There is no correction. This causes severe injuries.
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Sep 17 2017
Sep 16 2017
This is a great improvement, though is there a particular reason why the gun depression over the sides is less than the front?
AFAIK, gun depression should be the same over the frontal 180° arc of the vehicle, and only gets worse when the gun has to"get over" the engine deck.
Looks like this glitch is fixed with laws of war dlc release. But launch delay is still there when using catapault(like hornet1 exploded on takeoff in showcase mission). So far I didn't got exploded because of it after update. but it scares me every time when it happen.
Sep 15 2017
So, a lot of time passed, though even with the newest updates the problem hasn't been solved.
It was like i described pretty long but after the last update it suddenly worked :) i couldnt play the game like 6 months i think but now it works and by the way i already updatet graphicass drivers and did everything i knew but after last arma update it worked fine
Its already updated, you can close the ticket.
Thanks.
Yea can confirm it fixes it, just ran a 4 hour mission, no crashes (apart from one related to Achilles RC) only your Zeus' need it fyi
Use profiling branch (https://community.bistudio.com/wiki/Arma_3_Steam_Branches)... dwarden already has fixes for this... https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979
After Steam updated the game earlier today, I tried it again and now it runs as advertised. Thanks for fixing the issue even without further details.
Fixed.
This is including the AL-6 Pelican.
Fixed.
Fixed.
Fixed.
I can reproduce a game crash when deleting objects on the map in Zeus. Tested it with only alive and dead units.
Can always reproduce it.
The crash is with or without any mods.
This issue were the weird line artifacts. Not the sun glare. So this is fixed.
@keenan.smith500 haha yea just a few... running a Zeus mission tonight with the new perf branch Dwarden released, seems to have fixed it in prelim testing.
Have also experienced this. Very annoying. The whole point of pausing the game is so I can go AFK or alt-tab without my plane crashing into stuff. If I recall correctly this happens when entering Zeus and possibly the map as well (map might have been fixed already).
Sep 14 2017
In this video you can see that the IR/VIS detection detects the ZSU35 before it shows it as an active radar. The Sentinel is within 2-3 kilometers. If you were to try this with most aircraft with passive radar they can detect the ZSU35 from upwards of 10 kilometers.
are you running any mods @SnakeDoc
Hello,
did the installer actually installed something or quit without doing anything? In any case, please try to run Microsoft .NET Framework Repair Tool https://www.microsoft.com/en-us/download/details.aspx?id=30135
@MadogPL Mostly this happen when you have a IPv6 active. The provider uses a IPv6 on your connection (to not use valueable IPv4) and routes your traffic to a Server with a IPv4. As that server handles many Users a port forwarding is not possible. BUT as you pay your provider to have internet and he does not (mostly) limit the usage to specific applications you can call your provider and as an example say your NAS is not working and that they pls should provide you with a IPv4 (mostly its then even static). Thats a easy way to fix that problem and even works on approx 80% of providers
@gutsnav
This Camo added.
https://twitter.com/jiri_lank/status/889813321586757632
It seems that there are other vehicles that have the same issue we will have a look at it. Thank you for the report. Good catch btw.
I got a kill! 1489 bullets out of the right gun and the infantry unit died =( lol please fix.
Example Here is the video excuse me for the quality I just wanted it to be a quick upload
I am unable to recreate this issue in Eden editor. AI always goes through me even though I am as Zeus in front of it.
Thank you for the report, we already know about this issue. :)
Thank you for the report. I was not able to reproduce this issue could you please upload a video with the issue? Thank you.
Thank you for the report, we will have a look at it.
Fixed for ghosthawk on dev (v1.77), not sure about the rest
Fixed: Ghosthawk crew spawned in the wrong order in Eden Editor
Fixed as of 1.76
That's great! Thanks :D
I.ll test it out ASAP.
Thank you for this command, don't know about it.
@scavenjer
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3232766
Tweaked: Minimal barrel elevation of the Kuma (https://feedback.bistudio.com/T123481)
Could you please upload a newer Arma report without the -noLogs parameter? We will have a look at it. Thank you.
Thank you for the report, we will have a look at it.
This is a mix bag it could almost be anything. I would start with reinstalling your OS.
At 1.76 the problem is not solved.
Sep 13 2017
I probably know what is the true issue: progress. Progress of the internet infrastructure.
Thank you for the report, we will ahve a look at it.
When reporting a mistake next time, please always clearly say what is wrong, and most importantly - what is the correct version. Thanks!
Thank you for the report, we will have a look at it.
No need to. Falafor did it already, after posting it on Twitter.
That is indeed unusual. Thank you for the report we will have a look at it.
Works now, very strange as i verified the game after the update aswell.
15:04:25 InitSound ...
15:04:25 InitSound - complete