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SSG_Burke_506thIR (B. Burke)
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User Since
Dec 12 2016, 6:52 PM (282 w, 6 d)

Recent Activity

Sep 27 2017

SSG_Burke_506thIR created T126819: Buildings hidden by the "Hide Terrain Objects" module can still be destroyed and leave ruins.
Sep 27 2017, 5:54 AM · Arma 3

Sep 18 2017

SSG_Burke_506thIR added a comment to T126671: Crash related to Zeus [1.76 profiling].

This crash is still occurring though it seems unrelated to the F3 rat case.

Sep 18 2017, 7:04 AM · Arma 3

Aug 6 2017

SSG_Burke_506thIR created T126396: Unable to change facing on AI units under server or headless client control.
Aug 6 2017, 1:56 AM · Arma 3
SSG_Burke_506thIR created T126395: Changing Localality Removes Group From Garrison.
Aug 6 2017, 1:52 AM · Arma 3

Dec 14 2016

SSG_Burke_506thIR added a comment to T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.

Disregard the HC comment, it's any server.

Dec 14 2016, 6:54 PM · Arma 3
SSG_Burke_506thIR added a comment to T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.

This is only occurring if the Execute Code Module was selected to "Server" and is likely a Headless Client issue.

Dec 14 2016, 6:37 PM · Arma 3

Dec 12 2016

SSG_Burke_506thIR renamed T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units from Using "Execute Code Module" locks stance to standing and locks facing on imported units to Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.
Dec 12 2016, 7:51 PM · Arma 3
SSG_Burke_506thIR created T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.
Dec 12 2016, 7:43 PM · Arma 3
SSG_Burke_506thIR created T122087: Simple Cycle Patrol Points creates waypoint at [0,0,0] on "Execute Code Module".
Dec 12 2016, 7:17 PM · Arma 3