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2600K
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User Since
Nov 26 2015, 8:31 PM (185 w, 2 d)

Recent Activity

Fri, Jun 14

2600K added a comment to T140706: setUnconscious desync in multiplayer.

Encountered the issue again and can confirm the position of the desynced unit does not change, all other values appear to sync correctly.

Fri, Jun 14, 4:07 PM · Arma 3

Thu, Jun 13

2600K created T140706: setUnconscious desync in multiplayer.
Thu, Jun 13, 12:16 AM · Arma 3

Apr 4 2019

2600K added a comment to T73747: "year" doesn't sync when setDate is used on server restart.

Typo in the script, only a few years to go!
https://feedback.bistudio.com/T82819

Apr 4 2019, 10:49 PM · Arma 3

May 17 2018

2600K edited Steps To Reproduce on T128852: Spectator Mode - Performance Issues with high numbers of groups.
May 17 2018, 8:45 PM · Arma 3
2600K created T128852: Spectator Mode - Performance Issues with high numbers of groups.
May 17 2018, 8:45 PM · Arma 3

Jan 20 2018

2600K added a comment to T117697: Lack of 'In Formation' option in Eden breaks groups set to 'Set Random Position' and 'Placement Radius'.

Many thanks for the clarification, that's very useful to know.

Jan 20 2018, 12:52 PM · Arma 3

Sep 28 2017

2600K created T126836: Default Task Types A-Z.
Sep 28 2017, 10:49 PM · Arma 3

Sep 7 2017

2600K added a comment to T126609: Eden Preview - C0000005 ACCESS_VIOLATION at 01BC86C0.

Issue still occurs on 1.76.142872, file updated with latest crash. Address is now 01EC46D0.

Sep 7 2017, 11:58 PM · Arma 3

Sep 1 2017

2600K created T126609: Eden Preview - C0000005 ACCESS_VIOLATION at 01BC86C0.
Sep 1 2017, 10:59 AM · Arma 3

Mar 24 2017

2600K created T124008: Eden Editor - Objects > 'Men' subcategory always reopens when editing the attributes of any unit.
Mar 24 2017, 1:24 PM · Arma 3

Mar 21 2017

2600K added a comment to T123935: DynamicSimulation: Infantry cannot be killed outside activation range..

Here you go. Start mission, shoot the infantry group, they won't die. Shoot the vehicle and it'll blow up.

Mar 21 2017, 5:25 PM · Arma 3
2600K created T123935: DynamicSimulation: Infantry cannot be killed outside activation range..
Mar 21 2017, 11:09 AM · Arma 3
2600K created T123930: enableDynamicSimulation not working when passed Object.
Mar 21 2017, 3:01 AM · Arma 3

Mar 19 2017

2600K added a comment to T123832: Can't Place Addon Compositions in Zeus since 1.68.

Solution is to now include the attribute "side = 8;" in each composition class.

Mar 19 2017, 1:23 PM · Arma 3

Mar 18 2017

2600K added a comment to T123802: 1.68: can't set color of area markers in 3den editor.

T122391: Temp workaround - Go to Options>Display>Interface Size>Set Very Small, Large or Very Large

Mar 18 2017, 3:05 PM · Arma 3
2600K added a comment to T122391: Cannot select trigger activation or activation type in Eden Editor.

As of 1.68 this issue also affects the Colour selection in marker areas; T123802

Mar 18 2017, 3:04 PM · Arma 3
2600K edited Steps To Reproduce on T123832: Can't Place Addon Compositions in Zeus since 1.68.
Mar 18 2017, 2:40 PM · Arma 3
2600K created T123832: Can't Place Addon Compositions in Zeus since 1.68.
Mar 18 2017, 2:18 PM · Arma 3

Jan 17 2017

2600K created T122917: Eden 'Error Loading Scenario' with spaces in the mission folder name.
Jan 17 2017, 11:59 PM · Arma 3

Oct 21 2016

2600K added a comment to T120646: Horzontal Fog Bar in Multiplayer.

This issue has occured on Tanoa and Altis.

Oct 21 2016, 5:55 PM · Arma 3
2600K created T120646: Horzontal Fog Bar in Multiplayer.
Oct 21 2016, 5:50 PM · Arma 3
2600K created T120645: setPlayerRespawnTime not functioning in onPlayerKilled.sqf.
Oct 21 2016, 5:39 PM · Arma 3

Oct 6 2016

2600K added a comment to T117706: Random Patrol Module - patrol.sqf line 47 - Undefined variable in expression: _pickedwps .

Still present in v1.65.138660 - Module still appears functional, so not a big issue.

Oct 6 2016, 2:38 PM · Arma 3
2600K added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Not seen any further instances of this issue, however 'Overflow' does seem to occur at times in the logs, if it relates to this issue in any way isn't clear.

Oct 6 2016, 2:35 PM · Arma 3
2600K added a comment to T120428: Eden 'Random Start' sync not working v1.64.

Works for individual units, but members of a group with the leader set to random start are still not moved as demonstrated in the repro mission.

Oct 6 2016, 2:24 PM · Arma 3

Oct 3 2016

2600K added a comment to T120336: Zeus Empty Groups Missing.

I was able to easily replicate this issue by starting a local LAN mission on Zeus 48+2 Master Tanoa.

Oct 3 2016, 5:30 PM · Arma 3

Sep 28 2016

2600K edited Additional Information on T120428: Eden 'Random Start' sync not working v1.64.
Sep 28 2016, 12:11 AM · Arma 3
2600K created T120428: Eden 'Random Start' sync not working v1.64.
Sep 28 2016, 12:00 AM · Arma 3

Sep 4 2016

2600K created T120182: TitleText not functional when using RemoteExec.
Sep 4 2016, 4:35 PM · Arma 3

Aug 31 2016

2600K added a comment to T120137: [DEV] Revive System not processing onPlayerKilled.sqf correclty.

There seem to be a lot of bugs in the current dev version - Basic incap setting doesn't seem to be applied to players if they rejoin (all shots killed the player outright).

Aug 31 2016, 1:04 PM · Arma 3
2600K created T120137: [DEV] Revive System not processing onPlayerKilled.sqf correclty.
Aug 31 2016, 12:39 PM · Arma 3
2600K added a comment to T118593: [DEV-BRANCH - 1.63.137131] New Revive System not functioning..

I believe the Revive system only works in a MP environment with multiple players.

Aug 31 2016, 12:33 PM · Arma 3

Aug 12 2016

2600K added a comment to T119868: EDEN MP Mission export error when using A3 params hpp files.

There is a warning on the wiki (https://community.bistudio.com/wiki/Arma_3_Mission_Parameters) that states;
"Param templates currently don't work with PBO missions manually copied to MPMissions folder.
Unpacked missions, Steam missions and missions which are part of an addon works correctly."

Aug 12 2016, 4:02 PM · Arma 3

Jul 17 2016

2600K added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Issue still occurs after 1.62 update.

Jul 17 2016, 9:05 PM · Arma 3

Jul 13 2016

2600K created T119354: Asset Previews for Groups.
Jul 13 2016, 6:37 PM · Arma 3

Jun 16 2016

2600K added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Issue is still very much present and ends up with the server being unresponsive and requiring a restart.

Jun 16 2016, 8:46 PM · Arma 3

Jun 15 2016

2600K added a comment to T117415: Can not access Apex/Tanoa when updating game through Game Updater.

This may offer an alternative?
https://forums.bistudio.com/topic/191622-apex-sneak-preview-branch-and-game-updater/

Jun 15 2016, 12:11 PM · Arma 3
2600K renamed T117928: Custom Group Callsign not shown in MP Lobby from Group Callsign not shown in MP Lobby to Custom Group Callsign not shown in MP Lobby.
Jun 15 2016, 12:08 PM · Arma 3
2600K created T117928: Custom Group Callsign not shown in MP Lobby.
Jun 15 2016, 12:07 PM · Arma 3

Jun 12 2016

2600K created T117706: Random Patrol Module - patrol.sqf line 47 - Undefined variable in expression: _pickedwps .
Jun 12 2016, 5:09 PM · Arma 3
2600K created T117697: Lack of 'In Formation' option in Eden breaks groups set to 'Set Random Position' and 'Placement Radius'.
Jun 12 2016, 12:37 PM · Arma 3

May 10 2016

2600K edited Steps To Reproduce on T85109: BIS_fnc_MP not firing when passed 'playableUnits + switchableUnits' as objects.
May 10 2016, 12:26 PM · Arma 3
2600K added a comment to T85105: unable to load custom editor mission..

Ah, looking at the last line on your report is 'APERSBoundingMine'... MCC's has issues with those too. Depending on how many you put down it could be a pain to undo (replace like before), if I remember rightly you won't even be able to see these in the editor until they're changed.

Unfortuantely the fault here lies with the MCC export tool and not something BIS can help with - Try asking for help in the editing section on the BIS forums or if MCC has its own thread there somewhere, someone may have script or something to quickly fix it.

MCC Thread:
https://forums.bistudio.com/topic/142042-mcc-sandbox-3-dynamic-mission-creating-tool-for-arma-3/

May 10 2016, 12:26 PM · Arma 3
2600K added a comment to T85105: unable to load custom editor mission..

Did you delete the object before previewing?

In your example the location is {0,0,0}, so you should see something in the far bottom left of the map editor screen that you will need to remove.

If you still don't see anything try using;
vehicle="Land_HBarrierBig_F";

I use a few addons and the object example I gave earlier may not have been valid in vanilla arma.

May 10 2016, 12:26 PM · Arma 3
2600K added a comment to T85105: unable to load custom editor mission..

I've often come across this minor issue, I believe the issue is with the MCC mod, not Arma/BIS.

All you need to do is replace all instances of 'vehicle="";' in your mission.sqm with a valid object.

e.g. vehicle="Land_HBarrier_5_F";

This will allow you to load the mission and then you can delete the object(s) located at [0,0,0].

May 10 2016, 12:26 PM · Arma 3
2600K added a comment to T85028: Game crashes frequently - Memory could not be written.

Another crash, different address this time, log added.

Edit: And another after a PC Reboot, should be plenty to go on for now!

May 10 2016, 12:24 PM · Arma 3
2600K added a comment to T85028: Game crashes frequently - Memory could not be written.

Not had any more issues since after the Nexus update, this issue can be marked as resolved.

May 10 2016, 12:24 PM · Arma 3
2600K edited Steps To Reproduce on T85028: Game crashes frequently - Memory could not be written.
May 10 2016, 12:24 PM · Arma 3