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Broken animation for firing form the AT launcher while prone
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Description

There are those default arma 3 animations for AT launchers:

https://www.youtube.com/watch?v=RUh0q-PBvco

But in game you can't shoot AT launchers while prone.

The memory points aren't set up correctly in those animation. E.g. the camera won't be at the correct position. Weapons will float, the player will be simulated not where he will be rendered etc.

Details

Legacy ID
1233579025
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims

Event Timeline

Tachi edited Steps To Reproduce. (Show Details)Dec 28 2014, 6:34 PM
Tachi edited Additional Information. (Show Details)
Tachi set Category to Anims.
Tachi set Reproducibility to Always.
Tachi set Severity to None.
Tachi set Resolution to Open.
Tachi set Legacy ID to 1233579025.May 7 2016, 8:02 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 8:02 PM

All arma series have this bug. Mostly disapointed is why they didnt fixed it yet...

Could you please rephrase your issue? I am totally unable to understand it.

Animations contain NO memory points.
Camera position is fixed and calculated based on location of hips at first and last keyframe of the animation.
Floating rifle is a glitch that can be easily fixed.
Prone launcher animations were dropped. They were left ingame for modders.

Tachi added a subscriber: Tachi.May 7 2016, 8:02 PM
Tachi added a comment.Feb 20 2015, 2:11 PM

Thats what i was told, more info can be found here https://github.com/KoffeinFlummi/AGM/issues/1851

Looks like the only problem is glitched rifle. How can i fix this?

Tachi added a comment.Feb 20 2015, 4:28 PM

And also, btw, when you have no weapons, only launcher, and you are standing and press Z(to go prone), your avatar will go prone, will try to switch to a different weapon, this action will fail, and avatar will stand up. So basically now it's impossible to go prone if you have only a launcher in your inventrory

Video: https://www.youtube.com/watch?v=JF26vrmRxCI&feature=youtu.be

Tachi added a comment.Feb 20 2015, 4:23 PM

I somehow fixed this by chanhing PlayerProne and Down animations:

		class LauncherStandActions: LauncherKneelActions
		{
			PlayerProne="amovppnemstpsraswlnrdnon";
			Down="amovppnemstpsraswlnrdnon";
		};

Video: https://www.youtube.com/watch?v=tpqiERCFVJM&feature=youtu.be

Tachi added a comment.Feb 20 2015, 4:27 PM

But if you do this, and you have a primary weapon, this happens: https://www.youtube.com/watch?v=8bDnEPhPK88&feature=youtu.be

Avatar changes his weapon without command to do so

Tachi added a comment.Feb 20 2015, 4:39 PM

I wish you guys at BIS gave prone launchers anims more love, its so easy to do, and would add nice feature to gameplay.

Tachi added a comment.Feb 26 2015, 3:52 PM

Is that enough info? :)