 1, 0.066, [1.75,.2], [[1, 1, 1, .8],[1, 1, 1, 0]], [1], 1, 0, "", "", this,0,false,-1,[[1, 1, 1, .8],[1, 1, 1, 0]]];
mfire setDropInterval .08;

  1. Start the mission, observe the terrible-looking fire.
  2. Paste the same code in a soldier's init field, start the mission and see the good-looking fire.
  3. Remove the attachTo line from the crate's code, start the mission, and see good-looking fire.
Additional Information

Everything tested without mods loaded.

Event Timeline

darkChozo created this task.Feb 7 2017, 6:50 AM
darkChozo updated the task description. (Show Details)Feb 7 2017, 7:59 AM
darkChozo updated the task description. (Show Details)
Alwin claimed this task.Feb 7 2017, 3:35 PM
Alwin changed the task status from New to Reviewed.
Alwin changed the task status from Reviewed to Acknowledged.