- User Since
- Oct 5 2016, 10:49 AM (62 w, 1 d)
Oct 16 2017
I may add that units ordered to stop by the player will no longer execute FSM's with doFSM, while they will still get executed on units that were stopped by script.
Sep 25 2017
I confirm that these things happen randomly, I have not yet found any 'pattern' so to speak, but if it happens it is 100% consistent with the building, you just can't get the AI to move upstairs. is there a problem with the 'entry lod' to the building? As C222b reported, the units navigate like they were trying to access an ATLpos in open ground, ignoring the Z value.
Aug 12 2017
Wow that is agreat news! I'll have to figure some things out but that will do, thank you! Looking forward to more design options!