Need to open mission.sqm and add one string
textures="Blufor"; in class Attributes
As example:
...
class Attributes
{
textures="Blufor";
};
...
type="I_MRAP_03_F";
...
Need to open mission.sqm and add one string
textures="Blufor"; in class Attributes
As example:
...
class Attributes
{
textures="Blufor";
};
...
type="I_MRAP_03_F";
...
It seems that there are other vehicles that have the same issue we will have a look at it. Thank you for the report. Good catch btw.
Ok, after talking to design they say that this is by design this option not being by default in the editor. However you can change these textures via script or exporting the vehicle from VA into the editor.